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Darkmyre

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Everything posted by Darkmyre

  1. Yeah Moose said he'd fix it so should be sorted in the next version.
  2. @JRod95 Probably this. The peds in Agency Callouts paramedic stuff are coded to get into seat 1 from memory, if that seat doesn't exist they wont be able to get in. Not technically a bug in the model or the script, just an incompatibility between the two.
  3. I see they got you through the lcpdfr.com staff training real quick :P
  4. Did a little Christmas Eve livestream in Scuderio's amazing 2013 Charger:
    Amazing car, looks brilliant, drives wonderfully, lights are great. Love it
  5. Wait, they aren't even Aussie cars?
  6. That'll be your problem then if you're talking the newer aussie cars. They pretty much require AFP. I don't believe so, there is a prerelease version but even it only has biker/pre-biker. The Christmas stuff isn't usually a new DLC though, they just turn on the christmas features from the very first xmas 'dlc'
  7. Well, my traffic lights are very dim but I think you're talking about the emergency lighting, which is fine for me (amazing, even). Have you got the latest version of Aussie Flash Patterns in? Not really sure what else it could be. I do use the "low saturation" option of MVGA, but I cant imagine there'd be any different to emergency lighting in that version
  8. Check your PostFX setting. I'm not sure if its the same for MVGA, but for RadianceV it had to be set to very high or above to properly render the lightbar lights.
  9. Unmarked livestreamed patrol across most of northern Blaine County:
  10. Haven't had time to watch many videos recently, so not sure what Albo's setup looks like. On mine though... I cant imagine ever not having MVGA now, it looks that good. There's also two versions, he may use the high saturation version (I use the low saturation cause over-saturation generally looks bad IMO in GTA)
  11. GTA Redux = full of stolen crap from other authors, basically the Wer of visual mods VisualV = the old king of visual mods cause the only other competitor previously was the Redux guy with his stolen shit Make Visuals Great Again = makes your visuals great again, the new king of visual mods. It does everything VisualV does (but better), everything that RadianceV does, and a whole bunch of other stuff They most definitely dont look the same (maybe Redux without ENB looks like VisualV, cause its probably got VisualV's stuff inside it), though they all achieve the same basic goal.
  12. Not really no, the game doesnt know what is on the livery at all, just that its 1 of up to 8 possible skins for the vehicle to spawn in with.
  13. Happy to contribute my truck textures to the project if you'd like (the various box trucks and semi-trailers retextured to Australian companies).
  14. lol, if people are already bitching about bugs before I even touch a line of code, I just wont bother
  15. There's wanting things to be like your country, then there's just being a pedant. You wanna play GTA 100% uber realistic, turn off your PC, go outside and steal a car.
  16. It's also theoretically possible to get cars to drive on the correct side too. We've found some files recently that seem to actually define all of the driving nodes. The hard part is most of the details in the files aren't documented yet, so lots of trial and error to figure out what needs to be changed - then the tedious job of changing them all lol Probably nothing that'll happen in the next few months due to the amount of work involved, but possibly one day...
  17. Dont suppose anyone's found the speed limit signs yet? We needs them in Km/h for straya!
  18. Pretty sure the Evokes use 70 (needs 1.2 of AFP I believe)

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