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Skin Works

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Everything posted by Skin Works

  1. Yeah. No worries. It must be something I've done but... I can suck it up for now. Thanks :)
  2. I have that and it works fine on light stage 3 but if I have just light stage 1 or 2 activated and get out of the car the lights are dim. If I'm in the car light stage 1 and 2 look and work fine. I have noticed that this also doesn't seem to happen all the time so I'm not sure whats happening. Thanks
  3. And finally have them looking good enough for some in game shots. Hopefully close to releasing them without all the textures yet. Right now I have all of Captain14s cars covered and any other ones that use those same models. As mentioned I do plan on having BxBugs cars included in this as well as many others that are available. Each car will have 11 skins with different unit numbers and one blank one for slicktops and unmarked variations. Thanks everyone.
  4. Having an issue where I am using the warning and/or secondary lights outside of the light stages system or when only stage 1 or 2 stages but not all 3 stages are in use, and I get out of the vehicle all the lights go very dim. Otherwise they work fine and look fantastic. It only happens if I exit the car. Thanks for all your work. Happy Christmas!
  5. Updated to include the suggestions given. I haven't done pictures of the back yet. (Mainly forgot to) So far all the vehicles are for Captain14's car packs and whichever other vehicles share the same templates. Cheers
  6. Just noticed this problem and haven't read anybody else mentioning it, but when I have just my warning and/or secondary lights on and I get out of the car they go extremely dim, as if I didn't have one of the visual mods, but if I am in the car or if I put all three light stages on they stay bright and look normal. Cheers
  7. I do. Totally forgot to look at those. Thanks.
  8. So far everything works perfect for me except that when I press U I exit the vehicle. I can't seem to pin point whats causing this. If anyone has some pointers, much apprciated. Otherwise this mod is basically perfect and works smoothly and properly. Thanks for all the hard work and help.
  9. Yeah, redownloaded and it worked just fine. Not sure what I was doing. Cheers
  10. I just wanted to be clear so I know I'm not missing something or installing something wrong. With the newest update my old carcols file doesn't work. Do we now require the 944 version of the carcols file to be unencrypted before we can add our custom settings back in? Thanks
  11. This is what I've done to it recently: Cheers
  12. Slight change here. I also changed one side to a dark grey skyline and one saide the original black skyline. Which one works better? Cheers
  13. Perhaps a font change to help clear things up? Or do you mean just the skyline in general? Cheers
  14. Hey everyone, I am planning on possibly releasing my first ever mod in the form of a massive textures pack cover BxBugs vehicles and Captain14s packs. I have created many different paint schemes however this one completely made for release if people are interested. Feel free to share like and dislikes. I hope to have as many as 12 skins per model with different unit numbers to minimize repetative skins. Also plan to include supervisor skins as well. Thanks
  15. Hey everyone, I am planning on possibly releasing my first ever mod in the form of a massive textures pack cover BxBugs vehicles and Captain14s packs. I have created many different paint schemes however this one completely made for release if people are interested. Heres a taste for the pack. Please feel free to give some feedback and if you think something should be changed. Cheers
  16. Does anyone else have the AI police cars uneffected by this plugin? It works perfect for the vehicle I am in however the AI police all have the problem with having the highbeams on the hole time. Thanks
    Honestly not much can be said, other than, fantastic work yet again, from one the best contributors to this community. Thanks for your time and effort with this project and the many others you have shared. Cheers
  17. Personally, right side looks better. Fantastic all round though.
  18. I know I could change the volume in those files, but do they change the volume of the ai police cars? Thanks
  19. Absolutley amazing! Just wish they were either louder some of them or that Siren Mastery affected ai cars volume as well. Otherwise perfect! Keep up the great work.
  20. UGH! Been trying to get that unsynced look. (no luck) Looks fantastic!
  21. Yeah. Thats not really the issue for me. I'm talking about in OpenIV, when viewing the 3D model of the vehicle you can uncheck all and then select the items you want to appear. When selecting the sirens, before they would appear in there positions on the model. However since the update, they no longer appear seperately and everything must be selected to see any of the 3D model. Thanks
  22. Anyone else having an issue after the last update, where siren textures in OpenIV are not appearing when selected? Cheers

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