Jump to content

DLM3

Members
  • Posts

    323
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by DLM3

  1. Hi Albo. I just wanted to let you know your ANPR callout can be subject to a bug (I have been able to repeat it). Since the 2 suspects can be brutal (when I am getting wasted it is actually because of the melee one) so I tried a new way of dealing with them, which is ordering them to leave the vehicle by holding E (I wanted to avoid getting in the interaction menu, this is typically what is getting me killed because it resets your current weapon, you are ready to pull your shotgun, you go through the interaction menu and you end with your tazer when things get hot). Holding E causes the callout to crash (it appears on screen in a brown letter message). I am pretty sure that I am able to get other callouts and ambient events following this, it just ends the callout abruptly, the car and the suspects instantly despawn. Everything is almost up to date (I am still using RH 0.22).
  2. I love his mod, the ambient events and his callouts are great, but I tried this new option once and I knew it wouldn't do it for me. I, for one, try to RP as much as possible so parking ahead of the suspect just doesn't feel right to me. And secondly the only time I tried this option my suspect was a runner... that means he rammed into my vehicle (which is the reason why you park behind), so it felt even less right. I will patiently wait for an improvement of the AI so that they know how to pull all the way to the right.
  3. Great, I hope you can work this one. Will be awesome the day we can 'arrest' people without cuffing them, it will really feel like transporting people where they actually belong to
    Awesome addition to my library of callouts, I was missing the armored kuruma from the base LSPDFR (the more callouts you get the lower the chance of getting them), that's the only few occasions where I can bring in NOOSE support. Loving the fact that you can engage them before they get in their car if you are fast enough!
  4. And thank you for keeping it updated! (already left my 5 stars some time ago ) I have just thought about something and wondered how you would feel about it. What do you think of adding some extra drop off locations at a few hospitals? It's mostly because during various callouts we have to deal with people who most likely do not belong to jail, for instance these people who seem mentally ill (the bogus calls from Code 3 Callouts), the drunk guys from various callouts who seem to be a danger only to themselves or the suicide attempts from Wilderness Callouts. I think it would be cool if we could leave them at one of the various hospitals in LS. Heck, if one of the modders working on some callouts watches this, one nice callout could be to transport a seriously wounded person at an hospital in a given time frame.
  5. I am curious how do you guys deal with the suicide attempts? I "arrest" them because it is probably not the best thing to let them go unchecked... but at the same time it feels wrong to me to arrest them (that would be nice if LSPDFR had an option for "peaceful arrests", more like simply carrying a suspect without cuffing them) probably because an EMS would be the best choice in that case. I was also wondering, are the fire rescue teams supposed to do something during the aircraft crashes? Because mines either get themselves stuck in the aircraft or hang around doing nothing.
  6. He means the DLL file, inside the archive
  7. August 13th 22:38 (+/- a few hours due to different time zone): That's the same date and hour than the file in my plugin folder. Was the T key a sure cause for a crash, no matter your keybinds? When I have a chance I'll check what it does to make sure. Could it be possible that you actually released 1.5b earlier than saturday? (I don't remember having any issue with that key)
  8. I am not playing at the moment but if the files in your archive have the same size, the same date and the same hour of creation it means that they are the same files unless you are saying that you made the 1.5b hotfix on August 13 at the same hour than 1.5 I have noticed by downloading past versions that you keep the same name for your archive (BreathalyzerRAGE.zip) you should add the version at this name (like BreathalyzerRAGE1.4.zip, BreathalyzerRAGE1.5b.zip), it is possible that the website doesn't recognize it has an updated version and thus sends us the last version that we got (1.5 for me, 1.0 for harrison). I have just tried with another browser and it is downloading 1.5 too.
  9. You are really sure? I have just tried again and the DLL file inside the archive is dated to August 13th, which is 1.5 (same hour too):
  10. Are you sure you have updated the download? It is still donwloading 1.5, not 1.5b
  11. No problem, anyway I was mostly wondering if it was just me or if anyone else experienced the same thing (as for the video, it was convenient that the key I am using with Shift in order to frisk people is the one that zooms out the map so you can easily see when I start the search). All the animations I tried including the default one do the same thing, steps ahead, turns around then does the animation back to the suspect. I just realized that I forgot to try something else, since it seems that the character turns face to the camera I'll try turning the camera around (in the back of the suspect) then turn the officer also back to the suspect and I'll see if he turns face to the camera, thus face to the suspect. That might help to pinpoint what is going on, I'll report when I can check this out.
  12. In case you want to check it out, here is the animation I am using for ped searches: AnimationDictionary=amb@world_human_maid_clean@ Animation=base Feels much less weird to me than the one used for vehicles I have a question about the search animation though, I can't get it to work "on" the ped. Disregarding the fact that if you held E to stop a ped they will always face you so you can't technically get behind them, I actually can't get my officer to stay in front of them. I face a suspect, hit my keys for a frisk, my character makes a step ahead pushing the ped, then turn his back to the ped (thus facing the camera) and does his animation. Here is a video of what happens. So you would think, no problem, since my character turns around I'll start the animation back to the suspect. Well... just no. The officer turns around face to the ped, makes a step ahead, then turns around again to make his animation with his back to the ped. Here's what happens. Is it just me? Is there a way to stop him from turning back to the suspect?
  13. Well random has been nice to me in that case. I had the assaults happen a few times in one of the back alleys in the residential area where you drop the bikes for the Pacific Standard heist in Online, a kind of yard between apartments and stairs, it was a great scenery for this situation. Same deal when it happens in back alleys in Rancho. I am a kind of night crawler during my patrols so that also makes it for a great ambiance. I was wondering why you were calling the 1-ADAM-12 an easter egg, I guess it's not only about age but also nationality From what I gather from wikipedia it was never broadcasted here... Thanks for the headsup! And I'll check back for this update
  14. Thanks for the information, guys. I have deleted the unnecessary file from the plugin folder, I hadn't realized it was also in the main directory.
  15. Hi. I was wondering something about this file. Yesterday I had LSPDFR crash on me. I used UnloadAllPlugins to make sure it would be a "clean" restart (well that can't be as clean as restarting the game), I have reloaded LSPDFR which took care of all the other plugins that the mod can manage (callouts and stuffs like PoliceRadio). Then I was left with the plugins that you have to load on your own (I use startup.rphs to take care of that). So as you type LoadPlugin you obtain the list of the available plugins that you can start. And this is where LMS.Common.dll appears. Am I supposed to load it? Because it seems it is not loaded in the first place since it is not in the default startup.rphs. I haven't launched it and it seemed to work just fine (though I went back on duty the regular way by going to a station instead of Jump + F9 in case it makes a difference). Is this file still used (like an invisible call)? Am I supposed to load it in case LSPDFR crashes?
    Thanks for your hard work, the fact that this mod is primarily ambient situations (I'd advice to people to turn off the blips on the map and notifications) is just awesome, it feels realistic and just immesive to keep an eye on everyone to catch suspicious behaviours. And the callouts will just keep you on your toes because you never know what will entail.
  16. May I suggest an improvement with the Terrorist callout? It wasn't really an issue till yesterday because they spawned in locations easy to find in Los Santos, like right in front of Vinewood Police Station, etc. but yesterday I was patrolling in La Mesa and had a couple of Terrorist callouts happening here. The problem is that once you accept it, it creates a huge blip area on the map (blue/red flashing) that completely hides the roads, which makes it hard to pinpoint their location when they are on freeways (it's already a pain to find the right ramp but it's even harder when you can't even see the roads on the radar) or even in the canal (I had them spawn there once and it took me a while to realize that they were in the canal). Is it possible to make the blip area more transparent like a 33%-50% alpha instead of 100%? To be honest I'd say it doesn't even require a blip area, red dots for each baddie would be enough. Thanks!
  17. If no mistake it belongs to Code 3 Callouts (great callouts, honestly). The Unknown Trouble scenario has many variations (basically you don't know what you will find when arriving on scene), one of them is a dead body and you are prompted to call for a detective. You don't need any other mod, it is part of the callout.
  18. This is what is great with Rage / LSPDFR, it doesn't modify any existing file. So it is only a question of how you start the game.
  19. That was a quick reply lol Thanks! I don't use fancy things, just extra callouts and a few other plugins like Police Radio, Speed Radar and such. No other mod, no additional cars, no trainer, so I guess this is not related.
  20. What is this please? I don't have the exact same problem than OP but it seems that requesting backups is hit or miss. I have to spam the requests to finally see some units show up like a few of them get lost on their way (and I don't seem to be the only one, I saw a few videos from Jeff Favignano where he was pesting about backups not showing up).
  21. Last night I kept getting a message from Steam asking if I wanted to update GTA5 (I guess because Steam was already running when they released the patch). Today I had no choice, Steam updated the game without my consent and I personally see various glitches that I wasn't seeing last night and I haven't installed anything new, I haven't updated anything else. For instance many peds glitched on me when I was trying to arrest them or holding E to get the interaction menu with peds was really an annoyance today, most of times I couldn't get it to work. Either I had a glitchy boot up of Rage / LSPDFR or they messed with something. So as always, if you can avoid their stupid updates, do so.
  22. I was about to ask the same thing. Everything is up to date and I am getting these 2 messages, though the mod seems to be working fine. If that helps, the only modifications I have made to the INI file are: SearchKeyboard=W SearchKeyboardMod=Shift Items=~r~a gun, ~r~explosives, ~o~opened alcohol, ~o~bags of money, ~o~a roach clip, ~y~forged ID cards, ~y~shaved keys, ~b~license plates, ~b~dog fur, ~b~cat fur (I looked for a list of illegal stuffs and came up with dog and cat fur lol and I chose colours by level of "severity") DrugItems=~r~some drugs, ~r~packaged drugs, ~r~used needles, ~r~a scale, ~r~a burnt spoon, ~r~a roach clip (added the roach clip to both lines to check out how things would come up depending on my search or K9)
×
×
  • Create New...