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JohnBart

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  1. Like
    JohnBart got a reaction from Charlie S40 in Other Law Enforcement Games   
    The creators of "American Fugitive" will release a police game on August 15 titled The Precinct. Similarly to their previous game, it has a GTA: Chinatown Wars-like perspective, and will apparently offer a nice mixture of everyday policing, 1980s crime drama spectacles (in the vein of Hill Street Blues), and a main revenge story plotline, all packed into an open-world city with procedurally generated callouts and traffic. Here's the release date trailer, if you are interested.
     
    Apart from The Precinct (which I'm personally really looking forward to playing), there's not much to choose from in the genre, unfortunately. Ready or Not is a great title, but focuses exclusively on SWAT engagements, while all the other police games I know about are typically budget titles with plenty of compromises to accept. Police Simulator: Patrol Officers is certainly a relaxing, if mundane depiction of US policing (with no high-risk callouts at all, so you cannot even justifiably discharge your pistol in that game). Police Simulator: Patrol Duty (the predecessor of Patrol Officers) also offers shootouts as well, but is a pretty buggy and barebones title. The Autobahn Police Simulator series is known to be a technical trainwreck and focusing solely on German highway patrol duties, while Enforcer: Police Crime Action is a diverse, if bare and buggy attempt in portraying small-town US policing.
     
    Frankly, when it comes to enjoyable US policing sandboxes, LSPD:FR is the best choice we've got, provided that you can set up the mod for your liking, and are not afraid of GTA: Online content updates... 😉
  2. Love
    JohnBart reacted to Sam in LSPDFR 0.4.9 - Updated for Los Santos Tuners   
    We've released a minor compatibility update for LSPDFR 0.49 (Build 7871) which adds compatibility for the new version of GTA V (v2372) - Los Santos Tuners.
     
    There are no changes in this version other than those necessary to make the mod work on the new game version, although we may release another update in the near future to expand upon this.
     
    Please report any issues or bugs with LSPDFR on the new game version, if you find any, on the support forums.  As we want to get the mod in your hands as quickly as possible after a game update, we often don't have as much time as we'd like to fully test things through.
     
    Note that the new version of the RAGE Plugin Hook which is required for LSPDFR to work on the Los Santos Tuners update is included with the new LSPDFR download.  The RAGE Plugin Hook website has not yet been updated, so you should not download the RAGE Plugin Hook from there but instead use the included version with LSPDFR.
     
    Please ensure that you now update your game to the latest version of GTA V before playing this new version of LSPDFR 0.4.9, which you can find as normal on the main LSPDFR page.
     
     
    If you are having problems with LSPDFR 0.4.9, please do not post about them in this topic, but use the support forums instead.
    Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs
     
    There are a lot of fixes for common problems in there.
  3. Like
    All I can say is I wish them the best and hope they can make something great and fun. I actually find it hilarious that GTAV is the best game for a police simulator LOL. But that being said, if they can't even achieve half of what GTAV LSPDFR has to offer with a proper mod list and plugins they will never out-do this game.

    I hope someone can come up with something but at this rate it looks like GTA6 (when it eventually reaches PC) will be the only upgrade to LSPDFR.
  4. Love
    JohnBart reacted to Sam in LSPDFR 0.4.8 - Now available!   
    We're back with another minor update for LSPDFR 0.4, which introduces a couple of hotly requested features, including 1893 Grapeseed Ave - an all new, modest home in a rural setting for your characters to live in.
     
    This new pad has a different 'low-end' interior with all of the usual amenities like a shower and bed.  This brings the total number of apartments in LSPDFR to 3, and means that we now have 'high', 'medium' and 'low end' styles to choose from in a variety of locations, both urban and rural.
     

     
    The new property available for your residential convenience at 1893 Grapeseed Ave
     
    LSPDFR 0.4.8 adds a few new features, and introduces many fixes and ongoing improvements to increase the quality, stability and performance of the modification, including:
    1893 Grapeseed Ave - a new, modest and rural accommodation option for your LSPDFR player characters to live in. A remastered 'hand-on-holster' (Intimidate) action that fluidly animates, doesn't block movement, and allows for you to quickly draw sidearms. Evidence Markers to mark crime scenes which can be seamlessly placed down, picked up again and customized per agency. Improvements were made to the way in which NPC officers respond 'Code 3' to backup calls and navigate through traffic. A number of new, useful API functions requested by developers were added.  
    Using the remastered 'Intimidate' option to quickly draw a sidearm with animations.
     
    LSPDFR 0.4.8:
    Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/  
    We hope that you enjoy this small update for LSPDFR and wish you all the best as we continue to endure the global pandemic.
    Sam.
     
    If you are having problems with LSPDFR 0.4.8, please do not post about them in this topic, but use the support forums instead.
    Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
     
    There are a lot of fixes for common problems in there.
  5. Like
    JohnBart reacted to LMS in LSPDFR 0.4.7 - Now Available!   
    Hi everyone! Since it looks like that many of us will be stuck at home for a while (the record numbers at LCPDFR.com suggest not everyone is taking home-office too seriously...), we would like to do our part in fighting isolation and boredom and provide you with a new update. While we are not quite ready to release our next major update yet, we have been busy over the past few days to come up with a few additions and fixes that we hope you will enjoy.
     
    Get your revenge on escaped suspects!
    One feature that has been requested quite a few times is re-encountering escaped suspects. We had originally planned to release this among a greater rework of callouts but managed to include a first version in 0.4.7 already. Every suspect that was able to escape during a pursuit now has a chance to be encountered again. While the chances are higher around the position the suspect was last seen it could be anywhere on the map. A subtle minimap flash will indicate a nearby suspect. If you get close to the vehicle, a small blip will appear and the suspect will try to flee if you continue to approach. We hope this gives you a bit of realism as well as help you get your revenge on your nemeses. At the same time we believe there are many ways this can be improved in the future, such as changing vehicles, spawning them in different scenarios, encountering suspects in a traffic stop and more. The feature and frequency can be managed via ini settings.
     
    How many rolls of toilet paper are you carrying?
    Frisking has also received some improvements. We added many new items that can be found such as car keys or wallets. In addition, the Covid-19 scare did not leave ordinary citizens of Los Santos unaffected and you are more likely to find items such as hand sanitizer or wet wipes on them. These special items can be disabled via the ini.
     

    Hoarder or just careful? People in Los Santos are not unaffected by the Covid-19 outbreak
     
     
    For details on all of our changes, see our changelog here: https://www.lcpdfr.com/downloads/gta5mods/g17media/7792-lspd-first-response/
     
    We would also like to thank all of our amazing Patreons that are supporting us! To further show our appreciation, we are working on including the complete list of supporters in the credits and will share more news on this soon.
    If you would like to learn more about our Patreon program, you can find it here: https://www.patreon.com/lcpdfr It currently includes early access to our new modification for Red Dead Redemption, RDRFR!
  6. Like
    JohnBart reacted to ShadowSix in On Duty   
    New here and figured I'd make one of those "Hai, I'm new!" posts so....
    Hi, I'm new. So just a hello, good morning, good evening, good night, to everyone around here (or who cared enough to actually read the post) in the community.
    Still pretty shy so may be a bit slow to ramp up and get active in the community/forums but I'm sure I'll get there.
    Don't have a TON of experience working mods and plugins and such for GTAV but LSPDFR is fantastic so far, especially coupled with all of @Albo1125's works. Big fan of his, and I hope he enjoys this retirement 🙂
     
    I've a few questions and I'll post in the applicable forum sections where they belong of course but overall, as I said, my "Hello world" post to everyone so, Hello world.
  7. Like
    I am constantly updating this thread with more mods so keep an eye on it. My computer is pretty low spec so if your PC is a beast then add more on top of this list, just remember add one thing at a time and test for as long as possible then add more. Add what suits you and fits your PCs capabilities. That has been my key to getting this far with near perfect stability with play times of up to 2 hours... most of the time. Be warned LSPDFR will break eventually! The .ini files have been tweaked to my preferences which is basically maximum difficulty. Cars that are designed to be fast will get away in pursuits if you're not quick and same goes with the super sprint being tuned down to be a more of a realistic burst of energy so foot pursuits will last longer! I don't play this game to win I play for immersive roleplaying so tweak the settings how you want them if these do not suit you!
     
    Plugins & mods list that I am running at the moment with the most stability:
     
    Gameplay & Meta:
    With just these running and nothing else the game should work almost flawless. It's when you start adding callouts and immersive mods is when LSPDFR becomes very delicate.
    LSPDFR 0.4.1; lspdfr.ini config;
    keys.ini config;
    RagePluginHook; Make sure to have these settings;
    EUP Menu; LOA, SAR, Jurisdictions by @PieRGud & @TreadRed
    Interaction+ by @Phaxol
    Interaction+ Charges & Citations Update by @lucianboi
    Traffic Policer by @Albo1125
    Ultimate Backup by @BejoIjo; UltimateBackup.ini config;
    Albocommon by @Albo1125
    PoliceSmartRadio by @Albo1125; Keyboardconfig.ini config (to help with key conflicts);
    StopThePed by @BejoIjo; StopThePed.ini config;
    StopThePed Elite by @Ghnty5 + Additional Items by @Starsickle
    RageNativeUI
    ScriptHookV; Don't use the NativeTrainer, using TrainerV instead.
    TrainerV; trainerV.ini config;
    Spotlight by @alexguirre; General.ini config
    Emergency Lighting System by @Lt.Caine; ELS.ini config;
    Thanks to @dymedef for recommending these to me! These are essential for stability:
    Heap Limiter
    Packfile Limiter
    CWeaponInfoBlob Limiter
     
    Immersion:
    I installed these five in this order!
    Vehicle Handling V; I install the optional backfire sfx & offroad traction as well.
    AI TRAFFIC Fluidity & Discipline by @RCrw notik; Don't touch the vehicles.meta stuff, just change the AI configs.
    Better Advanced Meta by @Darkmyre
    LSPDFR Comes Alive by @Darkmyre; LSPDFRComesAlive.ini config;
    DarkAPI by @Darkmyre
     
    MoreRadioChatter by @AkASlow
    PlayerLocationDisplay by @Lt.Caine; PLD.ini config;
    Ambient FX by @dilapidated
    ClearTheWayV by @timnboys
    No Crosshair
    Sirens + Gun Sounds by @bakerxgooty Don't use the sirens if you don't like em!
    Radio Realism by @BuddaRocks
    Body Bags for Coroner by @majorpaine2015
    Spike Strips V by @alexguirre; Spike Strips V Configuration.ini config (to help with key conflicts);
    "Kifflom" replace by @Officer Wade
    K9 replacement by @martinct
    Road Map by DLK
    Traffic+ by @RED.ITA
     
    Map Addons:
    How to install:
    CityLights
    Forests Of Chiliad
    Route 68 Remastered by @THE YOUTUBE GUY
    Interstate 1 Remastered by @THE YOUTUBE GUY
     
    Visual:
    Install these in this order!
    VisualV
    NaturalV; I installed optional remove all trash as well!
    RealisticLightingV
    RadianceV by @Bxbugs123; I recommend editing these lines to make ELS lighting juicy af;
     
    Vehicles:
    police: CVPI by @Bxbugs123
    police2: Dodge Charger Pursuit by @Bxbugs123
    police3: HWP Charger by @POLICESCO
    police4:  CVPI Unmarked by @Bxbugs123
    sheriff: CVPI by @Bxbugs123
    sheriff2: Ford Police Interceptor by @Thehurk; edit the handling.meta ID to "gresley" if it tips over a lot
    policeb: BMW by @kinksta
    speedo(Coroner Van): Chevy Express by @Candice
    policet(Police Transport): Chevy Express by @Candice
    ambulance: Vapid Ambo by @Patrol 31
    towtruck: Ford F250 Wrecker by @DeezNutties123
     
    Callouts:
    These may or may not have calls that will crash your game, be warned!
    United Callouts by @sEbi3
    Code 3 Callouts by @Stealth22
    Wilderness Callouts by @alexguirre
    OTB Callouts by @Syedogg
    PeterU Callouts by @PeterU
    Code Red Callouts by @ScottyTooHotty
    Assorted Callouts by @Albo1125
    Attempted Crime Callouts by @BejoIjo
    Agency Callouts by @Darkmyre
    Airport Callouts by @Jesyx
    Security Callouts by @SneakySteve
    Station 19 Callouts by @Jogoyo
    Tacco Highway Callouts by @Tacco
     
    Testing:
    More Robberies by @xIconikkx
     
    Working Extras: (I only recommend these to the beefy PC users!)
    LSPersistance by @x otikoruk x
     
     
    Guides & Help:
    Use CleanWorld in console ingame (F4) to clear 99% of things in the world.
    To reset everything (for example: StopThePed blips and/or backup/ems blips) pause the game and go to select character, select your character and game should reset. Going to Police Station/Apartment should also do the same thing, I think.
    It's best not to alt tab during the game load up.
    Albos GTA V Modding Tutorials
    @ZLFC Plugin List
    Stickied Forum Guide
     
     
    Video Settings:
    First three are essential for ELS lighting to work! The rest is optional/subjective!
    Shader Quality: High
    Partical Effects: Very High
    PostFX: Ultra
    Density, Variety, Distance Scaling: 0% (Huge performance increase and stability with these super low, however ruins immersion)
    HUD: Off
     
     
    PC Specs:
    3770k@4.2ghz, GTX970, 32GBDDR3, SSD
     
     
    FPS averages:
    County: 60
    City: 40
     

    Video Demos:
     
    Credits:
    I wouldn't even have known or been able to play this amazing mod without these people
    Albo
    The creators of LSPDFR
    SheriffEli & @FinKone
  8. Like
    JohnBart got a reaction from Black Sun in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  9. Like
    JohnBart reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Dear all, 
     
    As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments.
     
    How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.

     
    Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
     
    Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by  @CaptainSugarFree  and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
     
    Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
    This figure has since risen to over five million.
     
    Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
     
    After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
     
    Some thoughts on the community's development over time
    I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
     
    One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
     
    With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
     
    'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
    No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
     
    Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to  @Stealth22 A full post with current development resources can be found here: 
    I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
    Arrest Manager: https://github.com/Albo1125/Arrest-Manager  Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script  
    By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
     
    Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
     
  10. Like
    JohnBart reacted to Sam in LSPDFR 0.4 - Now Available   
    First time playing 0.4?  Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    About a year ago, we announced the development of LSPDFR 0.4.  We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
     
    Still, here we are.  Thousands of changes later, we're here.  Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes.  Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
     
    Note as well that because of this - the sheer number of things that have changed - there will  be issues.  We've put over two months into testing 0.4, and we've made hundreds of fixes in this time.  Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment.  This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
     
    With that being said, I'll shut up now and let the mod speak for itself.
     
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
     
    Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins. 
  11. Like
    JohnBart got a reaction from Iceey28 in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  12. Like
    JohnBart got a reaction from Merloon in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  13. Like
    JohnBart reacted to Cyan in 2019... a year of speed   
    Hi all,
     
    It's a bit late to say it, but happy 2019 to everyone and we hope you all have a great year!
     
    Over the years, we've certainly gotten a little flack for the speed of our downloads, and for varying reasons, our optimizations over the years have not been enough for everyone.
    This hasn't went unnoticed, and this year one of our main priorities will be speeding up the site and downloads.
     
    We're starting 2019 strong, and we've introduced some measures already that will speed the site up for everyone:
    All core site resources are now served through our new global CDN system. All downloads are now served through our new global CDN system. Our edge servers have been updated to support the latest web standards, including but not limited to HTTP2 and Brotli. Core site resources are now optimized on the fly, and targetted for your browser. For example, if you're running Google Chrome, images and other site resources will be sent via the bandwidth-reducing WEBP format.  
    This is just the first step. There's still work ahead of us and room for improvement. Later this year, we're also expecting updates from our forum software provider that are focussed on speed.
     
    We hope these changes and the future changes to come will help improve the experience for everyone.
    Cyan
  14. Like
    JohnBart reacted to HotFuzz in LSPDFR 0.4 - Coming February, 2019   
    Much obliged for those answers.  Looking forward to this release - and any upcoming ones as well, of course.  The work you all put in is greatly appreciated.
  15. Like
    JohnBart reacted to Vad1129 in LSPDFR 0.4 - Coming February, 2019   
    Seriously this is amazing. 
     
    shutupandtakemymoney.jpeg
  16. Like
    JohnBart got a reaction from techgamer15 in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  17. Like
    JohnBart got a reaction from bluegrasswarrior in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  18. Like
    JohnBart got a reaction from KineticTempest in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  19. Like
    Very well said👍🏼
  20. Like
    JohnBart reacted to Sam in Our Community - What we stand for & How to get involved   
    With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community.  Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
     
    What our Community stands for
     
    Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
     
    LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do.  To play as the police in GTA IV.  It was an idea, ambitious for its time, and nothing more.  I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it.  LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community.  We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members.  The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years.  Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us.  To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. 
     
    Why do we do this?  Because it's fun.  We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR.  Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible.  Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications.  Heck, we've even triggered out of touch government ministers in Australia.
     
    That's not the whole story, though.  Sometimes we are the story.  Sometimes we make mistakes.  We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access.   Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected.  We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.   
     
    Yet, despite all of this.  Nine years later, we're still here.  We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
    Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.  
    Why?  It's not about fame, it's not about money, it's not about status.  It's about love.  We love LCPDFR, we love LSPDFR, and we love our community.  We don't think that modding should be hidden in private Discord servers.  We don't think that modding should be something people pay for.  We don't think that modding should be an ego boost.
     
    We just think that modding should be fun.  It should be open, and it should be free.  That's what we stand for, and that's what we do.
     
    How you can get involved
     
    Last year, we opened up applications to join our Community Team for the first time.  This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves.  We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below.  Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
     
    To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  21. Like
    JohnBart got a reaction from LTX260 in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  22. Like
    JohnBart reacted to TF75Chris in LSPDFR 0.4 - Ambience   
    So excited for this update!! You guys always amaze the community. And personally, I'm absolutely pumped to see this special section dedicated to ambiance because it's a very important gameplay aspect for me. On that note I have a request. In LCPDFR I use to love cruising down a dark alley way with my lights off and then spot some sketchy looking people hanging out there, turn on my takedowns and step out to check them out. In the GTA V universe, I've always felt that aspect was lacking. There's always only like 2 spots in South LS where bangers hang in alleys (unless you're somewhere where there's like 30 of them), or if you're elsewhere there's always like 10 homeless people which makes it a pain to step out and search all of them. So basically, is there some way to address this in the new update? Maybe add some peds in random alleyways and stuff acting sketchy (just like 1 or 2)? And I don't mean actually committing a crime other than maybe loitering or trespassing or something minor (so not stealing cars etc). 
     
    Thank you guys so much for all your hard work and I apologize if I missed something blatantly addressing this in the main post lol
  23. Like
    JohnBart got a reaction from Runnybabbit in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  24. Like
    JohnBart got a reaction from MrPilot501 in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
  25. Like
    JohnBart got a reaction from Hercules in LSPDFR 0.4 - Ambience   
    With every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮

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