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suuB

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Reputation Activity

  1. Like
    suuB reacted to ineseri in LSPDFR 0.3 - November Update   
    It's done when it's done. There's no need to mislead anyone :)
  2. Like
    suuB reacted to ineseri in LSPDFR 0.3 - November Update   
    We're not a large company, we have 2 developers working on this free modification. If we decide to not give a release date for our free modification, we won't. That does not make us uptight, which is a rather rude thing to say. 
    It is quite immature to throw a fit over a free modification on the internet. Just be patient, and the modification will be released when it's done and ready. Thank you. 
  3. Like
    suuB reacted to Cyan in LSPDFR 0.3 - November Update   
    Get help.
  4. Like
    suuB reacted to ineseri in LSPDFR 0.3 - November Update   
    Why would they? We're intentionally bypassing restrictions put fourth in their TOS and represent a modding Community, something that Rockstar really hasn't been a huge fan of lately. 
  5. Like
    suuB reacted to GravelRoadCop in LSPDFR 0.3 - November Update   
    I get it. You want to recreate this :

  6. Like
    suuB reacted to Kal74 in LSPDFR 0.3 - November Update   
    This all sounds pretty interesting. 0.3 is gonna be awesome! 
    I am still holding out hope that the Police Computer UI gets some kind of love graphically..
  7. Like
    suuB reacted to KK3 in LSPDFR 0.3 - Hot Pursuit   
    I'm not complaining but we were told about 3.0 two months ago, so we all though it was nearly ready and was going to be released very soon. then you keep sending screenshots so we thing it must be very soon and now no updates, no nothing. at least tell us where you are with this
  8. Like
    suuB reacted to ineseri in LSPDFR 0.3 - Hot Pursuit   
    Sticky bombs work too. 
  9. Like
    suuB reacted to Illusionyary in LSPDFR 0.3 - Hot Pursuit   
    This isn't possible within the base game as currency is limited to the main characters only. As soon as you swap your character model over to a police player model you are unable to pick up or obtain any money whatsoever. The stores all remain closed and inaccessible too. It'd be a pointless feature.
  10. Like
    suuB reacted to Deactivated Member in LSPDFR 0.3 - Hot Pursuit   
    The last time I heard the term "cautious cops", a Noose van slammed into the back of my cruiser.. ;)
  11. Like
    suuB reacted to Deactivated Member in LSPDFR 0.3 - Hot Pursuit   
    On a serious note. Anything going on or possible of alleyway chases? All the suspects seem to stick on the main roads. Not as much fun when they're on a linear path.
  12. Like
    suuB reacted to Sam in LSPDFR 0.3 - Hot Pursuit   
    This is the fifth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    While we've already added an amazing amount of cool new features to 0.3, an update to LSPDFR, or even LCPDFR, wouldn't truly be an update without some further refinement of the pursuit system.  It is, in many ways, one of the largest and most important parts of the modification and with 0.3, we've been taking the time to make a number of small but noticeable improvements.  From more cautious cops to more daring suspects, we think you'll really enjoy pursuits in 0.3.
    And in a refreshing change - I think for this update, we'll let the pictures do the talking...




    Allow me to quickly note as well.  No, we don't have a release date for 0.3.  Releasing a new version of LSPDFR is actually quite the mammoth of a task - one that you can't simply put a date on.  We're putting out these previews as it is something that the majority of our fans asked for, and it gives us a great opportunity to get feedback on the modification as we develop it.  
    Will your game be rocking LSPDFR 0.3 soon?  Absolutely, but we're not quite ready to define exactly when that will be.
  13. Like
    suuB reacted to GamingXSportXClub in LSPDFR 0.3 - "Busted!"   
    Don't know about you guys, but it worked for me!
    I got some Nike Mags too.
  14. Like
    suuB reacted to Kal74 in LSPDFR 0.3 - "Busted!"   
    Just for you they are going to release it, just keep refreshing the page, the download will show up for you.. trust me F5 
     
  15. Like
    suuB reacted to OfficerJessica in LSPDFR 0.3 - "Busted!"   
    I have an idea - if you're dealing with an unarmed or knife wielding suspect, maybe the mod could make use of the nightstick as a non-lethal weapon. Say you hit the guy, and instead of just dying, he would get knocked onto his knees to be cuffed. This looks amazing, and a brilliant mod considering the dev time.
  16. Like
    suuB reacted to Solidefiance in LSPDFR 0.3 - "Busted!"   
    When it's done. 
  17. Like
    suuB reacted to Deactivated Member in LSPDFR 0.3 - "Busted!"   
    Well, usually, I shoot, er, immobilize my victims, er, suspects, rather than jailing them.
    But this looks interesting, maybe I'll lower on the police brutality, er, deserved force.
  18. Like
    suuB reacted to Allwinda94 in LSPDFR 0.3 - "Busted!"   
    Gosh, i honestly want to ask for release date, yet I am willing to wait any amount of time so you guys can make your code base pretty.
    So far I got just one question now for devs. Will be the feature of random nearby Police cars on streets joining up the ongoing pursuit be implemented upon release?
  19. Like
    suuB reacted to Sam in LSPDFR 0.3 - "Busted!"   
    This is the fourth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
    So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
    If there's actually some truth to this wild guess, I'm very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary.  Don't just take my word for it though, this is one of those occasions where a picture tells probably a lot more than a thousand words.

    As you can see, we've implemented a beautiful new gameplay mechanic for performing certain tasks which gives you real-time visual feedback in the form of a progress bar.  The cool bit is that it looks like exactly like the user interface found in the original game, too.
    Now, instead of simply pointing a gun and pressing a key to arrest a suspect, you have to actually keep aim in their general direction while holding down said control.  As you do this, the progress bar fills (and it does so really quickly).  Now, we know a lot of people wanted to see the ability to arrest suspects on the ground, so the end result of a successful gunpoint takedown is a suspect laying flat on the floor, ready to be cuffed up.  Oh yeah, we're just getting started...

    As you might be able to work out, the same new gameplay mechanic is then used for giving the gift of metal bracelets to your suspect, where you actually interactively apply the cuffs; progress meter filling in time with the animation.  Not only is this system really cool, but it is also truly immersive - you have complete control over the process meaning that a sudden change in heart can be realised by simply releasing the control.  This new system is pretty awesome, and we can't wait for everyone to be able to try it for themselves.
    Of course, all of this is a little bit mean so far.  We've got people getting guns shoved in their faces as they are forced down to the ground and what not; wouldn't it also be nice to be able to serve up some justice with a friendly smile?  We think it would be, so you can now arrest people without using any weapons at all through the way in which this new gameplay mechanic is now tied in with the Stop & Identify feature.  When stopping pedestrians on the street, everything works as it did before: pressing E will bring up the same menu with the same options.  One key difference, though, is that by merely looking at your target, then pressing and holding the same key, you can begin seamlessly cuffing them on the spot.  The results can be quite spectacular.

    You've probably sussed that we really like this new mechanic by now, and we hope that you like the sound of it as much as we do.  To seal the deal though, you can use the same process to release suspects from handcuffs now.  It's as simple as walking behind them and pressing and holding the same key used to set them down on the ground.

  20. Like
    suuB reacted to Babylon in LSPDFR 0.3 - Downtown Police Station   
    Want? Need? how about this, the ultimate bogie pursuit vehicle!
    Comes complete with G force Suit, Water Pistol and Fishing Rod!

  21. Like
    suuB reacted to unr3al in LSPDFR 0.3 - Downtown Police Station   
    Almost. You have to yell "stop resisting" when you do it. Maybe throw in a gentle tasing. Then it's authentic.
  22. Like
    suuB reacted to ineseri in LSPDFR 0.3 - Downtown Police Station   
    It's a free modification, developed by mainly 2 people in their spare time. Be patient, be respectful and be thankful they're actually spending time to do this. It's done when it's done. Keep in mind they don't have to do anything. 
  23. Like
    suuB reacted to Deactivated Member in LSPDFR 0.3 - Downtown Police Station   
    You've captured the entire essence of cops around here in one sentence.
    Great work. :^)
  24. Like
    suuB reacted to Sam in LSPDFR 0.3 - Downtown Police Station   
    This is the third part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the second installment in this series here: http://www.lcpdfr.com/forums/topic/55363-lspdfr-03-backup-customization
    Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos.  Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds.  Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.

    The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins.  We've made a big effort to make the station come alive, much like we did the lawyers office in LCPDFR, but on a much larger scale.  Now, while to go into great detail about all of the new scenes and scenarios in the station would be telling, you can take a look at a couple of the screenshots provided to get a mere taste of the sights and sounds of the Downtown Police Station.

    The cool stuff we've put in with the Downtown Police Station doesn't end there, though.  To allow for maximum immersion, you can now actually walk into the locker room and directly go on duty from inside, without any loading screens.  By simply approaching the lockers and hitting a key, the camera will seamlessly transition to give a view of the player, with the familiar character selection menu appearing shortly after.
    Continuing with this theme, LSPDFR 0.3 also introduces a great deal of new functionality for dealing with arrested perps.  We'll cover most of this in the next installment of this series, but for now be safe in the knowledge that 0.3 lets you actually walk inside and drop-off your prisoners directly inside the cells.  Plus, for those of you looking for the authentic southern Californian law enforcement experience, you can quite literally throw your prisoners down the stairs on the way there!


    Of course, on the topic of arresting people, there's so much more that we could show you, but that'd maybe be a little too much awesomeness to take in for one day.  Instead, stay tuned for the next part of this update series - you won't want to miss it!
  25. Like
    suuB reacted to ineseri in LSPDFR 0.3 - Backup Customization   
    I think you're confusing the API with the AI. 

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