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KoalaScars

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  1. pantha34 started following KoalaScars
    • 103 downloads
    • Version 1.0.0
    Information: This is my new Ambulance Victoria paramedic texture for The texture was made roughly using Adobe Photoshop and is just a first version, May not be Exact same as real life. The Template was supplied by Macgregor in his vehicle files. Please enjoy this new texture and have lots of fun ingame. Installation: 1. Locate your Holden Colorado CFA FCV in OpenIV 2. Open the wtd (Texture File) of the Colorado 3. Find colfcv_sign_1 and click it once 4. Go to upper right corner and click replace 5. Locate my new Paramedic texture in this file and replace it with that 6. All done 🙂 Tip: I use this texture permanently on this vehicle so i deleted, colfcv_sign_2(3)(4) Thankyou for Downloading my new Texture! DO NOT reupload this anywhere else DO NOT edit the texture and reupload DO NOT accept credit for this texture YOU ARE free to use in a FiveM server if wish too!
  2. keegzy started following KoalaScars
  3. Jess476 started following KoalaScars
  4. HaydanJames started following KoalaScars
  5. patvmru started following KoalaScars
  6. BillyBruv1 started following KoalaScars
  7. James Martin started following KoalaScars
  8. vLuper started following KoalaScars
  9. Thanks for the feedback man! Very much needed and appreciated. Been a bit busy lately but I'll add it too the list
  10.    Jack Borne reacted to a gallery album: Victoria Police / State Highway Patrol
  11. xd liam started following KoalaScars
  12.    OblongGaming reacted to a comment on a file: Melbourne Bus Livery and Windows
  13. Hey mate, thanks! But I only really do Victorian stuff as there is almost no Victorian modders
  14.    OblongGaming reacted to a comment on a file: Melbourne Bus Livery and Windows
    • 236 downloads
    • Version 1.0.0
    GTA 5 Melbourne Bus Texture Model is by High Performance Modding https://www.gta5-mods.com/vehicles/enterable-replace-els-2010-mb-citaro-o530-rhein-mosel-bus Vehicle livery done by KoalaScars DO NOT REUPLOAD Glass may not work well just yet, if so just export the texture "scheiben inner" from bus.ytd and rename it "scheiben" then import it in.
  15.    OblongGaming reacted to a gallery image: Capture21.PNG
  16. That is for the Gun, the holster is GTA V eddied by me
    • 494 downloads
    • Version 1.0.0
    !Victorian Police Ped Uniform BETA WIP! Hi all! This is my currently BETA, model of 2018 Victorian Police general duties officer! Like I mentioned it is a BETA and work in progress, so please bare with it and report all issues you come across. Alot more features to come! - Female Cop - More Pants - Data File - Rain Coat - Bike Cop - Suggestions!! Please use or edit textures for GTA V or FiveM but DO NOT REUPLOAD OR STEAL THE MODEL *INSTALL* mods/x64e/models/cdimages/componentpeds_s_m_y Credits: Gun / Gun Holder x2 by CodeyWynne Everything else by Rockstar - EUP
  17. Hey mate, Yeah the texture file i used was some american one so the actual texture is mostly white. I might replace it soon for next release.
  18. I'm actually using 2, just to make sure but patchday10 and patchday8
  19. So here's some in game photos. This is what it looks like when I spawn it This is it on a bodyguard But whats weird is remember I was saying i used different materials for L0 and L1. Well.... L1 L0 Its hard to tell but they are 2 different materials. So its using both L1 and L0 but still not showing on player.
  20. Yeah thats what i thought too. Cheers mate
  21. I originally was exporting both on w_pi_singleshot until I realised and changed it to w_pi_singleshot_hi and been exporting ever since. Do you suggest Exporting LO LODS as w_pi_singleshot_hi and then changing name back to w_pi_singleshot for L1 LODs? Because either way I exported it, was L0 LODs not working, I could see it at distance but not when holding it. I also think it might be an issue with the w_pi_singleshot+hi.ytd maybe? Like its not reading it and therefore no its invisible?
  22. Sure mate With the Textures, the first on on the right is for L1 LOD and the last one or bottom right is for L0 LODs

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