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sub68

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Everything posted by sub68

  1. Don't tell me what to do and keep your mind to yourself because i dont care пожалуйста!
  2. in material editor window and dont forget to say thanks by clicking "Like this" button
  3. matterials order is important too same as the components. Place light emissive matterial above the vehicle glass and that would be fixed. And make shure render last optiob is checked.
  4. i think i'm almost close to investigate.This the police transporter lightbarIt;s work at day time but poorly. Tt seems that police transporter has a very little coronas to fit siren mesh and it's blocking the light corona. As you can see sirens mesh isnt perfectly alighn on axis where corona is spawning and emmiting. Right one is spining around like flie and emmiting every turn(acctually it's flashing not because of rotation. And position of the siren doesn't matter thats how fools from rockstar did this). Unlike the middle one it's sitting right in it's place like my lightbar and flashing period barrely intersect rotation of the siren mesh. Next step is to remove siren mesh completly and take a test in game. If it works thats will confim my theory and i need to work with rotators remodel or whatever.
  5. i though so, but if i'd brake the glass they didnt started to shine more. That means or it;s incorrect settings made by rocks just for night preview trailers or there is another hard coded settings appylyed only for transporter. You can create copy of your transporter and add it as additional car with this settings and see the diffrence
  6. @55charliethe car itself small, i thought about that too, but if i do this we'll get disproportions. That will be better if some one post physical characteristics(width, height, lenght) of lightbar on the photo. So i can easily adopt it Liveries support are fixed now, looks like another zmod3 bug. Only lightbar is left. Shit i don't want to revert to original fake flasing light settings there got to be the way to make this lightsettings and lightbar work in a daytime. Maybe is there someone who knwo how to work with visualsettings to increase light corona in day time?
  7. there is no original carvar it's encrypted all these settings is from in game tests. Thats it.
  8. siren settings is 5.
  9. it's not the police crusier wheels, its a tornado wheels What you mean why i use this lightbar? what is "atm"? Light settings is 2, but siren settings is unknown for additional car. For now i change the lightbar sirens and now its use transporter siren settings which is number 5, as you can see it way better than before but only at nights - need to look into this. I add default police radio - it was pain in the ass as usual to place this god damn wires. Livery support must be added via carvar and as flag has livery in vehmeta. Now im gonna test it myself why why this beauty doen't work at day time? it's true halogen rotating lighbar not this stanier fake shit
  10. looks like information on this forum about siren settings number 5 for NY roadcruiser is bullshit. This is for Transporter and NY rancher only because all my light are red and rotating slowly, in a mean time roadcruiser native light is a slightly diffrent collored (outside red light is more orange to simulate repaired old shity stuff with incorrect wattage bulb.). So i'have to look for these siren settings too or just change the ligts for number 5. It will be slow rotating lightbar in this case
  11. So we spaking about the same things, right?
  12. like traffic violation unit, i think there is no need in that kind of equipment or im wrong?
  13. I'll finish the gauges now they no just moving and spining now they acctually calibrated, as i repainted and remapped the spedo. Taho is more like prop-gauge even in the game so i leave it as it is Also i work with the windows now you can tint them almost full but inside you can clearly see through - it was hard but i did it. Here is the glass view and gauges working And thats ho car look with prison partatition Now this car is really tied to the carvariation and vehmeta... So i thik it will be better install as additional with using of sheriff rancher audio hash. I just need to find correct light settings with yellow halo headlights. If you guys can help me to find this settings it will be much faster because as far as know there is a 99 light settings. It will take a long time
  14. maybe. But without of prison partatition, pushbamper and so on. Acctualy i would like to announce, now i know how to make some specific extras to spawn at one time, So in futher updates everything from pushbumpers to the spotlights will be extras.
  15. I know where you aiming at. Dukes dilias is standard for roadcruiser, but they round. In not gona use this bullshit. I trying to adopt spedo dials. And this gona be crazy coz i cut dash light mesh so this is kind of experiment and research for me. Well now i need to work with carvar and vehmeta then start the game and see what happen
  16. Well i'm continue the development of this car. To be honest this car is seems to be a bug itself. I can't understand why @Lundy close his eyes on this, it seems like he tried to force release. Even steering wheel didn't move because it was a chassis component. Ok enough about that, big thanks to him just for finding this amazing car and uploading it here at least. There was a problems with maping as there was some hidden flipped shity polygons that stretch out over everything and also duplicated vertices just imagine every polygon was separated on the roof. I weld almost 30000 vertices, fps increase rapidly even in zmod. After that i slashed each component to fit all 4 projection - top, left, right, rear. All this were done with each LOD. Then i generate UV map for each view and placed all pieces on the tile. Then i start rendering template and bugs comes out... So i start this process again untill i get what i want. So the template that was created and uploaded here before is obsolete. And today i complete this work 1 .antenas attached to the trunk 2. Glass shaders incorrect - fixed 3. Rear window bars - added 4. Prison partatition - added 5. Spotlight - added 6. Steering wheel doesnt move - fixed 7. Hands out of steering wheel - fixed Gauges dosen't work right now because there is no gaugages))) Need to find the same horisontal gauges between default vehicles. Vapid rumpo or some kind of other vans, have one i'm shure. But the problem is, this van is slow so 85 mph is enough for him but yankton cruiser can easily accelerate to 120mph, so im affraid it will put down the arrow or niddle. Of course in this case it's a work with vehicles.meta to adjust instruments script. Altgought carvariations seems need to be adjusted too as there is no livery support for this model and colors are matted for policeold2 by default. So this seems to be a car required additional manipulations. and i only now did noticed error in template name... Nah it will be a my special feature
  17. circuit breakers didn't switched off again and main fuse is burned to hell. Stupid Trevor made shortcut on the line Well i thing thats enough for tan interior, i'm gonna update it now
  18. jesus if I were in your place I would have already removed all the mods and tried to run them one by one. Clear, licensed, updated game without of mods with only rage hook must startup anyway
  19. then what the hell is this special order? I really don't understand. Gray dash beige or tan as you said color of seats and doors. Whats the problem or you speaking about tone of the color isn't correct? This have the same gray dash but HQ mirrors and freshener(can sway) This f**in interior is peace me off arghrrrr. Atleast i accidently can capture nice view

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