Got another one for you legends to figure out!!
This time its poolmanager identifying a crash, to be specific;
poolName: unknown
poolHash: unknown
poolSize: 1050
poolPointer: 00007FF79D07EB98
Ive lead this to be;
<PoolName>MapDataLoadedNode</PoolName>
<PoolSize value="1050"/>
ive changed it to 10500, and yet it still throws the same crash, as if the gameconfig never changed?? ive confirmed that the values have changed.