Reputation Activity
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BeastyBill88 reacted to ZPhDevs for a file, Lore Wardrobe -
BeastyBill88 reacted to Officerporci for a file, Radio Realism FRMore Realism To The Game
Discord for support: https://discord.gg/M8FwNY6JuD
READ THE "IMPORTANT.txt" file BEFORE INSTALLING
This plugin adds small but detailed enhancements to LSPDFR to improve your gameplay experience.
PUBLIC FEATURES:
If you encounter a missing audio file while playing
E.g. => file not found: MODEL_ELEGY2 => you can made a copy from MODEL_ELEGY_01 an rename it to MODEL_ELEGY2_01, creating a new audio file named like the missing one.
To report any bug, write on DISCORD. I'll be glad to help you as soon as possible.
REQUIRED and suggested contents:
MINOR PUBLIC FEATURES SHOWCASE
A special big thanks to Vincentsgm, Rich and others to help me in the making of.
Don't forget to subscrive his discord server: https://discord.gg/g82638j
"Please do NOT use REVIEWS to ask for support or suggest ideas, use comments or my discord https://discord.gg/M8FwNY6JuD"
DON' T STEAL AND/OR REUPLOAD THIS CONTENT WITHOUT PERMISSIONS.
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⚠️ NOTICE! ⚠️
"If you're updating to the new version named RadioRealism FR, remember to remove the old version named OfficerporciPlugin (all files). "
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BeastyBill88 reacted to cp702 for a file, SirenSetting Limit AdjusterThis mod raises various siren limits in GTA V.
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have siren1 through siren32, which are all fully functioning and independent. The siren_glass limit is also raised to 32. Note that the limit of 128 total bones on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the base game, siren settings can conflict if one of them has a value over 255. Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have. If you have 400 cars, and they all have unique light patterns, that'll work.
Installation
Copy the included ASI to your game folder.
Usage
For additional lights, just use siren21 through siren32 and add extra entries to the siren settings in carcols.meta. Again, note that there is still a limit of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID. The values 0, 255, and 65535 are reserved, so don't use those specific values. No additional configuration is required.
RPH Users
SSLA does not require RAGEPluginHook, but it is compatible with it. However, it is ONLY compatible with the latest version! RPH version 1.98 has a compatibility patch that will play nicely with SSLA v2. The latest RPH version can be found bundled with LSPDFR, or on the RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in your Plugins folder. This DLL is no longer required and should be removed. RPH now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but may need to be updated to support lights 21 through 32.
FiveM Users
SSLA v2 is compatible with FiveM. The server owner must enable ASIs in server.cfg with sv_scripthookallowed true, and Each user must copy the ASI into the plugins folder in their FiveM Application Data. No changes are required to the server config.
RPH Developers
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will be length EmergencyLighting.MaxLights (a static class property) instead of necessarily being length 20. They will still all have the same length, it's just that that length will be longer than 20 if SSLA is installed.
Logging
This ASI produces a SirenSettings.log file in your game directory. It records:
Every loaded SirenSetting, its name, its ID, and its internal index; Every loaded vehicle, its name, its siren ID, and the index it was matched to; Any conflicts, where two SirenSetting entries have the same ID. License
Please link to an official upload instead of redistributing this yourself.
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BeastyBill88 reacted to Alex_Ashfold for a file, Republican Space Rangers - LSPDFR Custom AgencyIt's lore shut it.
Made this for fun to relax after spending the last month working tirelessly on EUP.
These configs will replace every agencies in game with Republican Space Rangers.
It has transport units, air unit, swat and patrol with their own inventory and vehicles.
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BeastyBill88 reacted to Miniz for a file, Realistic GTAV Weapons + Narcotics for Search Warrant PluginThis mod removes the old config and adds GTAV weapons such as pistol, combatpistol, carbine rifle,
etc... Additionally, I removed the old narcotics config and added realistic drugs and paraphernalia.
A list of the weapons and narcotics added is also included in this download. (ALSO INCLUDED BELOW)
The suspicion level, probability, size and all that is also changed on both of the weapons and narcotics
configs so it's more realistic.
Most guns are suspicious instead of illegal since I'm loosely basing this list of American gun
laws. If it's in the car and you're transporting it, it's not illegal, unless Stolen or Modified.
When dealing with guns on person, use Stop The Ped to check for ID and their gun permit, and you
can go from there.
As I said, I'm loosely basing this on American laws but not 100% as I am not American. This is
basically the result of a little research and common sense. Marijuana is also legal, but dealing is
not, so baggies and several pounds of weed is illegal.
If you have any suggestions for me to add something or change the legality, etc.. then comment below.
Illegal Firearms:
- Stolen Firearms
- Modified Firearms
- Machine Guns (not SMGs)
- Automatic Firearms
Legal Drugs:
- Synthetic Drugs
- Marijuana
- Prescription Pills
LIST OF ITEMS
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BeastyBill88 reacted to Phaxol for a file, Interaction+ | Lite Computer System | Field Sobriety Test | Field Test KitsEnjoy this mod and want to support its development? Please consider donating using the button on the side bar 🙂
Controller support added, enjoy!
If you are having issues, please attach and post your RagePluginHook.log file (necessary for support) as well as describe the problem and I will help you fix it
Be sure to change the .ini file to your liking
Videos
Thank you to Yo Adrian and FirstThirtyMinutes for making these videos!
This wall of text and pictures do not do this plugin justice; I definitely recommend giving it a try!
Requirements:
Traffic Policer (Optional) Darkmyre's Search Warrant or Stop The Ped
Features
Ped Observation Get observations for any ped Automatic traffic stop observations for all occupants Gets status of ped including mood, behavior, and signs of intoxication [NEW] Lite Menu Based Computer System Run record checks, issue citations, summons, and create arrest reports with the new computer system Fully integrated with the rest of this plugin Customizable XML files for charges and citations IMPORTANT! Do not edit/add any new main root entries (eg direct descendants of the "Main" root). They will not be recognized by my plugin You can only add/edit entries under these roots with the "Charge" name Traffic Stop Questions [NEW] Traffic stop questioning menu, replaces default LSPDFR+ one To use, approach a car on a traffic stop and press the interaction key (default "Y") to open the menu You can: Ask the driver for their license and proof of insurance If the driver has no license, a suspended license, or warrants, there is a chance they will refuse to identify themselves to you, which is arrestable. Ask for passenger's identification Tell the driver the reason for pulling them over (27 default reasons so far, just comment any more ideas you have and I will try to add them) Ask general questions: "Where are you headed?" "Where are you coming from?" "Is the address on your license current?" "Do you own this vehicle?" "How do you know the passenger(s)?" Ask questions related to crime: "Have you been drinking recently?" "Have you you used any drugs recently? "Is there anything illegal in the car?" "Can I search your vehicle?" Most question's answers will depend on the ped's mood/intoxication level 210+ lines of mostly unique dialog Any more ideas for questioning should be added in the comments! [NEW] Issue warnings, citations, and summons with the new computer system [NEW] Can now order occupants out of the vehicle Field Sobriety Tests Currently has two tests, tried to be as realistic as I possibly could to real life tests: Walk-and-Turn test IMPORTANT! Make sure you select an area where the ped has enough room to walk and turn; I would say at least 3 feet on either side empty. Otherwise if in object is in the path the ped is walking, they may take a strange route. Learn more about the real life test: http://www.fieldsobrietytests.net/walkandturnfieldsobrietytest.html Horizontal gaze test Learn more about the real life test: http://www.fieldsobrietytests.net/horizontalgazenystagmusfieldsobrietytest.html Fully animated Evidence Store any evidence you find in any police vehicle View stored evidence Drop off stored evidence at any police station, marked by a "stash" icon on the map (pot leaf blip next to police stations) Field Narcotics Test Kits Narcotics stored in your evidence can be tested using reagent test kits in your trunk Positive tests are automatically stored in evidence Automatically recognizes when you store drugs in evidence and makes them available for testing Drugs are not always what they seem, e.g. sometimes what you think is meth will turn out to be PCP or cocaine If you use one of the custom XML files, these phrases are currently recognized by evidence storage as able to be tested: "white powder" "tan" or "brown powder" "blotter paper" "crystal" or "crystals" "unmarked pills" 5 different tests, based on real life counterparts (all information based on products from: http://www.sirchie.com/forensics/narcotics-investigation/pouches.html) Marquis Reagent (meth, heroin, morphine, MDMA) Scott Reagent (cocaine/crack) Fentanyl Reagent (Fentanyl) Phencyclidine Reagent (PCP) Ehrlich's Reagent (LSD) Custom narcotics.xml for DarkMyre's Search Warrant and PoliceSearch adds more options for unidentified drugs such as: "white powder", "suspicious crystals", etc Automatic Pursuit Updates When in a pursuit, will automatically give information on the speed and direction that the suspect vehicle is heading. Also gives details on traffic condition such as light, medium, or heavy (togglable) [NEW] Integrated Lite Court System Upon creating an arrest report, a court case will automatically be generated for the arrest There is a customizable amount of time between the arrest date and court date in the .ini file Active court cases options View name, charges, court date, and force early case hearing Past court cases options View name, charges, sentence, and delete one or all entries Sentences depend on severity and amount of charges [!!!IMPORTANT!!!] Due to the new court system, the XML structure of the Charges.xml has changed, adding a new attribute called "life" to every charge. If life is set to true, that charge can carry a life sentence. You must update old customized XML files to include this attribute for every charge or use the new ones provided, otherwise the game will crash [Coming Soon] Evidence system integration
Known Bugs:
Sometimes arrested peds will leave the backseat of your vehicle and try to drive away. No known fix but to grab them and put them back in the vehicle. Probably a plugin interaction. Have not had happen to me in a while, please report for v2.2.1 if you encounter. Possibly fixed
Installation:
Copy the "Plugins" folder to your main GTA V directory. Pick an XML to use depending on what search plugin you have for added realism! (not required) Enjoy!
Don't know what else to put here, just let me know if you find any bugs or if anything is unclear and I will try to fix it. Been a long road of development, thank you to everyone who has helped me on the way!
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BeastyBill88 reacted to NefariousBonne for a file, [ELS] Undercover Vapid StanierAn undercover/detective Vapid Stanier, sporting a lore-ified Federal Signal Delta Ray.
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The Delta Ray and sun visor is rigged to the trunk, so it can flip up and down for immersion/role-playing purposes. Using a trainer or other door opening script, opening the 'boot' will flip down the visor, and closing the 'boot' will make it flip back up.
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A readme is provided in the archive containing installation instructions.
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Credits:
If a credit has been omitted or incorrect; feel free to let me know and I'll correct it as soon as possible.
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BeastyBill88 reacted to NefariousBonne for a file, [ELS] Vanilla RX2700 PackA mini-pack of vanilla vehicles decked out with a lore-ified Code 3 RX2700, made entirely out of default R* parts. Contains the Stanier, Buffalo S., and XLS. Includes red/blue and blue/blue lighting configurations.
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This mini-pack of vehicles are being released exclusively as an easy to install DLC.
A readme is provided in the archive containing installation instructions.
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Credits:
If a credit has been omitted or incorrect; feel free to let me know and I'll correct it as soon as possible.
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BeastyBill88 reacted to Pipeline for a file, Liberty City Vehicle & Ped Pack (FDLC, LCPD and more) [Add-On | Liveries]NOTICE: THIS MOD WAS DEVELOPED BY MONKEYPOLICE188. THIS FILE WAS UPLOADED WITH PERMISSION FROM THE ORIGINAL ON GTA5MODS AND THE DESCRIPTION IS COPIED FROM THERE.
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BeastyBill88 reacted to khorio for a file, XScannerXScanner is an LSPDFR Scanner replacement/addon.
Features:
Full XAudio2 support. Multiple output device support, play background scanner on one device and police scanner on another. Multiple audio emitters to choose from; player, player vehicle, police vehicles. Customizable distortion effects for the police scanner. LSPDFR relay. Broadcast quick selection. Broadcast presets; Top50, Newest Streams, Official Streams, Manual stream input, search for streams. Supports all known audio formats, and then some. Police Scanner playback (frontend and 3d). Background Scanner playback (frontend and 3d) (local files or stream). Preferred audio folder; for dispatch replacements. Audio redirects; for dispatch replacements. The prettiest animated menu around with theming support.
There is the possibility of editing the ini manually, but I do not recommend it due to the complexity of this plugin.
Everything can be changed through the menu (default: F8)
If you already have something bound to F8 you can either:
change the menu key through the consolecommand SetXScannerMenuKey manually open the menu through the consolecommand and change the menu key from within the menu. OpenXScannerMenu
Installation: Place files from the "Grand Theft Auto V" folder into your game installation folder.
⚠️ Known Issues ⚠️
None
⚠️ DISCLAIMER ⚠️
Not providing support in the comments anymore.
Support can be found on my Discord or on the ULSS Discord.
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BeastyBill88 reacted to PNWParksFan for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
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BeastyBill88 reacted to Jedahdiah for a file, [ELS] Los Santos Metropolitan Police Department - Mega PackLos Santos Metropolitan Police Department
(LSMPD)
Mega-Pack
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Information:
I've been working on this pack now for well over a month, with at least a week or so dedicated to testing to make sure this pack was fit for purpose.
The pack contains 8 vehicles, ranging from patrol vehicles to SWAT trucks. They are based loosely off the Las Vegas Metropolitan Police Department, but instead it features a different light pattern. The pack features a full halogen light bar, with additional lighting across the vehicle.
This pack contains:
2010-2013 Police Supervisor Vehicle 2011 Police Crown Victoria Patrol Vehicle 2014 Police Dodge Charger Patrol Vehicle 2016 Police Taurus Patrol Vehicle 2013 Police Ford Explorer Patrol Vehicle 2015 Police Chevy Tahoe Patrol Vehicle Lenco Bearcat SWAT Vehicle 2011 Expedition Patrol and Supervisor Vehicle 2014 Caprice Patrol Vehicle Chevy Express PT/ Detention Van
Features:
• Full halogen light bar
• Compatible with my other packs
• Optional 2k and 4k liveries (Found in the second download)
The carcols.ymt and the carvariations files are necessary for the light bar to work properly. Full details can be found the ReadMe.
THIS CARCOLS IS FULLY COMPATIBLE WITH MY OTHER PACKS.
This download comes in 2 parts:
Part one: Vehicles, VCFs, Documentation
Part Two: Templates, Screenshots and Optional extras
BIG THANK YOU to my discord testers:
Whiskey98 HankVoight daddeln KallusRourke Revalation2
I have written a guide on how to get the rotors working in 2020 if you find you can't get them to work:
Also, here is a file to help convert rotors and LEDs to all blues:
These vehicles are not based of any specific department. Please don't comment on it being inaccurate or whatever. It's not meant to be.
DO NOT USE the review system on the sites for reporting installation issues, issues already reported, or for anything other than review.
I will not be providing support in installing these files. All the info is in the ReadMe.
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Please consider donating, as you help keep myself making models and help show your appreciation towards my work. This is entirely optional though 🙂
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Known Bugs:
Cuffed individuals will partially stick through the back panels of the Express. If they sit regularly, this does not occur (uncuffed). Insides of the Expeditions tires have no textures (fixing as we speak... I hope)
If there are bugs or whatever, just PM me.
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Disclaimer:
DO NOT distribute my content without my express permission!
DO NOT use the vehicles, custom light bars, etc. in a clan or group without my express permission. Just ask and we'll chat.
The author accepts no responsibility for any damage caused to your PC, game, or anything else.
DO NOT rip, dismantle or change the vehicle in any way (except for texture files). Vehicles are LOCKED for a reason.
DO NOT upload this file anywhere else but LCPDFR.com
Credits can also be found in the documentation. If I've missed anyone, please PM me.
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BeastyBill88 reacted to Albo1125 for a file, Albo1125.Commonhttps://www.youtube.com/albo1125
Albo1125.Common is now open source. https://github.com/Albo1125/Albo1125-Common
Albo1125.Common.dll
This is a required dependency for all of my script modifications. Instead of uploading new versions of all my mods just to update Albo1125.Common, I will update it here and you can download and install it.
If there is an update available for Albo1125.Common, you will be notified ingame.
This does not do anything by itself. It is a helper assembly for all of my other modifications that can be viewed by clicking here!
Thanks to the following people for contributing to the repository:
- @PeterU
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BeastyBill88 reacted to Phaxol for a file, [Immersion] Officer Status Menu**UPDATE**
Between college, work, and the fact I have stopped playing LSPDFR for the time being, this plugin will probably not be updated for a while and will have limited support
Do you feel like you are not talking to dispatch as much as a real cop would? Do you wish that you could report to dispatch your current status, as well as inform them of various things?
Then this plugin is for you. It does not add much in terms of features, as most of the functions are purely aesthetic and are just there for immersion.
All options when selected generate a verbal response from dispatch and play the radio animation.
Video of it in action (older version):
Current Features: (features with actual functions are detailed in parenthesis)
Traffic Stop Tell dispatch you are on a traffic stop. Inform them of occupancy, whether its a felony stop, your location, and if you require assistance (regular stop backup is one unit, felony is two units) Supports Bejoljo's traffic stop backup mod along with OJDoesIt's felony stop backup mod ONLY supports these mod if you leave their keys untouched (default) "Show Me..." Current Options: En Route (Accepts callout if one's available) On Scene In Foot Pursuit (Generates 2 backup pursuit units) In Vehicle Pursuit (Generates 2 backup pursuit units) Code 4 (Ends current callout if active, aesthetic dispatch response if not) Suspect Description Give dispatch description of suspect such as gender, race, and build. Vehicle Description Give dispatch description of suspect's vehicle type and color. NEW! Traffic stops and vehicle pursuits now automatically give dispatch vehicle's description (color, model, and license plate) "Suspect is/has..." In Sight In Custody Crashed In Transport Dead Update Location Tell dispatch your current location Shots Fired Tells dispatch that shots have been fired at your location, along with information on deceased peds/officers. Depending on the situation, the amount of backup will change dynamically Each option plays a transmission radio tone and generates a random response from dispatch each time, changing depending on the situation.
RequiresRequires:
LSPDFR RagePluginHook ScriptHookVDotNet2 (https://github.com/crosire/scripthookvdotnet/releases/tag/v2.10.2) AutoItX3_x64 (included) RageNativeUI (included) IMPORTANT!
You MUST use ScriptHookVDotNet2, not old ScriptHookVDotNet. Failure to do so will result in a crash.
Default Controls:
"i" = Open menu "," = Tell dispatch you are in foot pursuit "." = Tell dispatch you are in vehicle pursuit "/" = Tell dispatch suspect has crashed "-" = Tell dispatch shots have been fired All controls editable in the .ini file. Keep in mind the Oem2 key is NOT the "2" key but the "/" key.
Any reviews that result from not following installation instructions will be ignored, if you have a problem with the plugin, please tell me about it before you make a review and I will work with you to fix the problem! Thank you.
You can find me on the LSPDFR Discord here:
https://discordapp.com/invite/hxmvtHE
I can assist you over Discord or private message here for any problems you may have!
Thank you to:
AlexGuirre - RageNativeUI
turbofandude - Helping me with accepting callouts
scorponok - Being a great help and making a video showcasing the mod
All of my beta testers - Being awesome people and giving me ideas!
OJDoesIt - Helped me a lot in coding some of the more difficult parts and makes awesome mods!
Y
s
Y
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BeastyBill88 reacted to Sgt. Alemao for a file, LS Emergency Vanilla Skin PackThis is my first upload to cummunity of LCPDFR/LSPDFR. But not my first job.
I made these skins seeing images of cars of the LAPD, leaving more realistic (decals) and fictional (LSPD logo).
These skins are for:
Place the textures inside both .ytd files.
Originally i made this for Non-RDE (since LSPDFR does not support RDE).
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BeastyBill88 reacted to NefariousBonne for a file, [ELS] Vanilla Valor PackA mini-pack of vanilla vehicles decked out with a vanilla-ified Federal Signal Valor, made entirely out of default R* parts. Contains the Stanier, Interceptor, and Gresley; if there is a demand the pack can be expanded to include more. Includes red/blue and blue/blue lighting configurations.
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A readme is provided in the archive containing installation instructions for both RDE and non-RDE users.
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Credits:
Special thanks goes to @DukSezQuak for making the vehicle liveries.
If a credit has been omitted or incorrect; feel free to let me know and I'll correct it as soon as possible.
If you want more vehicles in this style, check out the main pack here:
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BeastyBill88 reacted to OJdoesIt for a file, Ambient Emergency Response - CustomizationThis mod creates random emergency vehicle responses that will come pass the player. The player should shut down any major intersection to let the emergency vehicles pass by.
Courtesy of @lttrbmb
Make sure to put AmbientEmergencyResponse.dll and AmbientEmergencyResponse.ini into \Plugins\LSPDFR folder.
Take a look at the INI at least once to make sure you are satisfied with the settings.
You can enter cheat-code "ambientresponse" to force an ambient response.
Special Thanks:
@Dippa
@Jacobb324
@Quasar
@Sebo
@RealTryphonX
@MintTablett
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BeastyBill88 reacted to AHLMuller for a file, Maverick Los Santos County Sheriff Skin [Fictional]Hello Everyone!
Here is another skin in my LSCS series. This time it's for the Maverick!
This skin works great as the Sheriff helicopter if you are using Realism Dispatch Enhanced.
Instructions are in the README.
If you have any suggestions or any questions, feel free to write a comment or send me a PM!
ENJOY!
This skin is made for this:
http://www.gta5-mods.com/vehicles/police-maverick-mapped
Check out the last skin in the series here:
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BeastyBill88 reacted to BradM for a file, [ELS] BCSO Vehicle PackTook a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles.
I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
FILE INFO:
This vehicle pack contains 6 vehicles, which include:
2011 CVPI
2013 Tahoe
2013 FPIU
2014 Charger
2016 FPIS
2016 Impala
- All vehicles have working takedowns.
- If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar
CREDITS:
OTHER INFO:
TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" /> ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.
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BeastyBill88 reacted to BradM for a file, [ELS] LSPD Vehicle PackFILE INFO:
This vehicle pack contains 10 vehicles; 6 patrol, 2 traffic enforcement and 2 unmarked cars. The following cars are included:
2011 CVPI
2013 Tahoe
2014 Charger
2015 FPIU
2016 Charger
2016 FPIS
2016 FPIS - Unmarked
2014 Charger - Unmarked
2011 CVPI - Traffic Enforcement
2016 Impala Traffic Enforcement
Patrol and Traffic Enforcement vehicles have working takedowns and alley lights.
PLEASE NOTE - The unmarked vehicles have been separated from the main folder and are their own download due to upload size limits.
- If you do not have extra police slots setup POLICE5 and POLICE6 will not work in game. You can rename these to whatever you want. Just make sure your vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
PREVIEW VIDEO:
(The aux coronas don't show up in the editor, so this isn't a completely accurate representation of in game lighting with included VCFs, but you get the idea).
CREDITS:
OTHER INFO:
TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" /> ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. -
BeastyBill88 reacted to OJdoesIt for a file, OJCallouts - Felony Stop, Pursuit Standoff, Officer Down, and moreI present to you callouts scripted by me.
I dedicated a lot of time to each call and hope you enjoy.
Current Calls:
Active Threat (highly lethal assassins, you better call SWAT) Dead Body (someone located a dead person) Disruptive Crowd (provide crowd control to a large group gathering) Fleeing Suspect On Foot (assist officers apprehending a fleeing suspect) Metro Bus Disturbance (someone is bothering passengers on the city metro bus) Person On Fire (this is not a drill) Runaway Vehicle (the brake system of a vehicle has halted, slow down the car) Slow-Speed Pursuit (assist officers in an ongoing slow-speed pursuit) Tracking-Mode Pursuit (stay near pursuit area while helicopter provides you street updates, apprehend when suspect gets on foot) Motor Vehicle Collision (provide assistance to drivers of a traffic collision) Officer Down (uh-oh) Officer In Trouble (aid your fellow comrade) Featured Calls
Felony Stop Assistance (an officer is on a felony stop and is requesting backup) Pursuit Standoff (officers are at the end of a pursuit and need someone to provide instructs to the suspect)
Leave any bugs or suggestions in the comments.
Special thanks to the testers:
@lttrbmb @Ghnty5 @Sereous313 @Twentiez @Starkka15 @Sparryax @shadowboker @BLS501 Spotify @connn911
Topic:
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BeastyBill88 reacted to Custo for a file, Total Cop OverhaulThe time has finally come for max variation! After years of being dull as hell, the cops of GTA V are ready to have subtle changes and vest-based equality thrust upon them like a deranged homeless person!
Features:
-Name tags with randomized names.
-Vests for both female cops and highway patrolman.
-New patches for the highway patrolman and sheriff deputies.
-Ranks, with rarity values (sergreant rank being the rarest spawn).
-Toggable shoulder mic.
-Toggable watch.
-Toggable nightstick.
-Sunglasses for both female cops.
-"Shades on head" variation for all cops (that didn't already have it).
-Campaign cap for the highway patrolman.
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BeastyBill88 reacted to NefariousBonne for a file, [ELS] Los Santos Police Vanilla Pack - FinalA pack of vanilla cars modified to be ELS compatible, using only lore friendly parts; contains a Stanier, Buffalo, Interceptor, an unmarked Stanier, Gresley and Granger, equipped with Yard's "Liberty", a traffic advisor, and lore friendly interior equipment.
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A readme is provided in the archive containing installation instructions for both RDE and non-RDE users.
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Credits:
Special thanks goes to @DukSezQuak for collaborating, making the vehicle liveries, gathering screenshots, and beta testing.
If a credit has been omitted or incorrect; feel free to let me know and I'll correct it as soon as possible.
Our DEV thread can be found here:
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BeastyBill88 reacted to Narobic for a file, Free Me! | [NO LONGER SUPPORTED] | Remove unnecessary controller bindingsThe successor to Free My Controller
This mod is no longer supported on a regular basis. I may, from time to time, complete custom sets requested from the request board. I can't promise it will be done right away, if at all.
How to Install:
In OpenIV, travel to 'update > update.rpf > common > data > control'
Then copy/paste the files from the provided .rar
Specialty Addons:
These addons are files that can be added on to any set. Make sure to install these files after installing the desired set. Simply install into the same location as the set. The options include
Remove Cover [LB,RB,X,RT]
Remove Handbrake [A]
Remove Handbrake [RB]
Remove Handbrake & Duck [A+RB]
Remove Jump [X,A]
Remove Stealth Mode [LS&A]
Remove Vehicle Duck [A&RB]
Similar Mods: Here are some sets provided to you by other users with similar mods:
Spoiler
If you want any of the following sets, click here. These sets are provided to you by @Delco24
LSPDFR Version:
Phone
Horn
Change Weapon in Vehicle
Vehicle Aim
Radio Wheel
Headlights
Character Wheel
Cinema Cam
Duck
Change Camera
Phone/Horn Only:
Phone
Horn
Phone Only:
Phone
Phone/Radio Only:
Phone
Radio Wheel
If you want the following set, click here. This set is provided to you by @ProMotivated
No Assault from B:
Phone Up (in vehicle/on foot)
Light Melee (on foot)
2
Current Sets:
Spoiler
8
Spoiler
[Set#1] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
[Set#2] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
[Set#3] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
[Set#4] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
[Set#5] What it removes:
Phone Up (in vehicle/on foot)
Cinematic Mode (in vehicle)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
[Set#6] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle/on foot)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#7] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#8] What it removes:
Phone Up (in vehicle/on foot)
Interaction Menu (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#9] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
[Set#10] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Talk/Call Taxi (on foot)
Horn (in vehicle)
[Set#11] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
[LS] Horn (in vehicle)
[Set#12] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Talk/Call Taxi (on foot)
[LS] Horn (in vehicle)
[RS] Accurate Aim (on foot)
[LS] Look Behind (in vehicle/on foot)
[Set#13] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Talk/Call Taxi (on foot)
[RS] Accurate Aim (on foot)
[Set#14] What it removes:
Phone Up (in vehicle/on foot)
[Set#15] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Talk/Call Taxi (on foot)
[LS] Look Behind (in vehicle/on foot)
Cinematic Mode (in vehicle)
[Set#16] What it removes:
Phone Up (in vehicle/on foot)
[LB] Aim (in vehicle)
[Set#17] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Talk/Call Taxi (on foot)
Cinematic Mode (in vehicle)
[Set#18] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#19] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Change Camera View (in vehicle/on foot)
[Set#20] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
Light Melee Attack (on foot)
Look Behind (in vehicle/on foot)
[Set#21] What it removes:
Phone up (in vehicle/on foot)
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#22] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
[LS] Horn (in vehicle)
Pause Menu (in vehicle/on foot)
Light Melee (on foot)
[Set#23] What it removes:
Phone Up (in vehicle/on foot)
Cinematic Mode (in vehicle) Light Melee (on foot)
[Set#24] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
[Set#25] What it removes:
Pause Menu (in vehicle/on foot)
Interaction Menu (in vehicle/on foot)
[Set#26] What it removes:
[LB] Aim (in vehicle)
Pause Menu (in vehicle/on foot)
[Set#27]
Phone Up (in vehicle/on foot)
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Change Camera View (in vehicle/on foot)
[LB] Aim (in vehicle)
Expanding Minimap (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#28]
Phone Up (in vehicle/on foot)
[LB] Aim (in vehicle)
Radio Wheel (in vehicle)
[Set#29]
Phone Up (in vehicle/on foot)
Cinematic Mode (in vehicle)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
[Set#30]
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
[Set#31]
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
[Set#32]
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
[LS] Horn (in vehicle)
Pause Menu (in vehicle/on foot)
Light Melee (on foot)
Enter Vehicle (on foot)
Exit Vehicle (in vehicle)
[Set#33]
Interaction Menu (in vehicle/on foot)
Pause Menu (in vehicle/on foot)
Change Camera View (in vehicle/on foot)
[Set#34]
Phone Up (on foot)
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
Change Camera View (in vehicle/on foot)
Interaction Menu (in vehicle/on foot)
Pause Menu (in vehicle/on foot)
[Set#35]
Phone Up (on foot)
Interaction Menu (in vehicle/on foot)
Radio Wheel (in vehicle)
Pause Menu (in vehicle/on foot)
[Set#36]
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Pause Menu (in vehicle/on foot)
[Set#37]
Select Weapon (in vehicle)
[LB] Aim (in vehicle)
[Set#38]
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle/on foot)
[LB] Aim (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#39]
Phone Up (in vehicle/on foot)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Change Camera View
[Set#40]
Added set #40 which removes:
Phone Up (in vehicle/on foot)
Cinematic Mode (in vehicle)
Radio Wheel (in vehicle)
Change Camera View (in vehicle/on foot)
[LS] Horn (in vehicle)
[Set#41]
Added set #41 which remove:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Talk/Call Taxi (on foot)
[LS] Look Behind (in vehicle/on foot)
Pause Menu (in vehicle/on foot)
[Set#42]
Phone Up (in vehicle/on foot)
[LB] Aim (in vehicle)
Radio Wheel (in vehicle)
[Set#43]
Phone Up (in vehicle/on foot)
Cinematic Mode (in vehicle)
Aim and shoot (in vehicle)
Headlights (in vehicle)
Interaction Menu (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#44]
Phone Up (in vehicle/on foot)
Light Melee (on foot)
Radio Wheel (in vehicle)
Character Wheel (in vehicle/on foot)
[LB] Aim (in vehicle)
Select Weapon (in vehicle)
[RS] Look Behind (in vehicle/on foot)
Headlights (in vehicle)
Expanding Minimap (in vehicle/on foot)
Cinematic Mode (in vehicle)
Interaction Menu (in vehicle/on foot)
[Set#45]
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Aim and shoot (in vehicle)
[RS] Look Behind (In Vehicle)
Interaction Menu (in vehicle/on foot)
[Set#46]
Phone Up (in vehicle/on foot)
Radio Wheel (in vehicle)
Character Wheel (in vehicle/on foot)
[LB] Aim (in vehicle)
Select Weapon (in vehicle)
Expanding Minimap (in vehicle/on foot)
Cinematic Mode (in vehicle)
[Set#47]
Phone Up (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Expanding Minimap (in vehicle/on foot)
Cinematic Mode (in vehicle)
Horn (in vehicle)
[Set#48]
Phone Up (in vehicle/on foot)
[LB] Aim (in vehicle)
Select Weapon (in vehicle)
[Set#49]
Phone Up (in vehicle/on foot)
Light Melee (on foot)
Radio Wheel (in vehicle)
Character Wheel (in vehicle/on foot)
Select Weapon (in vehicle)
[RS] Look Behind (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
Cinematic Mode (in vehicle)
Interaction Menu (in vehicle/on foot)
Pause Button (in vehicle/on foot)
[Set#50]
Phone Up (in vehicle/on foot)
[LB] Aim (in vehicle)
Select Weapon (in vehicle)
Light Melee (on foot)
[Set#51]
Phone Up (in vehicle/on foot)
Light Melee (on foot)
[LB] Aim (in vehicle)
Select Weapon (in vehicle)
Change Camera View (in vehicle/on foot)
Expanding Minimap (in vehicle/on foot)
[Set#52]
Phone Up (in vehicle/on foot)
[LB] Aim (in vehicle)
Select Weapon (in vehicle)
Change Camera View (in vehicle/on foot)
Interaction Menu (in vehicle/on foot)
Pause Button (in vehicle/on foot)
Cinematic Mode (in vehicle)
[RS] Look Behind (in vehicle)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
Horn (in vehicle)
Headlights (in vehicle)
Exit Vehicle (in vehicle)
[Set#53] What it removes:
Phone Up (in vehicle/on foot)
Change Camera View (in vehicle/on foot)
[Set#54] What it removes:
Phone Up (in vehicle/on foot)
Select Weapon (in vehicle)
Cinematic Mode (in vehicle)
[LB] Aim (in vehicle)
Headlights (in vehicle)
Expanding Minimap (in vehicle/on foot)
Character Wheel (in vehicle/on foot)
Radio Wheel (in vehicle)
[Set#55] What it removes:
Phone Up (in vehicle/on foot)
[LB] Aim (in vehicle)
Radio Wheel (in vehicle)
Character Wheel (in vehicle/on foot)
Select Weapon (in vehicle)
Expanding Minimap (in vehicle/on foot)
Cinematic Mode (in vehicle)
Headlights (in vehicle)
Light Melee (on foot)
Pause Button (in vehicle/on foot)
10
6
74
1
75
114
3
Do you want a custom version? Post your requests on the request board:

Important Information:
Please rate the mod for what it is, and not what it should be. Thank you.
Requests posted in the comments section below will be ignored and removed!
This modification may be incompatible with other modifications that use controller bindings. (ELS being one of them)
Unfortunately, some (if not all) sets may remove the ability to scroll up in a menu using DpadUp.
Changing weapons in your vehicle using TAB or the scroll wheel will crash your game if you're using a set that removes weapon select.
This can be fixed by removing or changing the key bindings in the game settings
I recommend using Xpadder or Controller Companion to fix any issues regarding controller bindings
Please post concerns and support questions in the comments section below rather than asking in the review section. Thank you.
If you want to re-upload these for any reason, ask permission and give credit where credit is due. Thank you.
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BeastyBill88 reacted to Fenix2525WOT for a file, PoliceSmartRadio Extension - Add 3 New Buttons To The PoliceSmartRadio by Albo1125 - by Fenix2525WOTHello, Everybody! This little plugin will add THREE NEW BUTTONS to your PoliceSmartRadio!
FEATURES:
Request Fire truck backup Update Pursuit Status Call Off Pursuit More to be added!
POLICE SMARTRADIO by @Albo1125 is REQIURED TO USE THE EXTENSION!
FEATURES SHOWCASE VIDEO!
LEAVE REVIEWS, COMMENTS AND IDEAS BELLOW!