Sorry, but I don't see where I'm going wrong here. 'Entity Persistence' is the name of the plugin that this comment section is for. 'Entity Persistence' crashed, and so I'm reporting that bug on this thread. Could you please explain how this logic is flawed? Thanks.
Just wanted to let you know that this plugin crashes as soon as the Coroner from FinKone's police radio removes a dead ped, but I don't know if you can do anything about that. Log: http://pastebin.com/ehtkrfGW Other than that, this plugin is awesome. Keep up the good work.
I've been using GTAV Mod Manager to manage mods. (https://www.gta5-mods.com/tools/gtav-mod-manager) It just added support for LSPDFR, and it allows you to inject mods when you launch singleplayer but it removes them when you click multiplayer.
I would think that it allows a plugin to go up to 6000 milliseconds (6 sec) without responding before deciding to kill the script for being unresponsive.