Everything posted by Tumi007
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How does LSPDFR handle Vehicle.IsStolen and info abt SetVehicleAdvisoryText
Hi everyone, I'm having problems using these two vehicle APIs. Setting vehicle.IsStolen = true does not seem to affect LSPDFR. If I request a record check on the vehicle, it does not return the text "reported as stolen". Does LSPDFR read Vehicle.IsStolen at all, or does it maintain its own internal stolen status independently? And if so, Is there any way to get it or modify it? I tried a workaround, to display it manually with: Functions.SetVehicleAdvisoryText(vehicle, "STOLEN") but it does not seem to have any effect, the advisory text never appears during a records check. Am I missing something about how this function works, or are there specific conditions that need to be met for the advisory text to be displayed? Thanks in advance.
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NPCI
Oh wow, sounds amazing! Thank you for taking the time to share those details. I'm definitely going to watch the preview, really looking forward to see what you're cooking :)
- 309 comments
- 15 reviews
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NPCI
This mod is already really good, but it also has massive potential. I saw the review from the guy talking about AI implementation, and I wanted to share a few thoughts. I think AI integration is much more viable now than it was a few years ago. There are lightweight models that can run locally with as little as 2–4 GB of RAM with acceptable latency, and they could even be hosted on a separate PC on the same network to avoid impacting the game's performance. Of course, the choice of model and where it runs would ultimately be up to the end user. I might be wrong since I’m not very familiar with coding, but I imagine that, from the plugin’s perspective, it could potentially just mean sending the recognized text to an AI model via HTTP instead of matching it against XML. Of course, with proper prompting that includes the ped informations (name, age, wanted status, license, etc). I really think it could be worth exploring the idea further. This could genuinely make the mod revolutionary in terms of immersion and realism.
- 309 comments
- 15 reviews
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LSPDFR Policer Advanced - Modern Policing Plugin for LSPDFR
- 198 comments
- 2 reviews
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ExternalPoliceComputer
- 219 comments
- 22 reviews
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EUPFR Policing Redefined Configurations
- 359 comments
- 17 reviews
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LSPDFR for GTA Enhanced now available for Insiders: a short update
Can't wait for the public release!
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LSPDFR 0.5.0
I also think some of the features of Bejojio's plugins need to be incorporated in LSPDFR, especially now that he's not working anymore on them. At least the basics like dui tests, partners, vehicle search, tow truck, questioning peds... I think it would also be more stable after all... crashes are not very rare
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Car lighting not working properly
try setting it to very high, i had the same issue years ago
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Car lighting not working properly
is your shader quality to "very high"?
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Section136Callouts
After installing the update LSPDFR is crashing when loading a callout: [1/12/2023 7:12:16 PM.973] LSPD First Response: ============================== [1/12/2023 7:12:16 PM.973] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------ [1/12/2023 7:12:16 PM.973] LSPD First Response: Origin: Game fiber "CalloutManager". [1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------ [1/12/2023 7:12:16 PM.973] LSPD First Response: Exception type: System.Reflection.TargetInvocationException [1/12/2023 7:12:16 PM.973] LSPD First Response: Exception message: Exception has been thrown by the target of an invocation. [1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------ [1/12/2023 7:12:16 PM.973] LSPD First Response: Inner exceptions: [1/12/2023 7:12:16 PM.973] LSPD First Response: Exception type: System.ArgumentNullException [1/12/2023 7:12:16 PM.973] LSPD First Response: Exception message: Value cannot be null. [1/12/2023 7:12:16 PM.973] Parameter name: source [1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------ [1/12/2023 7:12:16 PM.973] LSPD First Response: Stack trace: [1/12/2023 7:12:16 PM.973] LSPD First Response: at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable`1 source, Func`2 selector) [1/12/2023 7:12:16 PM.973] at ..ctor() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\S136Callout.cs:line 152 [1/12/2023 7:12:16 PM.973] at ..ctor() in C:\Users\maxpl\source\repos\section136callouts\Section136Callouts\Callouts\PersonWithKnife.cs:line 22 [1/12/2023 7:12:16 PM.973] LSPD First Response: ============================== [1/12/2023 7:12:16 PM.973] LSPD First Response: [1/12/2023 7:12:16 PM.973] LSPD First Response: ------------------------------ [1/12/2023 7:12:16 PM.973] LSPD First Response: Stack trace: [1/12/2023 7:12:16 PM.973] LSPD First Response: at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) [1/12/2023 7:12:16 PM.973] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) [1/12/2023 7:12:16 PM.973] at System.Activator.CreateInstance(Type type, Boolean nonPublic) [1/12/2023 7:12:16 PM.973] at System.Activator.CreateInstance(Type type) [1/12/2023 7:12:16 PM.973] at ljlCKpkQLRmfLhRrRQiywbKCIJjq.wIreujmGesMVzVcAlWIDefeMlJGW(Type , CalloutCreationSource ) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 287 [1/12/2023 7:12:16 PM.973] at ljlCKpkQLRmfLhRrRQiywbKCIJjq.kJyBgWhxHFHSaDfVTTJrzxqmgjcj() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 208 [1/12/2023 7:12:16 PM.973] at Rage.GameFiber.Main() [1/12/2023 7:12:16 PM.973] LSPD First Response: ============================== [1/12/2023 7:12:16 PM.973] LSPD First Response: [1/12/2023 7:12:16 PM.981] LSPD First Response: [FATAL] Forced termination [1/12/2023 7:12:16 PM.983] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [1/12/2023 7:12:17 PM.986] LSPD First Response: [INFO] LSPDFR has shut down [1/12/2023 7:12:19 PM.317] LSPD First Response: UB All Police Partners are removed
- 422 comments
- 25 reviews
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Emergency Lights not visible from a distance
Hello guys, as you can see from the screenshots, when near the vehicles, the lights are very bright in both of them. But in the distance, on the police cvpi (on the left) they become very dim, and only the lights on the sheriff cvpi (on the right) are still bright. When really far away they also disappear on the sheriff cvpi... These are two different models, both with els. Is there a way to fix it?
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(DLC) ELS Los Angeles County Corner Van
- 8 comments
- 2 reviews
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[Deprecated] Self-Drive Plugin v1.2
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[Deprecated] Self-Drive Plugin v1.2
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[Deprecated] Self-Drive Plugin v1.2
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[Deprecated] Self-Drive Plugin v1.2
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[Deprecated] Self-Drive Plugin v1.2
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[ELS] Los Santos County Sheriffs Office Pack
- 217 comments
- 38 reviews
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[ELS] Los Santos County Sheriffs Office Pack
- 217 comments
- 38 reviews
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Chevrolet Caprice Police epic lights [ELS]
@mohaalsmeer Love this vehicle, only thing that i suggest is to remove the spotlight from the warning lights, as it is too odd now, and make it a non-els controlled extra.
- 32 comments
- 14 reviews
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The Unmarked Potato ELS
The reason i rate 3 stars is beacuse in lightning stage 2, the car only flashes red in the front, good model, needs this fix edit: another thing that I don't like is that the amber lights in the back are synchronized. Maybe some change in the VCF can fix this problems. :
- 44 comments
- 21 reviews
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NYPD SIREN TONES FOR ELS
The yelp and priority are from this video: https://www.youtube.com/watch?v=zOztzwIcEsw so yeah, it's the nypd smart siren, i think the wail it's good enough but i'll try to search a better one.
- 5 comments
- 2 reviews
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NYPD SIREN TONES FOR ELS
- 1,534 downloads
- Version 2.0.0
Nypd siren tones for GTA V. VIDEO: INSTALLATION: extract vehicle folder and vehicles.aoc in a new folder, then: with openiv go to Grand Theft Auto V\mods\x64\audio\sfx\RESIDENT.rpf then right click, import open formats and select vehicles.oac that is in the new folder that you have created. [This is an old modification and it won't be updated if it stops working]- 5 comments
- 2 reviews
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Unmarked Impala ELS
- 34 comments
- 13 reviews