Reputation Activity
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Forzes got a reaction from GoddlyGut in Your best LSPDFR 0.4 screenshots?Two beautiful and deep Law Enforcement images.
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Forzes got a reaction from SG44 in Your best LSPDFR 0.4 screenshots?Two beautiful and deep Law Enforcement images.
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Forzes reacted to Cyan in Massive performance issues.This is one of those reasons why it's good to add mods incrementally and test, instead of everything at the same time.
You can see what has an impact on your game, and remove it or find replacements.
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Forzes got a reaction from Andrewk444 in Texture lossIf you're having issues with texture loss while using LSPDFR and other mods (mainly modded vehicles), you can try the following:
Set Main.PreloadAllModels to false in the lspdfr.ini file.
More information on how to do this can be found here: https://www.lcpdfr.com/wiki/lspdfr/04/features/settings/
This was posted by @Sam and that fixed the issue for me!!
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Forzes reacted to Reddington in Lag on dutyLosing FPS when going on duty is normal for everyone. There's only a small, select group of people who can run modded GTA and still maintain decent fps.
What you can do is try and remove some of your LSPDFR plugins and callouts, but then you run into the issue of having less callouts. Personally, I just suffer through the FPS loss - I'd rather have a variety of callouts as opposed to just four or five that get old quickly.
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Forzes reacted to Greyshadow in LSPDFR 0.4.4 - Now available!Now all we need is a new Script HookV and we'll be all good!
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Forzes reacted to Officer Joey Kuffman in Your best LSPDFR 0.4 screenshots?Lspd on scene @lspdfr.officer.joey
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Forzes reacted to Carrythxd in Your best LSPDFR 0.4 screenshots? -
Forzes reacted to Sam in LSPDFR 0.4.4 - Now available!We have released a minor update for LSPDFR which primarily adds support for the newest version of Grand Theft Auto V, but also introduces a couple of new features and changes that we had originally scheduled for a future update but decided to release with this version:
0605 Spanish Ave - a new, fully functional, 'mid-range' apartment in West Vinewood. New settings within the Interaction Menu to change each character's residence. Added compatibility with the latest GTA V update including with the new Rockstar Games Launcher. Some fixes including a potential crash in the reckless driver world event. A minor game-world fix that caused some objects near the Diamond Casino building not to load.
Please note that LSPDFR 0.4.4 also includes the latest version of the RAGE Plugin Hook.
LSPDFR 0.4.4, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
Stay tuned for more LSPDFR news coming soon.
If you are having problems with LSPDFR 0.4.4, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.
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Forzes reacted to Sam in Why was Ultimate Backup Removed?Be the change that you want to see. If you think there's something that you can do that people would like, then do it and share it.
That's exactly what StopThePed started off as - someone wanted to add more/different interactions with peds, so they did it.
Maybe people overthink about this. We make a mod. Other people make mods, and we make an effort to make both of these things compatible. It's why mods like StopThePed even exist in the first place. What's the fun in us trying to do everything ourselves when there are talented people out there, like you mention, who can make things too?
And to address the original topic, I think this whole situation is regrettable. There are many people in the GTA modding community who would do better to keep their negativity and overzealous criticism to themselves. There are others who would certainly do better not to take so seriously the words of a few internet trolls.
If we let ourselves be knocked down a step every time someone said something critical or bad about us, we'd have been stomped away into a different galaxy by now.
But we don't, we just keep doing our thing.
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Forzes reacted to FKDZ in Why was Ultimate Backup Removed?Oh I didn't see this, so he is taking a break due to some negative stuff. I understand, biggest reason modders leave or take a break is due to the constant nagging from users to ''do this/do that''.
Translated from his profile page it comes down to feeling underappreciated and undervalued. Also the fact that brand new users can leave reviews is bothering him, he wishes people only with a good reputation to be able to review. Seen many modders collapse due to this, hopefully he has the energy to still pick things back up, just sad that people can be so demanding and mean when someone is obviously putting his heart and soul into something...for free.
You could get 10 comments about how people love your mod and 1 comment thats negative and you'll forget all about the other positive ones, it sucks.
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Edit: He is now hosting his mods on his own website; https://bejoijo256.wixsite.com/bejoijo
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Forzes reacted to Sam in LSPDFR 0.4.2 - Coming Soon!Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4. Necessary changes, but not really cool enough, right? So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas. Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off. (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like. That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
With one quick glance at the shimmering shield, her problems are suddenly your problems. (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
Now, not only does this look exceedingly awesome, but it serves a practical purpose too. Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
Of course, that's not all. Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time. Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it?
We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
As if being Frank Tenpenny isn't cool enough...
Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous. There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
Keep your eyes open for LSPDFR 0.4.2, coming soon.
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Forzes got a reaction from petrospali in Your best LSPDFR 0.4 screenshots?Two beautiful and deep Law Enforcement images.
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Forzes reacted to Corn in LSPDFR 0.4.1 - Now AvailablePlugins are working fine, and I got a significant performance boost. This is a must have.
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Forzes got a reaction from LMS in Your best LSPDFR 0.4 screenshots?Two beautiful and deep Law Enforcement images.
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Forzes reacted to Sam in LSPDFR 0.4 - Activity Feed & Companion AppJust a week ago, we released LSPDFR 0.4. Since then, there's been at any given time an average of 620 people playing LSPDFR, peaking at just over 1,200 earlier today. We think these are pretty incredible numbers for a game mod, and we've really enjoyed watching as people get to grips with 0.4 and all of the new possibilities it offers.
With that being said, we've been monitoring the support forums and have recognized that there are, of course, a couple of issues with 0.4. We're working to get as many of these sorted as we can and hope to release a small patch to address the most important ones shortly.
Today, though, we're introducing two new features as part of LSPDFR Sync - the Activity Feed and the Companion App.
Activity Feed
The Activity Feed, in a bit of a throwback to the days of LCPDFR's Crime Statistics, is a live activity wall of everything that's going on in LSPDFR 0.4. You can track what your fellow officers are up to with live updates on callouts, traffic stops, arrests, etc. Plus, we've integrated it with the website so everything is linked together nicely as far as Characters and forum accounts go.
https://www.lcpdfr.com/lspdfr/04/activity/
Companion App
The Companion App is something a little different that we're working on. Open it up while in-game and you'll see an overview of your current session with your Character's location marked on a Google Maps style rendition of San Andreas. As well as some basic info about your Character, we've added a couple of actions that can be performed from the app such as calling backup and going on and off duty.
https://www.lcpdfr.com/lspdfrsync/companion/
It's early days, but we definitely have some cool plans going forward for the Companion App.
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Forzes got a reaction from GrandTheftPD in Your best LSPDFR 0.4 screenshots?Two beautiful and deep Law Enforcement images.
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Forzes got a reaction from 0taku in Your best LSPDFR 0.4 screenshots?Two beautiful and deep Law Enforcement images.
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Forzes reacted to 0taku in Your best LSPDFR 0.4 screenshots?Car parked in the middle of the road during a night patrol
(and yes that is a taxi yellow cruiser)
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Forzes reacted to GrandTheftPD in Your best LSPDFR 0.4 screenshots?Time to Clock In.
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Forzes reacted to LMS in Your best LSPDFR 0.4 screenshots?There's just nothing that makes this girl angry!
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Forzes reacted to Sam in Texture lossMake sure that you're trying the preload models fix. I'll say as well that I'm not too sure about what effect 4K cars can have but I think there's a good reason why the game does not have 4K textures for vehicles by default.
You have to understand that LSPDFR will put some additional stress on the game because there's a lot of things that we need to load as well, and 0.4 certainly loads more than 0.3 does.
I think some people have had some luck with trying different gameconfig edits too.
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This is a short list that I'll be trying to keep up to date of issues we are seeing, and how you can resolve them. It's still a work in progress and we'll be adding new information as we go.
I'll seperate each category of issue in a spoiler, and you can click the spoiler to show the issues and fixes in that category.
Launching LSPDFR and going on duty
RAGEPluginHook / LSPDFR causes GTA to crash to desktop
LSPDFR takes too long to load and I get a black screen, or RAGEPluginHook stops it from loading (terminated because it caused the game to freeze)
LSPDFR crashes when I load with an 'STATUS_INVALID_PARAMETER_1: Invalid entry point. (Code: 87)' or EasyHook error in my log file (older versions)
LSPDFR crashes when I load/reload with a 'System.IndexOutOfRangeException' in my log file (older versions)
LSPDFR crashes when I go on duty
I can't go on duty with 'ForceDuty' console command and it's the first time I'm playing LSPDFR 0.4
LSPDFR crashes on start with an SystemAccessViolation in the log and my OS language is set to Turkish (older versions)
LSPDFR crashes on start and my log file mentions something to do with a System.ValueTuple
LSPDFR's Pause Menu doesn't work -- only the 'Stats' menu is shown
Character System
My police officers don't have badges or holsters/LSPDFR only has one police outfit
LSPDFR Sync
LSPDFR Character doesn't show on the website
I can't connect to the LSPDFR Sync service
I can sync my character, but activity does not show
Controls
Problems when using a PS4 Controller
Other Plugins and Mods
Crashes whilst using LSPDFR/RPH in conjunction to Scripthook V .NET (Event Viewer shows a c00000fd Error)
An LSPDFR update has been released and now my plugins don't work
Other Issues
The game world starts to disappear when I go on duty or load LSPDFR
Due to an issue detecting the Visual Studio 2015 Redistributable, RPH does not start on arm64 systems/VMs (e.g. Macs with VMware/Parallels)
The RPH console is blank (F4 menu does not display), and I have a 4xxx or 5xxx series NVIDIA card
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If you're having issues with texture loss while using LSPDFR and other mods (mainly modded vehicles), you can try the following:
Set Main.PreloadAllModels to false in the lspdfr.ini file.
More information on how to do this can be found here: https://www.lcpdfr.com/wiki/lspdfr/04/features/settings/
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Forzes reacted to STEVETHEGAMER in LSPDFR 0.4 - Now AvailableThank you so much