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Patrinus

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  1.    HyperBlueSmart reacted to a file: HEROCOP BETA 0.5b
  2.    theultimateabel reacted to a comment on a file: HEROCOP BETA 0.5b
  3.    kuroko6 reacted to a file: HEROCOP BETA 0.5b
  4. For any future visitors: Some time ago my harddrive failed completely with all the development files in it
  5.    Niklas20 reacted to a file: HEROCOP BETA 0.5b
  6.    redoper reacted to a file: HEROCOP BETA 0.5b
  7. JDeuce21 started following Patrinus
  8.    MXFlo reacted to a file: HEROCOP BETA 0.5b
  9. CrownVictor started following Patrinus
  10. Jim053 started following Patrinus
  11. KnightHawkOne started following Patrinus
  12.    BlueLine Vibes reacted to a file: HEROCOP BETA 0.5b
  13.    Space. reacted to a file: HEROCOP BETA 0.5b
  14.    Richard Noggin reacted to a file: HEROCOP BETA 0.5b
  15.    Michael 77 reacted to a file: HEROCOP BETA 0.5b
  16. Dianna started following Patrinus
  17. BOXman started following Patrinus
  18. I might add the BodyDragger as a seperate download soon
  19. stvnch started following Patrinus
  20. Not sure, but before that, update on Herocop is unlikely
  21. Future possible update would be only after LSPDFR 0.4 is released and the API expanded...
  22. billiarboy started following Patrinus
  23. Officer Rhyz started following Patrinus
  24. Looks like crash was caused by Code 3 Callouts plugin not Herocop Try using the childlock feature
  25. I used Ragehooks ready modifier checks, seems Control is not there... ill remember to custom add it to next release..
  26. When you dont have a partner and you are close to a available K9 hold the partnerkey until help info shows up telling to press it again to confirm. Flashlight is in your weapon inventory in the melee section, aim to shine light
  27. This is LSPDFR issue. Same thing happens to all ingame cops if they are too far from pursuit onfoot Assign ForceCleanUpPartnerKey to something else
  28. Retrievers work fine for me, try disabling your other LSPDFR mods and see if problems persists Partner uses LSPDFR pursuit AI that means LSPDFR controls the partner, allowing partner to arrest etc, so you cant use commands then, otherwise partner should help when you are attacked or when you arrest somebody, try disabling your other LSPDFR mods and see if problems persists
  29. Attack range is dependent on your weapons range so eg. stun gun is not good. There is no max range for commanding K9 to you, except if you are too close it wont do anything unless in car. K9 speed is also already increased, but it might vary based on model. (the shepherd probably works best) I dont know how much i could increase it more, before it starts to look funky...
  30. Are you pressing the K9AttackKey? Its not same as Partnerkey, default its R See ini before playing 1. It does after you hold the partner key when you are outside of vehicle and K9 is inside car and traffic stop is in progress 2. Animals getting stuck on animation is GTA V issue but shouldnt happen that often 3. On Lspdfr pursuits Lspdfr might block it somehow, this is an issue. 4. You have to be inside car when you hold the partnerkey addition to that if you have hurry and move, the K9 will teleport to vehicle All this and more info can be found in the Herocop_Settings.ini!
  31. You can also walk up to any police officer that is standing still and hold G.. ...And to everyone else: Please read Herocop_settings.ini before playing!
  32. In pursuits partner uses the LSPDFR AI, so that aiming loop is LSPDFR problem that i unfortunately can't do anything about unless the AI is improved... :( To help prevent this now, you shouldn't exit car before its sure arrest will happen... or just ditch the partner
  33. Like i mentioned in the previous messages, in 0.5b there is experimental Child Lock feature that might help with this issue, you have to enable it ingame. (See the Herocop_Settings.ini file for more information)

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