Hey @Sam - for the last 2 weeks I've been producing a very desired mod which involves me repathing San Andreas, as to achieve a visually brilliant speed enhancement.
I've already got 500 downloads and over 400 replies through both our lovely brother site, and the forums themselves - and that's in less than 2 weeks.
The task I'm undertaking is a massive one, but I'll do it, for all of us. The roads in V need next-genin' now!
The reason I am writing this post is to inform the developers of LSPDFR that your script currently has an error in which nodes which have "broken" links cause a fatal crash. I've received about 5 comments informing me of this and today have confirmed for myself the following interesting console information:
That's quite cool to see that you guys had to cover some ground in terms of AI path nodes, though it seems to me - as someone with not a lot of knowledge in programming, that the issue described here, and here, is causing effectively a false flag. For example, there is no need to crash simply because an area ID or series of nodes, or even a node alone has invalid properties of any sort. It's a backend non-issue of which player's don't experience.
The entire log.
So, as a modder who has actively shown through 1 year on this site that I can produce high quality mods, and now designing the extremely in-depth project of Re-Roading, can we please start talks to resolve this issue so that my mod is not only game changing for regular V players, but also the LSPDFR community.
I fully accept that my alphas may give off the effect of having broken nodes, and you guys may not be able to remove the checks that cause this error - of course, but please can we begin a troubleshoot regarding how the problem described - about nodes refering inside themselves until mass-saving at the end of the project, could be put on hold until the full stable release in which all links see each other.
To read only half the documentation - which did make my wrists hurt, yes, without downloading - please see these images.
Thank you.