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RobertTM

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Everything posted by RobertTM

  1. I'm not sure if I'll get to add rambar lights, but there is a TA:
  2. RobertTM posted a gallery image in GTA V Galleries
    • 18,918 downloads
    • Version 1.0
    Blaine County Sheriff's Office IMPORTANT: -These vehicles are not meant to be accurate to any specific department as they are lore friendly, please do not post reviews criticism on what is innacurate. -To switch liveries you will need to put a 4K version of the livery in the +hi.ytd and a 2K version in the regular .ytd. INFO: Over the past few months I've worked very hard on this pack to make it the best it possibly can for release, and its my best work yet of course. This pack comes with: 95% breakable windows (all except the CVPI windshields), pushbar collisions, three light stages per vehicle, and functioning takedowns for every vehicle. CONTENTS: SHERIFF- Marked CVPI - extra_12 - PB-5 Wrap SHERIFF2- Marked Tahoe - extra_12 - PB-5 Wrap POLICE4- Slicktop CVPI - extra_12 - PB-5 Wrap POLICEOLD1- K-9 Tahoe - extra_12 - PB-5 Wrap POLICEOLD2- Marked FPIS - extra_12 - PB-5 Wrap FBI- Marked 2017 Charger - extra_12 - PB-5 Wrap FBI2- Marked 2016 FPIU - extra_12 - PB-5 Wrap INSTALLATION: 1. Make backups! 2. Drag all files included in the "Models" folder into: gtav/mods/update/x64/dlcpacks/(LATEST PATCHDAY)/dlc.rpf/x64>levels/gtav/vehicles.rpf, using OpenIV in edit mode. 3. Drag the vehicles.meta included in the "vehicles.meta" folder into: gtav/mods/update/update.rpf/common/data/levels/gtav, using OpenIV in edit mode. 4. Drag all VCF files in the "ELS VCFs" folder into Grand Theft Auto V/ELS/pack_default. DISCORD: Join my Discord to learn more about my projects! https://discord.gg/wsEyXUK KNOWN BUGS: -CVPI windshield does not shatter. -Due to the slots they are in, policeold1 and policeold2 spawn in with matte paint. This can be fixed by manually changing the color of the car in your trainer. ENJOY!
  3. K-9

    RobertTM posted a gallery image in GTA V Galleries
  4. Make sure that your extras are above the glass in your hierarchy and that the emissive material is above the lightbar glass material in the material editor.
  5. RobertTM posted a gallery image in GTA V Galleries
  6. RobertTM commented on Getinmybelly's gallery image in GTA V Galleries
  7. RobertTM posted a gallery image in GTA V Galleries
  8. Wow, I've never been asked to add a steadyburn before, I'll see what I can do to add an optional one.
  9. I actually might in the next update, but I'm not sure when that'll be.
  10. Hmm, I didn't notice that. I think the wrong extras are toggled in the vcf. Also if the steadyburn bothers you that muhc you can set steadyburn to false in the vcf too.
  11. What do you mean? The ones included are 2014s. Thanks! Maybe eventually if I can gather the parts
  12. I see, I'll see what I can do!
    • 8,605 downloads
    • Version 1.0
    LSPD & BCSO Inspired by the San Francisco Police Department & the Marin County Sheriff Office. IMPORTANT: -These vehicles are lore friendly, therefore do not judge based on realism! -You must install the vehicles.meta included for the vehicles to work properly! INFO: These vehicles are inspired by the San Francisco Police Department and Marin County Sheriff Office. Due to these cars being based on California departments they are equipped with steadyburns. This pack comes with 95% breakable windows (all except the CVPI windshields), pushbar collisions, and three light stages per vehicle except for the unmarked CVPI, and functioning takedowns for every vehicle. If you have any problems / bugs please post a comment about it instead posting a negative review, it may just be a simple fix. I will try to help fix any problems and answer any questions. CONTENTS: -2010 CVPI (Unmarked) -2010 CVPI (LSPD) -2014 Charger (LSPD) -2014 FPIU (LSPD) -2015 Tahoe (LSPD) -2010 CVPI (BCSO) -2014 FPIU (BCSO) INSTALLATION: 1. Make backups! 2. Drag all files included in the "models" folder into: gtav/mods/update/x64/dlcpacks/(LATEST PATCHDAY)/dlc.rpf/x64>levels/gtav/vehicles.rpf, using OpenIV in edit mode. 3. Drag the vehicles.meta included in the "data" folder into: gtav/mods/update/update.rpf/common/data/levels/gtav, using OpenIV in edit mode. 4. Drag all VCF files in the "ELS" folder into Grand Theft Auto V/ELS/pack_default. DISCORD: Join my Discord to learn more about my projects! https://discord.gg/wsEyXUK KNOWN BUGS: -CVPI windshield does not shatter. ENJOY! If there are any issues with credits please PM me and I will resolve the issue.
  13. Looks like Harrison County Sheriff in Texas.
  14. RobertTM posted a gallery image in GTA V Galleries
  15. Hmm that's weird, I haven't been able to recreate it on my end, so I'm not sure what's going wrong.
  16. RobertTM commented on RobertTM's gallery image in GTA V Galleries
  17. RobertTM posted a gallery image in GTA V Galleries
  18. RobertTM commented on RobertTM's gallery image in GTA V Galleries
  19. Try going into your vehicles.meta, finding the slot you replaced and setting the "<layout>" entry to this: <layout>LAYOUT_STANDARD</layout>, that should lower your view.
  20. Thank you so much! I think I have an idea of what the problem is, but I'm a bit busy atm, so I'll look into it and get back to you in a few hours with the solution.
  21. I'm not sure, maybe eventually.

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