@LMShere you go.
Primarily on OfficerDown.cs, line 73+ where I am requesting the backup. The more backup units I add, the more it lags. I'm presuming I'm doing something wrong here but I looked at an open source callout on github and they did it the same way on theirs 😕
//Attach myBlip to mySuspect to show where they are.
myBlip = myOfficerDown.AttachBlip();
//
Functions.RequestBackup(SpawnPoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.LocalUnit);
Functions.RequestBackup(SpawnPoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.SwatTeam);
Functions.RequestBackup(SpawnPoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.Ambulance);
ModoCalloutsBetaZIP.zip