Everything posted by Matyi10012
- Disappearing textures
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Disappearing textures
Hello guys, So after installing a few mods, the textures unfortunately tend to disappear from certain angles at random locations.
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EUP Menu
- 631 comments
- 71 reviews
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EUP Menu
Today it stopped working for me, the menu won't load. I reinstalled everything but still not working, I tried loading it from ragepluginhook's console, but nothing happens only gives an error.
- 631 comments
- 71 reviews
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Disappearing textures
Hi, I added a few mods today, around 4 new PD vehicles to my existing game, and since that the game fails to load the textures on time, or at all. I used to have this problem in GTA:SA but with a memory fix plugin which extended the available RAM for the game the problem was solved, but I can't find anything decent for GTA:V My computer has a i5-8300h, 16GB Ram, 1050ti 4GB of memory Thanks for the help,
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ALT+P Doesn't work
I've done it, but still nothing. Don't know why, but how the script started to work. Thanks for the help.
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ALT+P Doesn't work
Hi guys, I have a small problem with the LCPD:FR 1.0. When the game loads my savegame on the upper left corner the game says: error loading LCPDFR_Loader.Loader Also ALT+P doesn't work for me. I've tried to: - Replace the 'AdvancedHook.dll' from the sticky thread. - Update directX - Update Microsoft Visual C++ 2012 - Place msvcr100d.dll to the root directory Error log:
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What do you want to see more of in LCPDFR?
Some new mission types like: Officer needs an assistance: An LCPD officer is in pursuit and he needs code 6 backup. We need to help him to arrest the criminal. Bank Robbery: There are several person robbing the bank. The LCPD surrounds the bank of liberty when the player arrives. 911 call: The player have to go to the "crime scene" and find the suspect. And my another idea: You could change the traffic stop odds between 0-10. 0 - Every vehicle trying to escape. 10- Everyone stops. I know i have many spelling mistake, but I am not an American or English :)
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Matyi10012's Pics
Matyi10012's Pics
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Ahh how can it be possibe?
From the album: Matyi10012's Pics
© My picture
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EFLC 2011 12 20 01 44 04 69
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Watch out
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Watch out
From the album: Matyi10012's Pics
We got a bad**s over here -
LCPD:FR 0.95 RC 2 Blue screen (death)
Finally i found the bug :D Xliveless made it if i run the Steam. So just needed to remove the xliveless and it works fine :D Thanks Guys! :D
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Beware criminals
Ah i don't know where i find this. (I think it's on gtapolicemods but i am not sure, [skin edited by me :P])
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LCPD:FR 0.95 RC 2 Blue screen (death)
Ahh bug returned. Not the steam or xfire made it :( Fully describe: A)I can start the game. LCPD:FR works great. B)If I quit the game. Next start i get BLUE DEATH. C)I need to restart my PC. If i restarted my PC step A) comes. I have skype (nick: hangfalosabb). If you want please pick me up. GT17 diagnostics: BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 Ultimate (6.1.0.0 Build: 7600) Service Pack: System RAM (GB): 3,98 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: E:GTAIVGameGrand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: XLiveLess GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2012-03-10 15:20:26 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2012-03-10 15:21:22 - Direct3D device created! 2012-03-10 15:21:23 - SEARCHING FOR SCRIPTS... 2012-03-10 15:21:23 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2012-03-10 15:21:23 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.Main.Start'! 2012-03-10 15:21:23 - ...found script 'CSharp.Engine.Core'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.Debugging'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.DeletionList'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.Hardcore'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.TextDraw'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCMD.Main'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCMD.Functions'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Actions'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Debug'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Functions'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Partner'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Start'! 2012-03-10 15:21:23 - ...found script 'FirstResponse.LCPD.Various'! 2012-03-10 15:21:23 - Loading scripts in Assembly 'scriptsindicator.net.dll' ... 2012-03-10 15:21:23 - ...found script 'indicatorClass'! 2012-03-10 15:21:23 - DONE! 22 valid scripts found! 2012-03-10 15:21:23 - STARTING SCRIPTS... 2012-03-10 15:21:23 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-03-10 15:21:23 - ...successfully started script 'indicatorClass'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.TextDraw'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.Hardcore'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.DeletionList'! 2012-03-10 15:21:23 - ...successfully started script 'FirstResponse.Debugging'! 2012-03-10 15:21:24 - ...successfully started script 'CSharp.Engine.Core'! 2012-03-10 15:21:24 - ...successfully started script 'FirstResponse.Main.Start'! 2012-03-10 15:21:24 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-03-10 15:23:40 - Direct3D device lost! 2012-03-10 15:23:42 - Direct3D device created! 2012-03-10 15:40:01 - Error during Tick in script 'FirstResponse.Main.Start': System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0x2b88ee5b.ClearCharTasks(Int32 ) at GTA.TaskSequence.Perform(Ped TargetPed) at FirstResponse.LCPD.PullOver.Pull() at GTA.Script.ProcessBoundKey(Keys Key) at GTA.Script.ProcessEvents() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2012-03-10 15:40:01 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2012-03-10 15:40:39 - Direct3D device lost! 2012-03-10 15:40:39 - SCRIPTS TERMINATED! 2012-03-10 15:40:48 - Resetting Direct3D device! 2012-03-10 15:40:48 - Direct3D device created! 2012-03-10 15:40:48 - SEARCHING FOR SCRIPTS... 2012-03-10 15:40:48 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2012-03-10 15:40:48 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.Main.Start'! 2012-03-10 15:40:48 - ...found script 'CSharp.Engine.Core'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.Debugging'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.DeletionList'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.Hardcore'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.TextDraw'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCMD.Main'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCMD.Functions'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Actions'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Debug'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Functions'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Partner'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Start'! 2012-03-10 15:40:48 - ...found script 'FirstResponse.LCPD.Various'! 2012-03-10 15:40:48 - Loading scripts in Assembly 'scriptsindicator.net.dll' ... 2012-03-10 15:40:48 - ...found script 'indicatorClass'! 2012-03-10 15:40:48 - DONE! 22 valid scripts found! 2012-03-10 15:40:48 - STARTING SCRIPTS... 2012-03-10 15:40:48 - ...successfully started script 'indicatorClass'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.TextDraw'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.Hardcore'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.DeletionList'! 2012-03-10 15:40:48 - ...successfully started script 'FirstResponse.Debugging'! 2012-03-10 15:40:49 - ...successfully started script 'CSharp.Engine.Core'! 2012-03-10 15:40:49 - ...successfully started script 'FirstResponse.Main.Start'! 2012-03-10 15:40:49 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-03-10 15:59:52 - Direct3D device lost! 2012-03-10 15:59:52 - SCRIPTS TERMINATED! ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [3/10/2012 12:40:13 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/10/2012 1:31:26 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0) at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) ===============END LCPD FIRST RESPONSE LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: M68hAErRjxkD4OcAhcVRXg==
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Beware criminals
From the album: Matyi10012's Pics
Police is coming. -
LCPD:FR 0.95 RC 2 Blue screen (death)
I think i found the bug. Xfire or steam made it :@
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LCPD:FR 0.95 RC 2 Blue screen (death)
I have original version of the game but if I delete xliveless I have to start a new game. (Because I put 100% save )
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LCPD:FR 0.95 RC 2 Blue screen (death)
I have only one. And there is LCPD:FR error logging [3/9/2012 8:00:13 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [3/9/2012 9:51:06 PM] [PULLOVER] Error: Thread was being aborted. Source: mscorlib TargetSite: Int32 WaitOneNative(System.Runtime.InteropServices.SafeHandle, UInt32, Boolean, Boolean)StackTrace: at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) at System.Threading.WaitHandle.WaitOne() at GTA.NetThread.Wait(Int32 ms) at GTA.Script.Wait(Int32 ms) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) And there is Blue Screen log: Technical information: STOP: 0x000003b (0x00000000c0000005) 0xFFFFF88004185265, 0xFFFFF880074FEA00, 0x0000000000000000 aswSP.sys - Address FFFFF88004185265 base at FFFFF 88004175000, Datestamp 4f56a5f3 Xliveless version: v0.999b7
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LCPD:FR 0.95 RC 2 Blue screen (death)
I have 1.0.7 version and I run as administrator. My pc: Intel Core i5-2500K, 4GB RAM, 1 GB HD 6850 VGA. G17 IV Diagnostics says: I have no asi loader but i have :o And i don't need to reinstall the game to solve the problem, only restart the pc. If I restarted i can run the game only 1 time. And I need to restart again :(
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LCPD:FR 0.95 RC 2 Blue screen (death)
Hi guys! I installed LCPD:FR 0.95 RC2 and works only the first start. If I turn of the game and I restart it I get Blue Screen(crash) and I must restart my pc. So the game works great on the first start. Next time I get Blue Screen error when I start the game. The problem solves yourself if i restart my pc, but only for 1 start. If i turn of the game and start it, I get again the blu screen crash.