Hi my game crashes when i accept a "shot fired" call-out and when i arrive at the scene and call for backup (noose-police)after a while it shows me a "fatal error" and then my game crash.Any ideas of what it might be the problem??Thanks in advance!
BEGIN *SIGNED* LCPD First Response Issue Report
Diagnostics Tool Version: 0.4.3
Operating system: Windows7 HomePremium (6.1.1.0 Build: 7601) Service Pack:Service Pack 1
System RAM (GB): 2
CPU cores: 2
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: True
GTA IV - Install folder: C:Program FilesRockstar GamesGrand Theft Auto IV
GTA IV - Version: 1, 0, 7, 0
GTA IV - Asi loader installed: True
GTA IV - Asi loader: DSOUND
GTA IV - Asi loader valid: True
GTA IV - C++ ScriptHook installed: True
GTA IV - C++ ScriptHook valid: True
GTA IV - C++ ScriptHook version: 0, 5, 1, 0
GTA IV - ScriptHookDotNet installed: True
GTA IV - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2013-04-27 16:43:35 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2013-04-27 16:48:28 - Direct3D device created!
2013-04-27 16:48:29 - SEARCHING FOR SCRIPTS...
2013-04-27 16:48:30 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2013-04-27 16:48:30 - ...found script 'FirstResponse.Main.EmergencyLights'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.Main.Start'!
2013-04-27 16:48:30 - ...found script 'CSharp.Engine.Core'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.Debugging'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.DeletionList'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.Hardcore'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.TextDraw'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCMD.Main'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCMD.Functions'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Carboot'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Disarm'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Frisk'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.PullOver'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Actions'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Debug'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Flashlight'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Functions'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Partner'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.inputSimulator'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Start'!
2013-04-27 16:48:30 - ...found script 'FirstResponse.LCPD.Various'!
2013-04-27 16:48:30 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ...
2013-04-27 16:48:30 - ...found script 'TrafficFlow.Taxi'!
2013-04-27 16:48:30 - Loading scripts in Assembly 'scriptsvdH_PoliceHelper.net.dll' ...
2013-04-27 16:48:30 - ...found script 'vdH.PHelper'!
2013-04-27 16:48:30 - DONE! 23 valid scripts found!
2013-04-27 16:48:30 - STARTING SCRIPTS...
2013-04-27 16:48:31 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2013-04-27 16:48:36 - ...successfully started script 'vdH.PHelper'!
2013-04-27 16:48:36 - ...successfully started script 'TrafficFlow.Taxi'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Various'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Start'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Partner'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Functions'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Debug'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Actions'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.PullOver'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Frisk'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Disarm'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCPD.Carboot'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCMD.Functions'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.LCMD.Main'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.TextDraw'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.Hardcore'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.DeletionList'!
2013-04-27 16:48:36 - ...successfully started script 'FirstResponse.Debugging'!
2013-04-27 16:48:37 - ...successfully started script 'CSharp.Engine.Core'!
2013-04-27 16:48:37 - ...successfully started script 'FirstResponse.Main.Start'!
2013-04-27 16:48:37 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!
===============END .NET SCRIPTHOOK LOG===============
===============BEGIN LCPD FIRST RESPONSE LOG===============
[4/23/2013 7:42:58 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)
[4/24/2013 1:27:54 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)
===============END LCPD FIRST RESPONSE LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: Cz3uUX74U0XI8FYUAvqWww==