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68Flatire

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  1.    Lemurrinio reacted to a comment on a file: LAPD 2014 Marked FPIU [ELS]
  2. Lalous Saliba started following 68Flatire
  3.    Kuboszka reacted to a comment on a file: SuperEvents
  4. Michael Bayhardt     Was killed in Pacific Bluffs, Santa Monica Fwy [I-10]
  5. Michael Bayhardt     Arrested Mads John in Del Perro, Santa Monica Fwy [I-10]
  6. Michael Bayhardt     Was killed in Vespucci Beach, Windward Ave
  7. Michael Bayhardt     Reported a PC503 in Vespucci Beach, Venice Blvd
  8. Michael Bayhardt     Finished responding to a CC Deputy Check in Vespucci Canals, Pacific Ave
  9. Michael Bayhardt     Responded to a CC Deputy Check in Vespucci Canals, Pico Blvd
  10. Michael Bayhardt     Finished responding to a Solicitation in Del Perro, Sepulveda Blvd
  11. Michael Bayhardt     Arrested Caden Cage in Del Perro, Santa Monica Fwy [I-10]
  12. Michael Bayhardt     Responded to a Solicitation in Davis, Imperial Hwy
  13. Michael Bayhardt     Arrested Emma Shores in Davis, Imperial Hwy
  14. Michael Bayhardt     Was killed in Rancho, Compton Blvd
  15. Michael Bayhardt     Finished responding to a [UC] Heavily-Armed Terrorist Attack in Rancho, Compton Blvd
  16. Michael Bayhardt     Responded to a [UC] Heavily-Armed Terrorist Attack in Mission Row, Mateo St
  17. Michael Bayhardt     Went on-duty at Skid Row Police Station in Mission Row, Jesse St
  18. Michael Bayhardt     Reported a PC480 in Paleto Bay, Sandalwood Ave
  19. Michael Bayhardt     Reported a PC480 in Paleto Bay, Sandalwood Ave
  20. Michael Bayhardt     Arrested Bernard Burton in Paleto Bay, Sandalwood Ave
  21. Michael Bayhardt     Reported a PC503 in Paleto Bay, Sandalwood Ave
  22. Michael Bayhardt     Arrested Holly Woodward in Paleto Bay, Sandalwood Ave
  23. Michael Bayhardt     Arrested Patrick Harper in Rockford Hills, Santa Monica Blvd
  24. Love the mod, but would you be able to add modifiers for the keybinds? I run dozens of plugins at once so keybinds are at a premium
  25. 68Flatire started following khorio
  26. 68Flatire started following CriminalJustice
  27. Okay I was wrong about my "Stop Sticks Anatomy". Those black bags are called the "sleeve" according to the Stop Stick company, and are always supposed to be used over the container. What you have modeled are the containers without the sleeves. Here are a few Stop Stick videos:
  28.    DetectiveHikari reacted to a comment on a file: POLICE STOP STICK®
  29. Looks pretty good, however there's a realism issue: real-life stop sticks are taken out of the container. What you have here is the containers themselves, which wouldn't be thrown across the road in a real life situation.
  30. 68Flatire started following bakerxgooty
  31. 68Flatire started following Cj24
  32. As someone already said, they're aren't that many BHPD vehicles out there for GTA V, but you did a great job on this one. However, there is one small issue: the numbers/letters on the license plate don't show up. I've never had this happen on any car (and I mod a lot of cars into GTA V). Might be worth looking into. I see in your images the plate is blank as well, so at least that puts my mind at ease that it isn't an issue on my end. Also, when you go into first person view, the side mirrors get kinda wonky with transparent elements/textures.
  33. Hello, I have been having an sporadic issue for a long time now where LSPDFR completely breaks. The radio animation gets stuck on whenever used, other animations don't work at all, I can't pull over vehicles, can't use the Crime Report button, pursuits don't work, can't use the police locker menu, and probably even more things that I don't notice. This issue happens at seemingly random times, however, it seems to happen a lot during times when I'm doing something with a vehicle or when I'm on a traffic stop. I have no idea what causes this issue but it's quite annoying and I would like to solve the issue. My Rage Hook and LSPDFR are up to date. Any help would be greatly appreciated.
  34. Great vehicle, very realistic. However, whenever the vehicle gets farther away (and the lower quality textures "activate" I assume), random textures appear on the rear of the vehicle. They disappear again when you get closer, and will reappear again if you move farther away. Just thought I should let you know.

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