Reputation Activity
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Special Agent Robert got a reaction from TheF3nt0n in Tactical Sheriff Ped Location in OpenIVIf you're looking for a tactical sheriff, RDE is what you want. Don't be afraid by what other people might say, it's easy to install if you have your head on straight
don't mind my bias, I'm only part of the dev team
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Special Agent Robert got a reaction from 11john11 in Tactical Sheriff Ped Location in OpenIVIf you're looking for a tactical sheriff, RDE is what you want. Don't be afraid by what other people might say, it's easy to install if you have your head on straight
don't mind my bias, I'm only part of the dev team
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Special Agent Robert got a reaction from AlexVonShep in Tactical Sheriff Ped Location in OpenIVIf you're looking for a tactical sheriff, RDE is what you want. Don't be afraid by what other people might say, it's easy to install if you have your head on straight
don't mind my bias, I'm only part of the dev team
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Special Agent Robert got a reaction from 11john11 in Ped models possessed by dark forces, exorcism requiredHowdy y'all,
I've been making models for the RDE team for a while. Or at least, attempting to. I made two spinoffs of s_m_m_fibsec_01, one that would look more like an office worker responding to a chase and another who looks more like an actual field agent.
They were made in zmodeler3. I had the right skeletons, I renamed the .yft to .global, and didn't do anything stupid like delete polygons. Skeletal was checked off on export, and Zmod gave me the successful export message. I literally have no idea what went wrong.
In OpenIV the models look normal.
But in game they look like a bunch of triangles slapped together, as if it were in L2 detail level. It appears as though the uppr component texture covers the whole body. I don't know what that means but it may be relevant.
I have screenshots and the raw files attached at the bottom.
Any help would be a godsend. Thank you!
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Special Agent Robert got a reaction from Cyan in Ped models possessed by dark forces, exorcism requiredHowdy y'all,
I've been making models for the RDE team for a while. Or at least, attempting to. I made two spinoffs of s_m_m_fibsec_01, one that would look more like an office worker responding to a chase and another who looks more like an actual field agent.
They were made in zmodeler3. I had the right skeletons, I renamed the .yft to .global, and didn't do anything stupid like delete polygons. Skeletal was checked off on export, and Zmod gave me the successful export message. I literally have no idea what went wrong.
In OpenIV the models look normal.
But in game they look like a bunch of triangles slapped together, as if it were in L2 detail level. It appears as though the uppr component texture covers the whole body. I don't know what that means but it may be relevant.
I have screenshots and the raw files attached at the bottom.
Any help would be a godsend. Thank you!
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Special Agent Robert got a reaction from modest in Oh gee, look: Another shooting. What a shock. (NAU Shooting)Hitler disarmed Germany, 14 million killed.
Mao disarmed China, 80 million killed.
Stalin disarmed Russia, 50 million killed.
You don't think if the only people who had guns were criminals, cops, and the military that the common citizen would become so oppressed that they would revolt? It's not guns that are the problem, it's the maniacs that get a hold of them. They should have a more rigorous system to see if someone is responsible/mentally well enough to own a gun.
BTW I see you watch CPD, I do too!
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Special Agent Robert got a reaction from MayhemMercenary in Oh gee, look: Another shooting. What a shock. (NAU Shooting)Hitler disarmed Germany, 14 million killed.
Mao disarmed China, 80 million killed.
Stalin disarmed Russia, 50 million killed.
You don't think if the only people who had guns were criminals, cops, and the military that the common citizen would become so oppressed that they would revolt? It's not guns that are the problem, it's the maniacs that get a hold of them. They should have a more rigorous system to see if someone is responsible/mentally well enough to own a gun.
BTW I see you watch CPD, I do too!
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Special Agent Robert got a reaction from Mitchell in Oh gee, look: Another shooting. What a shock. (NAU Shooting)Hitler disarmed Germany, 14 million killed.
Mao disarmed China, 80 million killed.
Stalin disarmed Russia, 50 million killed.
You don't think if the only people who had guns were criminals, cops, and the military that the common citizen would become so oppressed that they would revolt? It's not guns that are the problem, it's the maniacs that get a hold of them. They should have a more rigorous system to see if someone is responsible/mentally well enough to own a gun.
BTW I see you watch CPD, I do too!
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Special Agent Robert got a reaction from OFFICERJAKE8 in LSPDFR 0.3 Announcement + First PreviewWhen can we expect this to be done? I'll be doing some "advertising" of sorts, and I'm on a schedule. A rough date would be nice. Halfway through October? Beginning of November? Christmas? Anything would be appreciated.
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Special Agent Robert got a reaction from Officerphillips69 in LSPDFR 0.3 Announcement + First PreviewPartners? Also, what about using our online character? Because mine has the cop uniform and it just makes you feel more "In depth" and not just some default skinned patrolman. Would that even work? I'll have to do some research on that...
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Special Agent Robert got a reaction from Prophet in LSPDFR 0.3 - Backup CustomizationThe hype train leaves at one o'clock! This+director mode=LSPDFR gets even more publicity. I'll probably make a series of short films, probably high action or dramatic. Would that be okay? Would that violate the copyright?
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Special Agent Robert got a reaction from thegreathah in THIS... THIS IS WHAT WE'VE BEEN WAITING FOR. THE BIG ONE. THE CHOSEN ONE.THIS.... THIS IS WHAT WE WANT
http://www.police1013.com/