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Posts
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Everything posted by DLM3
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Since the last version most of the time I cannot remove road blocks. The yellow circle stays around and vehicles are still stopped no matter how hard I hit Ctrl+O or Ctrl+H. Removing the road block from the menu won't work either when that happens. But I suspect that it comes from LSPDFR again as @Kal74 had noticed, I am getting more and more of these errors with the wrong path "E:\GTA V\LSPD First Response\LSPD First Response\Mod\...". I have at least one every 5 minutes.
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Thanks for the clarification, I had actually set it to 300 before seeing your reply and it seemed to be fine (I mostly play in Los Santos so it might make it easier then) though I was considering increasing it to 400 as it seemed still a little too close to me. Even with 300 if you are on a road in the county backup will spawn right ahead of the suspects which feels like an I-win button. I am trying to find a value that would make backup close to what they were in 0.2, honestly it was perfect for me, they would show up in a timely manner in the city and it could take a little longer outside... as it should be.
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I guess nothing keeps modders from already making that kind of callouts. But to be honest just like patrolling with a bike it would get old quickly since there's not much that you can do. It looks cool on paper, it feels great the first 30 minutes you play but there is little variety of situations to stay hooked in the long run.
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Thanks for leading me to this thread. How high would the value mess with spawning?
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Hi! I am installing (manually) LSPDFR 0.3.1 and the change log got me confused: "Added configuration (.ini) option: 'MinimumBackupDistance' - this will be respected when dispatching backup units" lspdfr.ini is still the same, does that mean that we have to add a line under [Main] and it would look like: [Callouts] CalloutsMultiplier=250 [Main] PreloadAllModels=False ForceDutyModel=s_m_y_cop_01 MinimumBackupDistance=100 Thanks in advance!
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In all honesty if all you play is LSPDFR with different callouts and QOL plugins using Rage Hook you don't need a different folder since none of these mods actually modify the game files. You can boot GTA Online and no one will ever know that you have these mods. On the other hand if you start modding the game, as in modifying/adding vehicles, tweaking various files (like visual settings), using trainers, etc. never go Online without removing these files first or without using a different install folder.
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Yeah it seems that Unknown Trouble has been facing some trouble since 0.3. I got the "search area" scenario half a dozen of times now and every time: - there is nothing to be found - I cannot end the callout - if I force a new callout the yellow circle remains on the map It seems that the callout ends by itself immediately and doesn't clean up correctly. Extract from the log: I am not too much verse into programing but I guess that the path that is showing (E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:ligne 187) is incorrect. I guess it is your directory structure but obviously it's not ours.
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Thanks for the update! About to check the new mechanics Just seen the note about kidnapped people leaving the vehicle, I could swear it was already the case with the lattest version (unless I missed the note earlier) because several of them took the opportunity to get out of the vehicle when it was coming to a stop, which is great!
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Emergency Strobes - Now with Wig-Wag Lights!
DLM3 commented on alexguirre's file in GTA5 Mods Scripts & Plugins
Hey, just had a crash where Emergency Strobe seemed to be involved: I was going to perform a traffic stop on a vehicle and the suspect took off as soon as I signaled him to pull over. A blip for a cop on the map appeared just nearby and the game completely crashed. Here is my INI file: I played with your lattest version a couple of days ago with no issue but I think I will revert to the previous version in the meantime, I guess there is something too demanding with the UI also using the strobes -
That means that having a different name than "Grand Theft Auto V" is indeed causing issues? I am asking because I haven't touched Online for months so I didn't feel the need to have a separate install but I might check the new stuffs and that would be nice to know how I should handle that.
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That's cool. I have installed the lattest version, had a kidnapping and the victim waited in the limo. It was just one time over a few kidnappings that I have seen so it seems pretty rare at least. The victim that took the limo was a female, I don't know if that's related but I always had male celebrities.
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I might be wrong, just my feelings about it but if you are playing with "Grand Theft Auto V LSPDFR" that might be the issue? The way I would do it is always using "Grand Theft Auto V". So that would mean changing the name of the folder according to what you want to play: Online or with mods. If you want to play Online leave it like this, when you want to play LSPDFR rename "Grand Theft Auto V" as "Grand Theft Auto V Original" for instance and rename "Grand Theft Auto V LSPDFR" as "Grand Theft Auto V". When you want to play Online again, rename the folders the way they are on your screenshot.
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Doesn't change the fact that half the time, holding E does nothing. Arresting someone (with a weapon, since you can't use E) usually fixes it.
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I thought I had been precise enough... I did say: 1. local air unit 2. Police Maverick 3. "whether lethal force is required or not"
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After watching closely the behaviour of the local air units (Police Maverick) I came to realize that they are always shooting at the suspects, whether lethal force is required or not. There is no mistake, you can see the bullets flying in the air coming from above, you can see the glasses being shattered by the impacts and you can hear the suspects moaning as they get hit. I thought that maybe it was the second officer inside the helicopter shooting at them so I changed the number of peds inside to 1 and the air unit is still shooting the suspects. Could it be looked at and hopefully fixed?
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I think I have found out what the issue is. Air units (Police Maverick) are shooting the suspects even when non-lethal force is required. I have been chasing suspects who simply evaded a traffic stop and the helicopters around that joined in regularly shot at them (you can hear the shots and you can hear the suspect in pain), I guess the second officer inside the helicopter has nothing else to do so I'm editing the backup XML file to have only one person aboard. I'll see if that makes it better.
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I don't want to sound like I am complaining because the mod itself is great but I will still do it: I abhorre this installation method. Could you please offer an alternate download with the actual content or the same way you did 7.0 (installation package with the possibility to see the content)? The thing is that I like to know what I am installing. This is not a question of trust but for instance I guess that you are overwriting the dlclist.xml file under update, how do you know that we are not already using this file for something else? I know what to expect from the content because I have seen it in the earlier versions so for instance I know that it comes with RageNativeUI but other mods also use this file, so we need to know if that was updated so that we get the right version of the file for other mods. And beyond that there is no way to know what else you are replacing. TL;DR: this is not your prerogative to possibly overwrite files that we are already using. I hope that you will take that into consideration. Thanks!
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That's more or less true. While some suspects will still take off from you, either when you first come to them or when you come back to them after checking their information, if they are not part of a callout (so we are talking about random traffic stops) they won't pull out a gun, I have yet to see that. And then even when it comes to callouts with the overpowered takedown mechanic of 0.3 I have lost any sense of danger because they always surrender and never resist. You are performing a felony stop on a suspect in a vehicle: you aim your weapon toward the vehicle, hold E, the suspect comes out peacefully hands in the air, will maybe panic for a couple of seconds and even pull out a gun but without making any sign of resisting and then lay down on the ground. Most of the callouts with an unpredictable ending have now lost this sense of danger when arresting people. Takedown needs tweaking so that it doesn't nullify any chance that the suspect will resist.
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