Reputation Activity
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KMX got a reaction from greenman in Traffic DisappearingActually im installing and testing everything. I'm using mods like: arrest manager, traffic policer, police radio, morecontrol, vehicle search, emergency strobes and some callouts. Everything works just perfect for this moment.
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KMX got a reaction from thecovesf in Traffic DisappearingActually im installing and testing everything. I'm using mods like: arrest manager, traffic policer, police radio, morecontrol, vehicle search, emergency strobes and some callouts. Everything works just perfect for this moment.
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KMX reacted to thecovesf in Traffic DisappearingAwesome!
Are you running any plugins?
There were a couple of guys on here last night that uploaded 03.1 and were having issues starting their games or crashing when the plugins tried to load.
I might hold out until I know my plugins are working with the latest version. As much as I want the traffic back in my traffic stops, I'd rather play the game without it than not at all.
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KMX reacted to greenman in Traffic DisappearingThank you LSPDFR team!! U GUYS ROCK!!!!
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KMX got a reaction from greenman in Traffic DisappearingGuys, it's finally fixed! Time to party
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KMX got a reaction from thecovesf in Traffic DisappearingGuys, it's finally fixed! Time to party
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KMX reacted to thecovesf in Traffic DisappearingSame thing here. I'm running barebones LSPDFR 0.3 too.
I notice that the moment you initiate a traffic stop, any traffic around you going in the same direction stays on screen but traffic behind that disappears. In some instances, you can see the headlights distance vanish.
In some instances they will turn around and the first available place to do so.
This doesn't always happens to opposite direction traffic but when it does, they are making a u turn at the first opportunity.
The moment the traffic stop is ended with one of the following: 1. you issue a citation / warning; 2. you make an arrest 3. you begin a pursuit, the traffic patterns return to normal.
I agree with earlier poster that this is way over the top to help players prevent traffic jams or other accidents during a traffic stop. Having traffic going by you during should remain part of the game.
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KMX reacted to TheNob in Traffic DisappearingNicely said. This feature isn't so good.
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KMX got a reaction from greenman in Traffic DisappearingDoh...
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KMX got a reaction from TheNob in Traffic DisappearingTrue, traffic jams are not a problem. There is Traffic Policer which allows to stop car in any good place. Also this is a part of immersion and realism - real traffic officer cares about correct and safe place to stop too. As greenman said, it should be fixed ASAP.
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KMX got a reaction from Albo1125 in Traffic DisappearingTrue, traffic jams are not a problem. There is Traffic Policer which allows to stop car in any good place. Also this is a part of immersion and realism - real traffic officer cares about correct and safe place to stop too. As greenman said, it should be fixed ASAP.
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KMX got a reaction from greenman in Traffic DisappearingTrue, traffic jams are not a problem. There is Traffic Policer which allows to stop car in any good place. Also this is a part of immersion and realism - real traffic officer cares about correct and safe place to stop too. As greenman said, it should be fixed ASAP.
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KMX got a reaction from greenman in Traffic DisappearingIs there really no way to fix this total despawning ? Same thing happens to me, on highways it looks even funny when big mass of cars is making u-turns on both lanes but when i perform traffic stop in other places it just turns environment into ghost town
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KMX reacted to Soppy Pancakes in [Suggestion] Open/close roads.Hey, nice avatar, guy. Thought I was special
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KMX reacted to The Loot in LSPDFR 0.3 Close roads issueKind of a bad way to go about it; just take a look at what happens on the highways: the entire other direction of traffic pulls a u-turn in front of you, other units, and other traffic causing far more of an issue than if it didn't happen. If we're going to have this feature, make it an option we choose to use at least.