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Arxhive

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Everything posted by Arxhive

  1. So can somebody verify that it's the length or is it the filesize?
  2. No it's true. It seems like an update is never coming for this. :\
  3. Yeah. Another thing is that its community isn't anywhere near as strong as LSPDFR and it has very few third-party mods that work well with it as compared to LSPDFR.
  4. That could be it, but if that's the case I hope there's a workaround. I know @PimDSLR made a rumbler siren for V that replaces the airhorn with a manual tone, but it's very short.
  5. To be fair, it is being developed by a single person using the old scripthook and scripthook.net as opposed to RAGE hook.
  6. Hey guys. I'm currently trying to build my own siren mod, and I'm in the process of replacing the airhorn (0x0EA58C7C) with a manual tone. The issue is upon booting up the game, no sirens/horns at all are played/audible. What am I doing wrong? My vehicles.awc used to be 15.75MB, and upon adding my manual tone it's at 15.77MB, a mere .02 jump. Could there be something I'm overlooking with import openformats? I've even tried rebuilding the archive, but to no avail. Any help would be appreciated. I'm trying to avoid shortening the file as much as possible (it's only 2 seconds long as it is.) *The new 0xEA58C7C file is 112 KB*
    One of the highest quality GTA V vehicle mods on this site so far. I can't stop using this car!
  7. Can't to wait to try this. If you wouldn't have said otherwise, I'd think you're an extremely talented modder.
  8. Arxhive commented on Bxbugs123's gallery image in GTA V Galleries
  9. Arxhive commented on VWking's gallery image in GTA V Galleries
  10. Arxhive commented on MattJeter's gallery image in GTA V Galleries
  11. Arxhive commented on Bxbugs123's gallery image in GTA V Galleries
  12. So we can replace other cars with this and it'll still work fine?
  13. Arxhive commented on MattJeter's gallery image in GTA V Galleries
  14. Arxhive commented on MattJeter's gallery image in GTA V Galleries
  15. Arxhive commented on Han'SGarage's gallery image in GTA V Galleries
  16. Arxhive commented on MattJeter's gallery image in GTA V Galleries
  17. Arxhive commented on MattJeter's gallery image in GTA V Galleries
  18. After countless hours of play with this vehicle, I feel the need to offer this brutally honest input in order to assist the author. It's a beautiful conversion, honestly. Great looking vehicle and lots of lights, as it should be. Now the not-so-pleasant. The dashboard LEDs and the rear-windshield LED lights do not light up properly, the texture on the light module itself doesn't light up the same way the lightbar/bullbar LEDs do.The right side of the car has serious issues. The car nearly flips over upon contact between the right-side skirt and sidewalks, as well as certain vehicles. In addition to this, every time my partner exits the vehicle on the passenger side, it starts bugging out and glitching (bouncing around, etc.) This really has to be fixed.The doors. I cannot stress the doors enough. They lack collisions, sounds, and do not behave like the doors of other vehicles in the game. They do not close automatically (noticed mostly while playing PoliceMod 2) upon putting a suspect in the back of the vehicle. The only way to close the doors is using a trainer to fix the vehicle. This needs to be fixed. It's a serious issue and breaks the fun of the vehicle. As @sargecommander mentioned, the lights are another cosmetic issue. Even during the daytime the center part of the rear lights is always on. It's annoying to say the least. The white reverse lights are being used as brake lights instead of the rear light bar like the actual IRL Charger.This is an amazing conversion and a much-needed police vehicle mod, don't get me wrong. It just feels a tad rushed and like the author didn't spend enough time bug-testing the car before getting it out to the public police modding community. Outstanding work, but an update is needed.

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