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DLM3

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  1. That's weird, in my experience the door is locked once you talked to Wells to get the report... so you are already out. I have arrested the robber who is down the stairs in the vault (he is the easiest one to arrest) several times. Once I have cleared the vault I head to the highest floor and when all the hostages are safe I can still make my way back to the vault to get my prisoner (when I don't forget about him) so the door is definitely opened at that time. Albo, I was thinking about how the Traffic Policer's "no lights" ambient event only happens at night, on the contrary is it possible to have the bank heist only happen during work hours? It feels a little weird to have this callout at 3 AM
  2. Thanks for the precision. And that was indeed comp_face that I needed to use.
  3. Woot good guess, though I was wondering if I missed something more complex Yeah Function keys are not the best, though with months of speed checking I think that I got used to toggling F5. [Edit 30 minutes later] Just played a few to check all of this... First vehicle that comes on my radar has a warrant flag, I catch up with him, check his plate and he is indeed wanted. #feelsgood Thank you! I also realized that there are so many vehicles with a flag, just wow, who could have guess? I kept your bring up flag chance at 50% by default but I think I will lower it easily down to 30% lol
  4. Double post sorry instead of editing, just so you see the notification. What does the "secondary speed radar disable" key does? Checked both the documentation and the INI file but I am still not sure what it does. It just does the same thing as F5?
  5. There is already a helmet property set to true or false for this? I'll give it a try though. It is not much of an issue for this ped, actually it's best this way since it adds more variety... but I was planning to add CIA peds too and these ones are more annoying because when they are in shirt you can see their arms which are always white, so if you get a black face obviously it looks wrong and this is where being able to choose a head specifically is interesting. [EDIT] Damn, just gave a better look at the tags at the beginning of the file, looks like it is comp_face.
  6. Plenty of callout packs come with that kind of situations already where you are not engaged in pursuits or traffic stops: welfare checks, drug deals, disputes, etc. And if you mean a specific patrol on foot, you can just ignore the other callouts to only accept the ones that you want... though you might have to run a little bit to the different locations!
  7. Hey. I was wondering if I was doing something wrong or if there was an issue setting a specific head in the backup XML file. I have added a FIB unit to the backup roster and was planning to use these peds: <Ped prop_head="0" chance="60">s_m_m_fiboffice_01</Ped> <Ped comp_shirt="1" comp_decals="1" comp_pants="0" prop_hair="0" prop_head="0" chance="40">s_m_m_fibsec_01</Ped> Then I tested it by calling several of them and it seemed that their head was always random. I have no issue with the components, shirt/decals=0 gives the bulletproof jacket, but I can't seem to choose the head. Is it a current issue with the XML file or just some peds? [edited title]
  8. That's why I said you are facing a different issue.
  9. Then it is probably a different issue. The title of this thread actually is misleading as this is not about RPH more like a discrepancy between the original game files and the files copied in the "mods" folder (so it has nothing to do with RPH but with Open IV and how modded files work). That's actually how I found out that GTA had been updated 30 hours or so ago: I was modding a car and modifying the vehicles.meta file and suddenly Open IV told me that update.rpf in the "mods" folder was a different version from the original one.
  10. Wow, great! Excited to drop some nuts That will be the chance to bring that special vibe that I like in E.R. with police cars always around. https://youtu.be/LZ98ke7ma3s?t=2m45s
  11. I know, I have updated RPH to 0.35 but I was just suprised that the game version was more an issue than RPH I didn't remember that happening with the previous updates so I wasn't sure if I was doing something wrong.
  12. First time this thing happens to me: I turned off the option to check for updates in the ini file of Arrest Manager and Traffic Policer but on starting the game I have been redirected to this video on YouTube and I had a notification about the plugin not being compatible with this game version (game version, not Rage). Then the video keeps opening again and again...
  13. It's time that GTA Online dies so they stop updating this game finally. There can't be that many people left playing it?
  14. Except that it didn't happen before 0.3...
  15. That's also my experience. You get the very occasional idiot hitting you while you are writing your ticket but that's too rare to be an issue in my book (and well that happens IRL too, though you don't write a second ticket when that happens! ). It used to be problematic before FollowMe and then Mimic from Albo's plugin since stopped cars were in the middle of the lane most of time so you really were standing in the middle of traffic but now that we can pull them all the way to a side it is more manageable.
  16. I was thinking about it a couple of days ago when I was responding to a callout on the runway of the airport and seeing a couple of boats blinking on the map... One of the boat even ended on the runway, I have no idea how. The thing is that I am pretty sure that it would get old faster than a regular patrol, you can't come up with the same variety of callouts.
  17. It was already this way before 0.3, when I am on a road I always try to place myself the furthest from traffic or I wait for the nearest vehicles to move. If I stop other peds I just deal with them first by giving them a warning so that they can get back in their vehicle ASAP instead of blocking traffic. It's kinda annoying but at least we got used to it. I am much more annoyed by the new feature of 0.3 that uses E both for arrests and opening the back doors of our car. I can't count how many times I have placed myself into cover behind my car, while pressing E to order a suspect to give up... only to end opening my door. I think E is starting to be used for a little too many things, it should be a different key for the door at least.
  18. I don't have any mod of that sort and I see quite a lot of units patrolling the city to be honest.
  19. Anyone noticed that during pursuits it seems that you are getting shot at (I mean when you really are not getting shot by suspects)? The impacts don't really sound like gunshots, more like a stun gun hit on the car or pebbles thrown at us... I have also heard them when watching videos from some youtubers.
  20. AI is always mindful of bikes (and trucks too in a way), whether it's a suspect on the run that will just come to a stop behind if needed or cops, so if there was a way to make the AI consider our unit as a bike I am sure it would be the perfect solution to be acknowledged as primary for good. Have you guys look into that possibility? As for me, I don't think the AI is worse, it would be very hypocritical, sometimes you can see that the AI tries to avoid you, this is a definite change to 0.2b where they would ram you all the time. It is not yet possible to be a primary unit without being PIT'ed but this is an improvement. Then there is also the fact that the AI is now way better at boxing the suspect's vehicle, that's super nice to see. Overall I think that 0.3 is great, my only gripe is that we lost control of how much units we want to respond with the auto-backup feature, I still have to install and check Albo's new plugin!
  21. Is it possible to clarify? Can we use the chance attribute with vehicles too? Can I use : <vehicle chance="90">police2</vehicle> <vehicle chance="10">police4</vehicle> instead of typing the police2 line 9 times (more like pasting but you get the idea) and police4 1 time?
  22. That's a weird issue because I have been playing a lot since the release of 0.3 and it never happened... But now this issue has been recurrent for 2 days, the only mod I have installed in 2 days is Emergency Uniform Pack and I doubt this is the cause for this.
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