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AMSAGENT000

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Everything posted by AMSAGENT000

  1. @F5544 I like your latest update. While definitely better than V1.4 (which I reviewed), there are still a handful of things that could be improved upon to make this car perfect. 1. Do you think you could improve/replace the wheels though? While the wheels you currently have did exist on the earliest 2012 concept models the actual production models all received a newer 5 hole design (someone please correct me if I'm wrong). It would still fit the 2012 look and would make more sense given the fact that every interceptor out there uses them. *Note the five holed wheels and Goodyear tires. Both images depict the 2012 production model. 2. The exhaust pipes are currently a very shiny silver texture. The actual color would be a darker (almost faded) grey or black. Also, they currently seem to extend out behind the car a little too much (not certain though). *The lighting isn't all that great but the exhaust pipes are still visible. 3. Not a big deal but LAPD vehicles all have black door handles. It would be nice if you could update your LSPD liveries to reflect that. I will say though that in the vanilla game only the LSPD Stainer appears to have black handles. Thanks for reading.
  2. Is there anyway we could select liveries aswell for the transport vehicles? Also, do you think you could add support for BCSO? Thanks.
  3. Does this still work with LSPDFR 0.3?
  4. @Yard1 I'm glad you're still supporting your work after all this time. More authors need to do this IMO. Anyways, would you consider adding a laptop to the car? It seems to be the only thing missing to make this a proper police vehicle.
  5. Being Canadian, I'll definitely have to give this a try. Also, if I may ask, where can I find the vest textures so that I can make my own vest for EUP?
  6. That's all up to date on my end. Are you still going to investigate these errors though?
  7. I get an error with the "person with a gun" callout.
  8. Now that LSPDFR 0.3 is finally out this is now my most wanted release! Keep up the great work you two :)
  9. Is there a way to just remove the red suspects blips but not the rest of the hud? I want to rely on my own intuition, line of sight, intelligence and other skills and factors to determine where a suspect is.
  10. @Nutt Even more excited for this now! Will the release of LSPDFR 0.3 delay the release of your script though?
  11. This is true. Is that why you have a folder for vanilla settings? I haven't installed Radiance V yet because I'm afraid of performance issues but I might give it a try.
  12. This would be amazing to see. I implore you to finish your work!
  13. You are a hero my friend! I now eagerly anticipate the release of your revolutionary script
  14. Another fantastic update to an already fantastic car. My only issue currently is that the dash lights don't turn green at night unless I use highbeams.
  15. Hello, I wasn't sure if anyone here did weapon modeling/animation but I figured I had nothing to lose by posting. Basically, I would like to see an accurate AR-15 patrol rifle that replaces the default carbine. Nothing too fancy or tacticool. Just a standard M4 (or derivative) with a flashlight and an eotech. The image below is the exactly what I was thinking of: *I noticed that weapon mods and related discussions seem uncommon around here so if I'm breaking any website rules please close this topic.
  16. So just to clarify, does this mean that I'll FINALLY be able to see Davis patrolled by the LSSD? Also, will this script support the BCSO addition?
    I don't normally write "negative" reviews but I'm going against popular opinion on this one. I can't in good faith recommend this car but I'll start with the positives. Pros: + Mostly accurate exterior and interior + Multiple liveries + Still better than the default car Cons: - Visually, the whole thing looks off. Too glossy overall and, for lack of a better word, cartoony(?). - Having seen some of the other cars on this website, this one could really benefit from having higher resolution textures and a high poly model. Also, there is a strange discrepancy in quality between some textures like the speedometer and the surrounding buttons and switches. - General inaccuracies and lacking attention to detail. Below are just a few that I could find after only a brief amount of time with the car: No handles for the spotlights Watchguard camera that isn't hooked up to anything. Size may be off too. Wheels that are entirely incorrect Chrome lining around taillights One too many antennas. In-fact, according to almost every image I can find, having no antennas would be more accurate. - Poor handling with anything else besides default GTA V handling (no points deducted for this though) - Unusual choice for laptop and no Arjent lightbar (no points deducted either) Final Score: 6/10 Verdict: If you absolutely love the Ford PI or desperately need one for role-play purposes then this car will fit the bill. Otherwise, I would wait until something better comes along.
  17. Has the issue of infinitely spawning backup for no reason been fixed?
  18. There doesn't seem to be any handles for the spotlights for some reason. Also, I don't believe the 2012 model has a chrome border around the tail lights. With semi-realistic vehicle handling installed, this car has crazy handling issues and rolls over instantly even during very low speed turns.
    YES!!! FINALLY! Thank you for this wonderful model! I was worried that nobody would ever do a proper taser.
  19. I see. That's unfortunate but I can't go back to using the regular outfits after trying your mod. I think I'll manage :)
  20. That's what I'm using at the moment but the gun in the holster doesn't disappear when I draw my pistol. Is that feature of the CopHolster mod limited to only the default belts?
  21. Thanks. The belt looks great but now I can't get cop holster to work with your belt anymore. I have the latest version of both mods and I changed the ini. as you suggested in the description.

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