EvanA
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EvanA got a reaction from Fiskey111 in FRAddons - LCPDFR APII know that making a modification for LCPDFR won't result in a lot of attention or downloads but I thought I'd do it anyway. Basically, FRAddons uses the LCPDFR API to provide some neat addon abilities to LCPDFR such as ordering your partner to arrest someone, pulling over a boat, ordering a person out of the vehicle during a traffic stop(without engaging in the traffic stop menu) and more.
FEATURES:
Traffic Stops:
"Step out of the vehicle!"
The first feature I wish to touch upon is ordering a pedestrian out of a vehicle during a traffic stop. This, while rather simple, can make your experience much more enjoyable. If the suspect is disorderly, the vehicle is stolen or you just don't trust the driver then you can order them to step out of the vehicle where you can then cuff them or do whatever else.
"Don't run from me, boy!"
For those up for a challenge, FRAddons also has the ability to start a pursuit out of a traffic stop with the touch of a button. Not really much else to this, basically it ends the traffic stop and creates the pursuit.
"Stop the boat, right now!"
This addon(much like my boatpulloverIV script) allows you to temporarily detain a boat or in other words perform a traffic stop. This is obviously a bit more advanced and connected to FR than the script since this uses the API which provides some neat new functions as well as functions that connect with FR to relay a more enjoyable playing experience for the user.
"BRAVO-2 to dispatch, requesting an additional unit for a low priority traffic stop."
The LCPDFR backup system was not coded for the usage within traffic stops / vehicle detainment. Therefore, this script offers a (though rather simple) alternative mainly for traffic detainment assistance. Orders to the assisting officer include help get suspect out of vehicle, search vehicle, and detain the passenger(along with a few others).
Duty Enhancements:
"Officer is ready for duty"
Normally, no additional messages are sent when you cloak in or out of duty. This script changes that. Whenever you go on or off duty a message is sent saying "Officer (name) is now on duty and ready for calls". Just a minor thing that goes far.
For anyone who actually cares about LCPDFR: this is just the tip of the iceberg and this itself still doesn't encompass all the abilities I have already coded and have been working on so stay tuned for further information.
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EvanA got a reaction from LtFlash in FRAddons - LCPDFR APII know that making a modification for LCPDFR won't result in a lot of attention or downloads but I thought I'd do it anyway. Basically, FRAddons uses the LCPDFR API to provide some neat addon abilities to LCPDFR such as ordering your partner to arrest someone, pulling over a boat, ordering a person out of the vehicle during a traffic stop(without engaging in the traffic stop menu) and more.
FEATURES:
Traffic Stops:
"Step out of the vehicle!"
The first feature I wish to touch upon is ordering a pedestrian out of a vehicle during a traffic stop. This, while rather simple, can make your experience much more enjoyable. If the suspect is disorderly, the vehicle is stolen or you just don't trust the driver then you can order them to step out of the vehicle where you can then cuff them or do whatever else.
"Don't run from me, boy!"
For those up for a challenge, FRAddons also has the ability to start a pursuit out of a traffic stop with the touch of a button. Not really much else to this, basically it ends the traffic stop and creates the pursuit.
"Stop the boat, right now!"
This addon(much like my boatpulloverIV script) allows you to temporarily detain a boat or in other words perform a traffic stop. This is obviously a bit more advanced and connected to FR than the script since this uses the API which provides some neat new functions as well as functions that connect with FR to relay a more enjoyable playing experience for the user.
"BRAVO-2 to dispatch, requesting an additional unit for a low priority traffic stop."
The LCPDFR backup system was not coded for the usage within traffic stops / vehicle detainment. Therefore, this script offers a (though rather simple) alternative mainly for traffic detainment assistance. Orders to the assisting officer include help get suspect out of vehicle, search vehicle, and detain the passenger(along with a few others).
Duty Enhancements:
"Officer is ready for duty"
Normally, no additional messages are sent when you cloak in or out of duty. This script changes that. Whenever you go on or off duty a message is sent saying "Officer (name) is now on duty and ready for calls". Just a minor thing that goes far.
For anyone who actually cares about LCPDFR: this is just the tip of the iceberg and this itself still doesn't encompass all the abilities I have already coded and have been working on so stay tuned for further information.
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EvanA got a reaction from zombiegta in FRAddons - LCPDFR APII know that making a modification for LCPDFR won't result in a lot of attention or downloads but I thought I'd do it anyway. Basically, FRAddons uses the LCPDFR API to provide some neat addon abilities to LCPDFR such as ordering your partner to arrest someone, pulling over a boat, ordering a person out of the vehicle during a traffic stop(without engaging in the traffic stop menu) and more.
FEATURES:
Traffic Stops:
"Step out of the vehicle!"
The first feature I wish to touch upon is ordering a pedestrian out of a vehicle during a traffic stop. This, while rather simple, can make your experience much more enjoyable. If the suspect is disorderly, the vehicle is stolen or you just don't trust the driver then you can order them to step out of the vehicle where you can then cuff them or do whatever else.
"Don't run from me, boy!"
For those up for a challenge, FRAddons also has the ability to start a pursuit out of a traffic stop with the touch of a button. Not really much else to this, basically it ends the traffic stop and creates the pursuit.
"Stop the boat, right now!"
This addon(much like my boatpulloverIV script) allows you to temporarily detain a boat or in other words perform a traffic stop. This is obviously a bit more advanced and connected to FR than the script since this uses the API which provides some neat new functions as well as functions that connect with FR to relay a more enjoyable playing experience for the user.
"BRAVO-2 to dispatch, requesting an additional unit for a low priority traffic stop."
The LCPDFR backup system was not coded for the usage within traffic stops / vehicle detainment. Therefore, this script offers a (though rather simple) alternative mainly for traffic detainment assistance. Orders to the assisting officer include help get suspect out of vehicle, search vehicle, and detain the passenger(along with a few others).
Duty Enhancements:
"Officer is ready for duty"
Normally, no additional messages are sent when you cloak in or out of duty. This script changes that. Whenever you go on or off duty a message is sent saying "Officer (name) is now on duty and ready for calls". Just a minor thing that goes far.
For anyone who actually cares about LCPDFR: this is just the tip of the iceberg and this itself still doesn't encompass all the abilities I have already coded and have been working on so stay tuned for further information.
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EvanA got a reaction from ccpf in ResistPed - More accurate & realistic ped resistance systemRESISTPED
If you've ever really "played" LCPDFR you have used Braveheart's policing script. It is an amazing add-on that adds some neat things to the modification. However, you may have also noticed how annoying, unrealistic & choppy the resist arrest feature is. LCPDFR still is an amazing modification, even if GTA V has taken away most of the people that play it and GTA IV. Some of the glitches & inconveniences I have personally occurred from Braveheart's resist feature are:
Sometimes the "Get behind the suspect" doesn't prompt and the ped is stuck with their hands on their head uncuffable. If you press E again you risk it prompting or them running away. It seems that pedestrian's always are resisting and seem to never comply in the beginning. Accidentally pressing E near a ped. This script is set out to fix some of these issues as well as generally improve it as well. Some of the unique features of this script can be found listed below:
Your weapon aswell as their weapons are taken into account. There is a higher chance of them opening fire on you or fleeing if they have a larger weapon than you. However if you are holding a large M4 or AK47 and they have a small pistol handgun, it is more likely they will drop their weapon and comply. There is less chance of resistance in certain situations. There is a random chance they will draw a script-given knife or other small handgun as well if you are holding a smaller weapon towards them. The taser actually does what it is supposed to do - it will increase the compliance of the suspect. This forces you to lock on to the suspect; this can be with your hands(you don't need to shoot / punch obviously), or any other type of weapon. This prevents accidental E when you don't mean to. The script also has a frisking / pat down system allowing you to pat down citizens, I have found the default LCPDFR function not to work, nothing happens when I press the frisk putting after holding down E, so I decided to implement this as well. There is a 50 out of 500 chance they will have pot, crack, marijuana, heroin or a small knife(ranging from 1 to 20 inches in length). Nothing will be found if the random integer is above 50 however - it's a small probability of finding something.
Of-course if the suspect is actively holding a firearm or other weapon, it will be listed aswell. I will post some screenshots soon. Last but not least; I am also working on a tackle-handcuff system allowing you to pin suspects to the floor & handcuff them(this uses a ground animation, a get up animation and then sets them into the handcuffed animation).
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EvanA got a reaction from Cosmo in BoatPulloverIV - System,Boat Pullover Script
This is a simple pullover script specifically for boats. It allows you to make Boat traffic stops, and it also has an implementation of a random name / ID system.
There is a 250 out of 1000 chance that the vessel has been reported stolen. It will be 100 if the random (0 through 5) number of times stopped is 0(making it a 100/10000 chance). Additionally, there will be a chance that the driver currently has an active arrest warrant. Additionally, their times stopped can be 0-5. There are 8 random hard-coded names currently for male and female(8 each) aswell as 8 lastnames.
Here is a video of the initial traffic stop before the ID system was implemented.
I will grab another video of the updated system with the ID & other options soon. This modification brings some actual potential for marine / water patrolling, possibly if anyone wants me to continue further the development past a basic traffic stop I will look into sea police, medical, whatever backup & some water based callouts.
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EvanA got a reaction from Cosmo in Boat PatrolIt will be released shortly, working on some final touches at the current moment. It will be released in 2-3 days if not sooner if everything goes according to plan.
You can find some further information about the modification here:
BoatPulloverIV - Click here
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EvanA got a reaction fromDeactivated Memberin ResistPed - More accurate & realistic ped resistance systemRESISTPED
If you've ever really "played" LCPDFR you have used Braveheart's policing script. It is an amazing add-on that adds some neat things to the modification. However, you may have also noticed how annoying, unrealistic & choppy the resist arrest feature is. LCPDFR still is an amazing modification, even if GTA V has taken away most of the people that play it and GTA IV. Some of the glitches & inconveniences I have personally occurred from Braveheart's resist feature are:
Sometimes the "Get behind the suspect" doesn't prompt and the ped is stuck with their hands on their head uncuffable. If you press E again you risk it prompting or them running away. It seems that pedestrian's always are resisting and seem to never comply in the beginning. Accidentally pressing E near a ped. This script is set out to fix some of these issues as well as generally improve it as well. Some of the unique features of this script can be found listed below:
Your weapon aswell as their weapons are taken into account. There is a higher chance of them opening fire on you or fleeing if they have a larger weapon than you. However if you are holding a large M4 or AK47 and they have a small pistol handgun, it is more likely they will drop their weapon and comply. There is less chance of resistance in certain situations. There is a random chance they will draw a script-given knife or other small handgun as well if you are holding a smaller weapon towards them. The taser actually does what it is supposed to do - it will increase the compliance of the suspect. This forces you to lock on to the suspect; this can be with your hands(you don't need to shoot / punch obviously), or any other type of weapon. This prevents accidental E when you don't mean to. The script also has a frisking / pat down system allowing you to pat down citizens, I have found the default LCPDFR function not to work, nothing happens when I press the frisk putting after holding down E, so I decided to implement this as well. There is a 50 out of 500 chance they will have pot, crack, marijuana, heroin or a small knife(ranging from 1 to 20 inches in length). Nothing will be found if the random integer is above 50 however - it's a small probability of finding something.
Of-course if the suspect is actively holding a firearm or other weapon, it will be listed aswell. I will post some screenshots soon. Last but not least; I am also working on a tackle-handcuff system allowing you to pin suspects to the floor & handcuff them(this uses a ground animation, a get up animation and then sets them into the handcuffed animation).
-
EvanA got a reaction from LtFlash in BoatPulloverIV - System,Boat Pullover Script
This is a simple pullover script specifically for boats. It allows you to make Boat traffic stops, and it also has an implementation of a random name / ID system.
There is a 250 out of 1000 chance that the vessel has been reported stolen. It will be 100 if the random (0 through 5) number of times stopped is 0(making it a 100/10000 chance). Additionally, there will be a chance that the driver currently has an active arrest warrant. Additionally, their times stopped can be 0-5. There are 8 random hard-coded names currently for male and female(8 each) aswell as 8 lastnames.
Here is a video of the initial traffic stop before the ID system was implemented.
I will grab another video of the updated system with the ID & other options soon. This modification brings some actual potential for marine / water patrolling, possibly if anyone wants me to continue further the development past a basic traffic stop I will look into sea police, medical, whatever backup & some water based callouts.