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KMX

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  1. Like
    KMX got a reaction from greenman in Traffic Disappearing   
    Actually im installing and testing everything. I'm using mods like: arrest manager, traffic policer, police radio, morecontrol, vehicle search, emergency strobes and some callouts. Everything works just perfect for this moment.
  2. Like
    KMX got a reaction from thecovesf in Traffic Disappearing   
    Actually im installing and testing everything. I'm using mods like: arrest manager, traffic policer, police radio, morecontrol, vehicle search, emergency strobes and some callouts. Everything works just perfect for this moment.
  3. Like
    KMX reacted to thecovesf in Traffic Disappearing   
    Awesome!
    Are you running any plugins?
    There were a couple of guys on here last night that uploaded 03.1 and were having issues starting their games or crashing when the plugins tried to load.
    I might hold out until I know my plugins are working with the latest version. As much as I want the traffic back in my traffic stops, I'd rather play the game without it than not at all.
  4. Like
    KMX reacted to greenman in Traffic Disappearing   
    Thank you LSPDFR team!!  U GUYS ROCK!!!!
  5. Like
    KMX got a reaction from greenman in Traffic Disappearing   
    Guys, it's finally fixed! Time to party
  6. Like
    KMX got a reaction from thecovesf in Traffic Disappearing   
    Guys, it's finally fixed! Time to party
  7. Like
    KMX reacted to thecovesf in Traffic Disappearing   
    Same thing here. I'm running barebones LSPDFR 0.3 too.
    I notice that the moment you initiate a traffic stop, any traffic around you going in the same direction stays on screen but traffic behind that disappears. In some instances, you can see the headlights distance vanish.
    In some instances they will turn around and the first available place to do so.
    This doesn't always happens to opposite direction traffic but when it does, they are making a u turn at the first opportunity.
    The moment the traffic stop is ended with one of the following:  1. you issue a citation / warning; 2. you make an arrest 3. you begin a pursuit, the traffic patterns return to normal.
    I agree with earlier poster that this is way over the top to help players prevent traffic jams or other accidents during a traffic stop. Having traffic going by you during should remain part of the game.
  8. Like
    KMX reacted to TheNob in Traffic Disappearing   
    Nicely said. This feature isn't so good.
  9. Like
    KMX got a reaction from greenman in Traffic Disappearing   
    Doh...

  10. Like
    KMX got a reaction from TheNob in Traffic Disappearing   
    True, traffic jams are not a problem. There is Traffic Policer which allows to stop car in any good place. Also this is a part of immersion and realism - real traffic officer cares about correct and safe place to stop too. As greenman said, it should be fixed ASAP. 
  11. Like
    KMX got a reaction from Albo1125 in Traffic Disappearing   
    True, traffic jams are not a problem. There is Traffic Policer which allows to stop car in any good place. Also this is a part of immersion and realism - real traffic officer cares about correct and safe place to stop too. As greenman said, it should be fixed ASAP. 
  12. Like
    KMX got a reaction from greenman in Traffic Disappearing   
    True, traffic jams are not a problem. There is Traffic Policer which allows to stop car in any good place. Also this is a part of immersion and realism - real traffic officer cares about correct and safe place to stop too. As greenman said, it should be fixed ASAP. 
  13. Like
    KMX got a reaction from greenman in Traffic Disappearing   
    Is there really no way to fix this total despawning ? Same thing happens to me, on highways it looks even funny when big mass of cars is making u-turns on both lanes but when i perform traffic stop in other places it just turns environment into ghost town
  14. Like
    KMX reacted to Soppy Pancakes in [Suggestion] Open/close roads.   
    Hey, nice avatar, guy. Thought I was special 
  15. Like
    KMX reacted to The Loot in LSPDFR 0.3 Close roads issue   
    Kind of a bad way to go about it; just take a look at what happens on the highways: the entire other direction of traffic pulls a u-turn in front of you, other units, and other traffic causing far more of an issue than if it didn't happen. If we're going to have this feature, make it an option we choose to use at least.

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