smalls12
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smalls12 got a reaction from VenGeanzZz in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?I would think that it allows a plugin to go up to 6000 milliseconds (6 sec) without responding before deciding to kill the script for being unresponsive.
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smalls12 reacted to GravelRoadCop in LSPDFR 0.2 - Stun Guns & MoreAhh, yes. I remember being a teenager.
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smalls12 reacted to marine9077 in LSPDFR 0.2 - Stun Guns & MoreI can't believe people are even talking about a 'delay' of the release in LSPDFR 0.2! I'd be elated if it was within this month! Not to mention, I didn't expect LSPDFR to be a thing in 2015...and being a Digital Combat Simulator (DCS) pilot, still waiting for a map that has been delayed four times for four years, and a new engine announced for release last Christmas...I can confidently say, take your time Sam/LMS! The impatient bunch need a taste of some Eagle Dynamics development
Either way, I am very excited to see this coming and at least a preview, for that, I am very grateful!
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smalls12 reacted to FinKone in LSPDFR 0.2 Announcement + First Preview*Chanting begins* API... API.... API... API... API... API
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smalls12 reacted to DWIceWolf in Non Emergency CallsLSPD FR was is still a BETA release and will be developed further as time goes on. Right now it's in its infancy and will continue to grow.
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smalls12 reacted to LukeD in Callout suggestion: Ambulance escortAhh I can just see it now...
*Escort the ambulance to hospital*
"NO...GOD DAMMIT.....GET OFF THE SIDEWA....WHY ARE YOU UP A FUCKING TREE." *rage quit*
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smalls12 reacted to EightBall in LSPDFR Future DevelopmentI steal jewelry.
I'm not a bad person, it's just that I don't have the money for it.
And in the end it's just rocks...
Strange how people can't afford GTAV but somehow can afford a computer to run it...
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smalls12 reacted to Crenom in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?I bought my third copy of the game when the countdown appeared on the site because i loved LCPDFR so much and i can see great things in the future for LSPDFR
I'm not going to touch on a wish list or what i think you should include in the future release because it's been covered by lots of great suggestions.
After playing for a few days i've got a small pro/con list that i'll try and keep different from everything in the other six pages
Pro:
Very stable, never crashed
Slick selection screen for peds and vehicles
Backup is quick and easy, multiple selections for units and response is a nice touch
Being able to spawn a new cruiser/hydra/pol mav from the ragehook screen is convenient but i have to use ~ first to bring up the cheat screen because the letter P keeps popping up a menu in game and stops my text
I like the blue area that gives you an idea where the callout is located
Con:
Traffic stops are kind of clunky, i can't seem to cancel the wrong car, or selecting the right car in a group is difficult. Could we possibly aim at the right car with the cursor?
Pursuits are balls to the wall until they die or crash. I've never had anyone actually give up. I'd like to be able to spam the traffic stop key and have them eventually pull over since not every pursuit needs to end in a fiery death in classic GTA style.
When peds bail, they either comply right away or take off and never respond to commands
When traffic stops end, suspect vehicles back up into my cruiser and take off
When a callout appears, there isn't a way to decline, we just have to let it expire. Would also like an automatic waypoint to the area as well on the GPS.
Sometimes the suspects spawn far enough away that i can hardly get turned around and enroute before they escape. I've started to call for heli backup right away to keep a unit in the pursuit until i get there.
Pursuit with cars spawning more than one ped often make the second ped spawn outside the vehicle, and you often have to choose one or the other since the one you don't deal with will escape. Doesn't seem to happen with vans and trucks
All in all, it's a great start. Thanks for opening up the mod for all of us to test it and provide feedback. Thanks for all your hard work on this.