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PeterU

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  1. Michael21107 started following PeterU
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  20. There aren’t any ambient events in PeterUCallouts at the moment. It does have detection for certain things that might happen e.g. traffic collision will add questions you can ask the driver to the LSPDFR+ traffic stop questions, but doesn't generate any ambient events. Which callouts are having problems? Please post a RagePluginHook.log from when this happens so this can be investigated.
  21. Was this a whole game crash, or an LSPDFR crash?
  22. Can you provide RagePluginHook.log files from when these things happen? Can you provide a RagePluginHook.log from a session where this issue happens? Does this happen with all of my callouts, or just some? This looks like it might be an issue with custom vehicle as the crash occurs in Rage.Vehicle.HandleVehicleCreation.
  23.    PeterU reacted to a comment on a file: PeterUCallouts
  24. Please can you let me know in what circumstances the game crashes (does it always happen at a particular point?) and provide a RagePluginHook.log. This is for LSPDFR 0.4.4. I can't update the label to say designed for API 0.4.4, as this isn't an option. (The 0.4.4 API doesn't have any changes I don't think from the 0.4.2 API).
  25. I'm looking at this issue for the next release. It's not just you! The current version still works fine in LSPDFR 0.4.4. I'm working on an update with a new callout too.
  26. Do you have a RagePluginHook.log file from the session when this happened? There's definitely an issue here with this callout that is worse in some locations than others. I will look at fixing this in an upcoming release.
  27. The idea here is that such a concentration of high-value vehicles in one place where VINs have obviously been switched on different parts is likely plenty enough evidence to bring a strong case that those vehicles are stolen. Sometimes the boss will refuse to co-operate and you'll need to get evidence from a vehicle parked outside on public property, but it sounds like you already had pretty good evidence.
  28. You don't need to separately install "Street Name Addon", that's correct. Copy the files to your GTA V folder from the PeterUCallouts package and all should work.
  29. I don't think this was me! The check digit in the VIN is calculated through a process that adds up the other values in the VIN and divides them by 11: the check digit is the remainder. In the case where a VIN is transcribed incorrectly, for example, it is often possible to determine this without looking up in an external database. In our case, I'm assuming not all criminals are intelligent enough to realize they need to calculate a valid VIN check digit when they're falsifying them. You're spot on here. I have done the vehicles needed for the new callout and a good handful of other GTA vehicles. It is time consuming, however, to gather the coordinates of the different VIN positions on the vehicle to make the animations have some realism. I'll add to this over time. It will always be the case that add-on vehicles may not be supported, and will fall back to this method of resolving a VIN. Something's not rendering correctly there -- I did see this in testing when the VIN was too long and thought I caught all those cases I could find. Can you figure out if it's always the same motorcycle model that does this?
  30. There is a bug within LSPDFR affecting setting Personas and this should be fixed in the next version of LSPDFR. (The message says "if an update is available, apply it") So, there's nothing to do yet -- PeterUCallouts will work around it in the meantime. When LSPDFR 0.4.2 comes out, update to that.
  31. I have discovered a reproducible crash in LSPDFR itself that occurs when asking a ped for ID, where that ped has had their Persona replaced using the API. [6/10/2019 7:18:34 PM.180] LSPD First Response: ============================== [6/10/2019 7:18:34 PM.180] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [6/10/2019 7:18:34 PM.181] LSPD First Response: ------------------------------ [6/10/2019 7:18:34 PM.181] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [6/10/2019 7:18:34 PM.182] LSPD First Response: ------------------------------ [6/10/2019 7:18:34 PM.183] LSPD First Response: Exception type: System.NullReferenceException [6/10/2019 7:18:34 PM.184] LSPD First Response: Exception message: Object reference not set to an instance of an object. [6/10/2019 7:18:34 PM.184] LSPD First Response: ------------------------------ [6/10/2019 7:18:34 PM.185] LSPD First Response: Inner exceptions: [6/10/2019 7:18:34 PM.185] LSPD First Response: ------------------------------ [6/10/2019 7:18:34 PM.186] LSPD First Response: Stack trace: [6/10/2019 7:18:34 PM.187] LSPD First Response: at LSPD_First_Response.Engine.Scripting.Entities.Persona.CreatePed(Persona persona, Vector3 position) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 447 [6/10/2019 7:18:34 PM.187] at ............................................................................................................................GetPedHeadshotTxd(Persona persona, Boolean bigHeadshot, Boolean noObscuredFace) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2095 [6/10/2019 7:18:34 PM.189] at .......................................................................................................................................................................................................................................................() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PedInteraction.cs:line 126 [6/10/2019 7:18:34 PM.190] at .......................................................................................................................................................................................................................................................() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PedInteraction.cs:line 108 [6/10/2019 7:18:34 PM.190] at .......................................................................................................................................................................................................................................................(........................................................................................................................... ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 86 [6/10/2019 7:18:34 PM.191] at .......................................................................................................................................................................................................................................................() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\RecurringTask.cs:line 48 [6/10/2019 7:18:34 PM.192] at .......................................................................................................................................................................................................................................................() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54 [6/10/2019 7:18:34 PM.192] at .......................................................................................................................................................................................................................................................() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 741 [6/10/2019 7:18:34 PM.193] at Rage.GameFiber.Main() [6/10/2019 7:18:34 PM.193] LSPD First Response: ============================== Proof of concept (in context of a PoC callout plugin😞 ped = new Ped(); ped.SetPositionWithSnap(Game.LocalPlayer.Character.GetOffsetPositionFront(3.0f)); Persona newPersona = new Persona("Testy", "McTestFace", LSPD_First_Response.Gender.Male); Functions.SetPersonaForPed(ped, newPersona); Game.DisplaySubtitle("Now cause the ped to be Stopped by Player by holding 'E' and ask for ID."); I've also built the DLL in case it's easier to throw this in plugins\LSPDFR, go on duty and reproduce the crash.
  32. Could you please provide the RagePluginHook.log file from your GTA V folder?
  33. For my use, having this evaluated when a chase begins would be enough... I am thinking that, for my purposes, I'd set this at ped creation time in pretty much all cases.
  34. Does this happen in every call? Just one of my calls? How frequently, compared to times you are able to complete the call successfully?
  35.    PeterU reacted to a post in a topic: 0.4.2 API Update - Chase attributes
  36. I would welcome the ability to set chances on whether or not a suspect fleeing on foot will attempt to hijack a vehicle (or perform other actions that "raise the stakes" of the crimes they have thus far committed) -- it seems to me that not all fleeing suspects would want to escalate things as they do sometimes in 0.4.

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