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PlayerLSPDFR

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  1. Like
    PlayerLSPDFR reacted to LMS in number of cops limited in pursuit   
    You can change the limit by setting "Chase.MaxUnitsPerSuspect" and "Chase.MaxUnits" in your .ini file. We do not recommend going much higher as it can cause performance problems, but you can definitely set it as high as you want.
  2. Like
    PlayerLSPDFR reacted to Schecter004 in Patrol Area doesn't work   
    Well for the Spawn.Ambience i can't help.
    I just read it.
    Didn't try it myself yet.
    For the patrol area it's pretty simple.
    I will show you when i'm at home.
    Have to arrest someone in real life now.....
  3. Like
    PlayerLSPDFR reacted to DarrOw FR in Poster un tuto de personnalisation de LSPDFR 0.4   
    ils sont anglais ^^
  4. Like
    PlayerLSPDFR got a reaction from ImSynthex in LSPDFR 0.4 - Now Available   
    merci merci !!!!! plus beau jour de ma vie lol
  5. Like
    PlayerLSPDFR reacted to Vindow in LSPDFR 0.4 - Coming February, 2019   
    no one knows the answer for your question.
  6. Like
  7. Like
    PlayerLSPDFR reacted to Vindow in LSPDFR 0.4 - Coming February, 2019   
    Well, now I'm 100% sure about that.

  8. Like
    PlayerLSPDFR reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    Not yet, but maybe soon?
  9. Like
    PlayerLSPDFR reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    You misunderstand our reason for not giving a specific date.  We're not a professional studio and don't have an army of people to work on this full time day-in, day-out.  There's so many different things to prepare and get ready for this release.  It's not like we finished 0.4 in January and decided to make everyone wait a month just for fun.
  10. Like
    PlayerLSPDFR reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    I've asked that we all do our best to keep this open and the discussion flowing.  As long as people aren't taking advantage of this by trolling or being generally disruptive/stupid then there shouldn't be any problems.  We know that everyone is excited about 0.4, and that's something that we should be happy about.  
     
    All we ask for is that everyone tries to stick to the topic of 0.4 and to keep things nice.  No need to troll people with edited screenshots and no need for pages and pages of off-topic arguing.  That being said, I don't think there's a problem with a little banter and discussion among members.
     
    Just keep things nice.
  11. Like
    PlayerLSPDFR reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    I don't think it is our place to say what you will and won't want to have in your game.  All I can say is that LSPDFR 0.4 will let you create your own characters and thus, you won't have to use EUP Menu or anything else (e.g. SkinControl) for that specifically.  
  12. Like
    PlayerLSPDFR reacted to Zalym in LSPDFR 0.4 - Coming February, 2019   
    I'd love to see some version of the cases' outcome be integrated into the mod. Gives a sense of totality in the sandbox. I'd let the NPC's take care of transport though--that being said, a chance of having a breakout attempt on high-profile cases would be cool.

    Not that I think or know of anything like this in .4--just thinking out loud.
  13. Like
    PlayerLSPDFR reacted to CaliNative92 in LSPDFR 0.4 - Coming February, 2019   
    i wonder if the court system will be integrated into .4. It would be pretty cool to take someone to prison and then in 2 game days have to take then to court(city hall in Davis)for sentencing.
  14. Like
    PlayerLSPDFR reacted to MatteoMat01 in LSPDFR 0.4 - Coming February, 2019   
    That's actually a great idea 👍
    I approve 😶
  15. Like
    PlayerLSPDFR reacted to patvmru in LSPDFR 0.4 - Coming February, 2019   
    good question as remember on 0.3.1 transporting to bollingbrooke was a new feature so would be cool to set up proper escorts
  16. Like
    PlayerLSPDFR got a reaction from MatteoMat01 in LSPDFR 0.4 - Coming February, 2019   
    A quick question on version 0.4, will it be possible to make police escorts (transportation of prisoners who were arrested to the Bolingbroke penitentiary of Sandy Shores, transfer of funds, etc ....)
  17. Like
    PlayerLSPDFR got a reaction from patvmru in LSPDFR 0.4 - Coming February, 2019   
    A quick question on version 0.4, will it be possible to make police escorts (transportation of prisoners who were arrested to the Bolingbroke penitentiary of Sandy Shores, transfer of funds, etc ....)
  18. Like
    PlayerLSPDFR reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    Let's all take a deep breath and rest assured that we're still committed to releasing 0.4 this month.
  19. Like
    PlayerLSPDFR reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  20. Like
    PlayerLSPDFR got a reaction from Laqueesha in LSPDFR 0.4 - Coming February, 2019   
    pareil pour moi!!
  21. Like
    PlayerLSPDFR reacted to loleikz in LSPDFR 0.4 - Coming February, 2019   
    Calm yourself down. It is only Feb 19 and they are developing for free. Stop asking like it is their job to develop and "serve" it to you. Be grateful
  22. Like
    PlayerLSPDFR reacted to civilUser in LSPDFR 0.4 - Coming February, 2019   
    👌
  23. Like
    PlayerLSPDFR got a reaction from TheLordEmperor in LSPDFR 0.4 - Coming February, 2019   
    Je suis d'accord l'attente est super longue mais il vaut mieux avoir des nouvelles fonctionnalités qui fonctionnent super bien même si ça prend du temps cela en vaudra la peine d'attendre. Je ne passe pas mes journées assis à attendre mais je trouve plus fun de ne pas connaître de date de sortie avant la publication qu'une date exacte (c'est comme lorsque quelqu'un vous fait un cadeau, le plus excitant c'est de ne pas savoir , puis d'avoir la surprise) et puis si ça se trouve ils auront envie de nous faire une blague et de publié lspdfr 0.4 le 28 février à 23h59 et 59secondes
  24. Like
    PlayerLSPDFR reacted to Southern Mountie in LSPDFR 0.4 - Coming February, 2019   
    même je veux décorer ma configuration avec lspdfr swag. Mes moniteurs se déplacent actuellement entre les arrière-plans de lspdfr
  25. Like
    PlayerLSPDFR reacted to Southern Mountie in LSPDFR 0.4 - Coming February, 2019   
    Je conviens que Sam et l'équipe sont exceptionnels, Rockstar ne s'adaptera jamais à ce qu'une communauté ne soit que le marché de masse. Ils sont tous sur le profit.
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