Everything posted by dylanlive
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Large Group of Peds Spawning in Vinewood..?
Noticing the same thing!
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Initiating Persuit Not Working
Looks like that worked, thanks! I'll try reworking my keybindings.
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Initiating Persuit Not Working
I haven't seen the bar appear, no. Perhaps ELS is covering it though, so I'll check next time. See attached keys.ini: PURSUIT_MENU_Key=Insert PURSUIT_MENU_ModifierKey=None PURSUIT_MENU_ControllerKey=DPadDown PURSUIT_MENU_ControllerModifierKey=None CRIME_REPORT_Key=B CRIME_REPORT_ModifierKey=None CRIME_REPORT_ControllerKey=DPadDown CRIME_REPORT_ControllerModifierKey=None TOGGLE_DUTY_Key=E TOGGLE_DUTY_ModifierKey=None TOGGLE_DUTY_ControllerKey=DPadRight TOGGLE_DUTY_ControllerModifierKey=None START_VEHICLE_SELECTION_Key=E START_VEHICLE_SELECTION_ModifierKey=None START_VEHICLE_SELECTION_ControllerKey=DPadRight START_VEHICLE_SELECTION_ControllerModifierKey=None PERFORM_ARREST_Key=E PERFORM_ARREST_ModifierKey=None PERFORM_ARREST_ControllerKey=DPadRight PERFORM_ARREST_ControllerModifierKey=None PERFORM_FRISK_Key=Q PERFORM_FRISK_ModifierKey=None PERFORM_FRISK_ControllerKey=DPadLeft PERFORM_FRISK_ControllerModifierKey=None STOP_PEDS_Key=E STOP_PEDS_ModifierKey=None STOP_PEDS_ControllerKey=DPadRight STOP_PEDS_ControllerModifierKey=None CHASE_ABORT_JOIN_Key=G CHASE_ABORT_JOIN_ModifierKey=None CHASE_ABORT_JOIN_ControllerKey=DPadLeft CHASE_ABORT_JOIN_ControllerModifierKey=None ACCEPT_CALLOUT_Key=Y ACCEPT_CALLOUT_ModifierKey=None ACCEPT_CALLOUT_ControllerKey=DPadLeft ACCEPT_CALLOUT_ControllerModifierKey=None TRAFFICSTOP_START_Key=LShiftKey TRAFFICSTOP_START_ModifierKey=None TRAFFICSTOP_START_ControllerKey=A TRAFFICSTOP_START_ControllerModifierKey=None TRAFFICSTOP_INTERACT_Key=None TRAFFICSTOP_INTERACT_ModifierKey=None TRAFFICSTOP_INTERACT_ControllerKey=None TRAFFICSTOP_INTERACT_ControllerModifierKey=None APARTMENT_SAVE_VEHICLE_Key=E APARTMENT_SAVE_VEHICLE_ModifierKey=None APARTMENT_SAVE_VEHICLE_ControllerKey=DPadRight APARTMENT_SAVE_VEHICLE_ControllerModifierKey=None STATION_ENTER_GARAGE_Key=E STATION_ENTER_GARAGE_ModifierKey=None STATION_ENTER_GARAGE_ControllerKey=DPadRight STATION_ENTER_GARAGE_ControllerModifierKey=None TOGGLE_POLICECOMPUTER_Key=None TOGGLE_POLICECOMPUTER_ModifierKey=None TOGGLE_POLICECOMPUTER_ControllerKey=None TOGGLE_POLICECOMPUTER_ControllerModifierKey=None BACKUP_MENU_Key=Delete BACKUP_MENU_ModifierKey=None BACKUP_MENU_ControllerKey=RightThumb BACKUP_MENU_ControllerModifierKey=None TOGGLE_SIREN_SOUND_Key=J TOGGLE_SIREN_SOUND_ModifierKey=None TOGGLE_SIREN_SOUND_ControllerKey=None TOGGLE_SIREN_SOUND_ControllerModifierKey=None
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Initiating Persuit Not Working
Hi All, When I attempt to pull over a car, and they decide to run, I'm prompted to hold down a key to initiate a pursuit. This doesn't work for me though - I hold it down but my map doesn't switch into pursuit mode. I'm using Ultimate Backup - thinking the default "B" key was conflicting, I moved key binding to "Delete" BACKUP_MENU_Key=Delete When I'm throttling via a controller and holding, is the throttle acceleration throwing off the keybind? What do you all have as your keybind for initiating pursuit if you use Ultimate Backup? FWIW - Ultimate Backup does switch to Pursuit Mode and I can call backup, but the mini map has no indication of a pursuit, and no red/blue flashing icons.
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Emergency Response System Android/IOS
Great work! This is far more customizable than a solution like Elgato Stream Deck. I also enjoyed the customization documentation you provided. Took some work to get set up at first with my custom bindings, but overall it wasn't painful, and well worth the effort! Note: For the iOS App to have custom remotes, it sounds like you need to "Unlock All Features" which is now $3.99. Still, well worth it!
- 70 comments
- 5 reviews
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Tacco Highway Callouts [OUTDADED]
I also experienced this tonight. The ped was just standing in the middle of the road, no interaction. I stopped them with stop the ped, not much to it. Seemed the callout had already finished. I called a taxi for them and the dot is still on them even though the callout was ended. Need to reload LSPDFR and clear map dots.
- 221 comments
- 63 reviews
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Police SmartRadio - The Successor to Police Radio!
- 1,196 comments
- 127 reviews
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LSPDFR 0.4 - Now Available
This worked for me (Force Directx 11)
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LSPDFR 0.4 - Now Available
Thank you to all who are involved in the development of LSPDFR! You bring a lot of joy and entertainment to the community.
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2016 Ford Police Interceptor Pack w/ HQ Interior - ELS
Still my favorite model :) I haven't seen the rear window light bar get moved down yet though, so it's blocked by the visor. Are there still plans to do this?
- 427 comments
- 75 reviews
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Override Persuit Flee
Ah, I guess I can understand. I'd imagine this is for the logic of running, surrendering, etc. I'm trying to recall how the Gang Fight callouts currently work. Are the suspects marked with a blip, but not technically marked for pursuit? That said, you can't call pursuit backup? Ultimately I'm just trying to allow the user to access the helicopters - perhaps I'll play with writing this logic in RPH independent of LSPDFR's pursuit.
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Override Persuit Flee
Hey All, Whenever I call AddPedToPersuit(), the suspect seems to flee, despite any Task I call after that (including Suspect.Tasks.StandStill(30000)). I'm trying to tell the suspect to continue their FightAgainstClosestHatedTarget, but it seems to get overridden. I want to add them to the persuit so that I can call Helicopter, FBI, etc via the Persuit Backup Menu. Any thoughts on how I can override the flee behavior of suspects when they've been added to a persuit? Code snippet: public override void Process() { base.Process(); if (!PursuitCreated && Game.LocalPlayer.Character.DistanceTo(Suspect.Position) < 30f) { Game.LogTrivial("Getting them to fight"); Suspect.Tasks.FightAgainstClosestHatedTarget(50f); foreach (Ped bystandard in bystandards) { bystandard.Tasks.ReactAndFlee(Suspect); } Game.LogTrivial("Creating persuit"); Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); PursuitCreated = true; Game.LogTrivial("Attempt to fight again... debugging"); Suspect.Tasks.FightAgainstClosestHatedTarget(50f); } }
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2016 Ford Police Interceptor Pack w/ HQ Interior - ELS
Would love to see the back visor removable, maybe as an extra? Not really sure if that's possible. Why? It's often blocking the back yellow light strip. I need to angle my camera down to be able to see it. Loving this model!
- 427 comments
- 75 reviews
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Emergency Lighting System
EDIT! Resolved. Apparently ScriptHook found itself uninstalled at some point. Should the ELS Panel appear automatically when getting in an ELS Compatible Car? I'm having issues installing ELS on Retail. After a few hours of trying all three available ELS models of cars, I'm at a loss. I even cleaned out all my LSPDFR Plugins to ensure nothing is conflicting. What I've done (fresh install): 1) Download LSPDFR, drag files into Grand Theft Auto 2) Update Rage Hook Plugin, overwrite files 3) Download ELS, drag the files in INSTALLATION FILES/Grand Theft Auto V the GTAV folder. 4) Downloaded 2011 Crown Victoria ELS 5) Placed polce.ytf, police.ytd, police_hi.ytf, and police+hi.ytd in mods/update/x64/dlcpacks/patchday11ng/dlc.rpf/x64/levels/gta5 6) Placed police.xml inside Grand Theft Auto/ELS/pack_default (overwriting the original) 7) Double click RagePluginHook from GTA directory 8) Push F4 and type "gotopd" 9) Go into locker room, start LSPDFR 10) Walk out into parking lot, get inside one of the 2011 Crown Victoria Models - (no panel pops up) - 11) Push Ctrl + P, no panel still shows up 12) Turn on siren, only the back lights light up... I tried using some of the other keys, but nothing was working. Tried pushing scroll which should lock/unlock ELS, still nothing... Overall, I can't figure out if it's a problem with ELS or with the model... how can I check if ELS is running? I don't have to load it into RagePluginHook, do I?
- 2,682 comments
- 235 reviews
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LSPD Pack - *NEW* 2013 FPIS, 2013/2016 Explorer, 2015 Charger, 2016 Impala, 2013 Tahoe, 2011 CVPI - ELS Style Lighting
I was also seeing this crashing after the latest GTA patch, but the second gameconfig.xml suggestion worked: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars Looking forward to a proper ELS integration for my favorite car pack!
- 779 comments
- 187 reviews
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2011 CROWN VICTORIA - CVPI 1.9L ELS
Gotcha, yes I saw that, but the first line of the mif makes that reference, as in that is step 1. Generally I read to complete Step 1 before moving to the next step (which is where the paths seem to be listed). Overall, just wanted to provide that minor feedback :)
- 132 comments
- 63 reviews
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2011 CROWN VICTORIA - CVPI 1.9L ELS
Perhaps the installation steps can be tweaked? The first step says "Use OpenIV to replace or add the corresponding files within vehicles.rpf" - where is vehicles.rpf? The full path would be appreciated.
- 132 comments
- 63 reviews
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Emergency Lighting System
- 2,682 comments
- 235 reviews
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Mod Manager + LSPDFR Setup
Hey, Curious what you are all using for LSPDFR with a Mod Manager, or how you manage disabling/enabling LSPDFR. I've been using GTAV Mod Manager ( https://www.gta5-mods.com/tools/gtav-mod-manager ), which supports LSPDFR, but for some reason it deletes the OpenIV "Mods" folder whenever I disable something. Thus, I'm looking for something else. My understanding is the OpenIV "Mods" folder won't work with LSPDFR - the files can't be dragged in there. So, does anyone have a solution that's cross compatible? P.S. - I've searched around, but I'm finding it's surprisingly hard to find a topic on this (I found one saying it's not compatible with a mod manager, but it's old).
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Ford Explorer (INTERIOR) Fedral Signal Valor lightbar By PimDSLR
Should the entire carvariations file be replaced with this one? Or should we modify the existing one with lines from yours?
- 221 comments
- 34 reviews
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LAPD Ford Police Interceptor Utility (2014) [ELS/NON ELS]
I really like this model, but I agree with some that the lightbar is very dull (especially the back window light bar). I like the flashing brake lights. Hope the light bar can be improved (or customizable).
- 563 comments
- 116 reviews
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LAPD Ford Police Interceptor Utility (2014) [ELS/NON ELS]
The readme is pretty confusing when it comes to the end, with lodDistances and <extraIncludes>. There are various records of this within vehicles.meta. It's not clear which one we should modify... all?
- 563 comments
- 116 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
FYI, received this crash after arresting 1/2 suspects and requesting a transport. transport_crash.txt
- 1,915 comments
- 242 reviews
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Traffic Variety Mod and LSPDFR
Curious - is anyone using the Traffic Variety mod in conjunction with LSPDFR? I'd assume the modification to the dispatch.meta file is what's making my code 3 backup either extremely slow, or not responsive. I put a comment on the mod so that the mod developer can address it, but curious if anyone here is using it. In the meantime, I restored the original dispatch.meta to see if it resolves.
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lspdfr.com Down
Has been down all day. Returning a 302. Figured I'd report it. http://lspdfr.com www.lcpdfr.com/lspdfr/