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Desmond98

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Everything posted by Desmond98

  1. please don't post offtop here it's already too much
  2. yes, it's planned too some updates on Santa Monica AMC Theather thanks a lot to @CaptainSugarFree for textures
  3. @Lundy @Thehurk http://forum.xentax.com/viewtopic.php?p=126213#p126213 you can get the tool for converting the files here, but i don't know how to unpack archives
  4. can you take a screen of main folder? so, we fixed this issue with the author of that sign he uploaded my files by mistake, and all screens/video show only my model, he will fix it asap
  5. omg... checked it and it's really my mod... i'm very sad
  6. if you click on continue it's still doesn't open? maybe you can try to use something like total commander https://www.ghisler.com/whatsnew.htm
  7. what you mean? can you take a screenshot pls
  8. something like this find the FH3 folder first then go to media/cars/ and find the archive with ford in the name, like for_cvpi, something like this
  9. can you send me the modelbin file?
  10. #OFFTOP #FORZA HORIZON 3 So, recently was released tool for converting FH3 cars to obj format there's a example of Range Rover engine from FH3 it's 38, 000 polygons and how look CVPI engine in the FH3 so, in the model with all details (engine, door frames, trunk and etc will be more than 150, 000 polygons and it's not ok for gta 5, need a lot of optimization, the most easy solution - use lod 1 for bodyparts. Anyone has the FH3 installed?
  11. Hollywood Sign is here :) Finally with proper lods, no bugs with view at angle, emissive at night and etc https://drive.google.com/file/d/0Bx3fCR7BaF_dSE9fREd0X3laNjQ/view It's temporary solution, please do not reauload, i will include it in update soon, but for now things like .oiv package not ready, so i decided to release it like this
  12. Great news with Hollywood Sign! Everything except proper collision is done! All lods work properly, no any disapperiang from angles and etc, all proper shaders and etc But collision can take some time because 3ds max is annoying.
  13. first attempt bump map/specular work perfectlyi'm removed the graffiti and scratches on the letters like previous authorshould i keep it clean? or restore the scratches (i prefer clean instead of "damaged")this is how look original (pic from web)at this pic you can see scratches at top and the bottom of letters
  14. no, I'm never making mods with such bugs
  15. Update will be released soon and some awesome news, especially for @Officer27, finally found the latest lod for Hollywood Sign So, Hollywood Sign with all lods will be included in update for Real Freeway Signs at this week
  16. the same as for default - vehicle_lightsemissive
  17. if you have RDE, you should install all police cars to rde vehicles.rpf
  18. you should install some settings replace vehicles.meta in update\update.rpf\common\data\levels\gta5\vehicles.meta replace carvariations.meta in update\x64\dlcpacks\mpluxe\dlc.rpf\common\data\carvariations.meta https://drive.google.com/file/d/0Bx3fCR7BaF_ddkhlWVhPb08za0U/view?usp=sharing replace carcols.ymt in update\update.rpf\x64\data\carcols.ymt https://drive.google.com/file/d/0Bx3fCR7BaF_dTXFjMDFyU3dHNkE/view?usp=sharing
  19. just ignore the carvariations.meta from main folder, i just forget to delete it replace vehicles.meta in update\update.rpf\common\data\levels\gta5\vehicles.meta replace carvariations.meta in update\x64\dlcpacks\mpluxe\dlc.rpf\common\data\carvariations.meta https://drive.google.com/file/d/0Bx3fCR7BaF_ddkhlWVhPb08za0U/view?usp=sharing replace carcols.ymt in update\update.rpf\x64\data\carcols.ymt https://drive.google.com/file/d/0Bx3fCR7BaF_dTXFjMDFyU3dHNkE/view?usp=sharing
  20. you can import default car, and take this dummy, but firtstly just try to rename wheel colission name, from [wheel_lf][COL] to wheel_lf [COL]
  21. this is how should look wheel hierarchy
  22. #CHP just a test, but maybe will be available for testers, but firstly need to make lightbar and other lights working, lol :)

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