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Cavasi

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  1.    Speed. reacted to a file: GoThere
  2. Is the LML Download broken for anyone else? The download page loads and counts down but clicking to start the download doesn't even start it.
  3. Yep you're absolutely right. I had to create a replace folder WITHIN the directory I created. Wish that was a bit clearer in the wiki! Thanks.
  4. Long time user of LCPDFR and LSPDFR. Took a hiatus and uninstalled my game for a while, came back and decided I wanted to go and re-mod my game. I now have LSPDFR installed with LML and it seems to be running fine so far. I have EUP L&O installed using LML as well as RadianceV and that is working just fine. I followed the tutorial on how to install a replacement vehicle using LML, and I downloaded the LSPD Legacy Pack 1.4.0 for use as my new vehicles. I followed and re-read the guide. My folder `replace`, is inside the `lml` folder with an `install.xml` that looks like this: <EasyInstall> <Name>Replacement Car</Name> <Author>You</Author> <Version>1.0.0</Version> <Link></Link> <Metadata> </Metadata> <Replacements> <Replacement name="New Police Car"> <FileReplacements>replace</FileReplacements> </Replacement> </Replacements> </EasyInstall> My `replace` folder is attached below. When I load into GTA V, none of the models I am supposedly replacing are replaced. It is just the default model... I also have attached a screenshot of what the cars look like in game. One strange thing I am seeing is `police2` is bugging out slightly as seen by the spoiler on the back (I don't remember that being normal? also, it like keeps appearing and then disappearing). They are just the default cars. Other things I have tried: * I made sure that I had a `mods` folder created from OpenIV and copied in update, x64, and common.rpf. That didn't change anything either. Is there something here I'm missing? I may just wind up manually installing this the "old-fashioned" way...
  5. Its here now 😆
  6.    Cavasi reacted to a comment on a file: GoThere
  7.    sssneaky reacted to a file: GoThere
  8. OJS started following Cavasi
  9. This is a very cool mod. I commend the amount of work you have put into this project.
  10. Either way, it is being traversed sequentially regardless. The last preset location you teleport to is saved as the current selection so usability isn't really impacted.
  11. Like I said, I did this because, just as you mentioned, those can take a really long time to navigate through. UIMenuItemList is just for the preset locations (for police stations -- intended for use with LSPDFR). The actual custom locations are shown as UIMenuItems in a separate menu.
  12. That was my main inspiration for this. Trainers have so much stuff it often times makes them a convoluted mess. I'm glad that you like it!
  13.    Cavasi reacted to a comment on a file: GoThere
  14.    IsoMies reacted to a comment on a file: GoThere
  15.    Cyan reacted to a file: GoThere
  16.    Cyan reacted to a comment on a file: GoThere
  17.    Cavasi reacted to a comment on a file: GoThere
  18.    BlueLine Vibes reacted to a comment on a file: GoThere
  19.    unitedOrange66 reacted to a comment on a file: GoThere
  20. I appreciate the kind words!! I tried to make it more user friendly and simple for that exact reason! This. I have been programming for more than 3 years now but I have never developed anything for a game that I can share with a community and maybe, if even a few people enjoy it, that sounds like a win in my book. Well if you don't want to use this mod, that's fine by me! I wanted to make something much more user-friendly and simple without the excess clutter. Enjoy your trainer!
  21.    Cavasi reacted to a comment on a file: GoThere
  22.    unitedOrange66 reacted to a file: GoThere
  23.    SgtDevRupesh reacted to a file: GoThere
  24. Cavasi started following GoThere
    • 744 downloads
    • Version 1.1
    GoThere GoThere is a plugin for Grand Theft Auto V that utilizes RagePluginHook as well as RageNativeUI to let players teleport to designated locations on the map easily. There are preset destinations built into the plugin, along with the option for users to create their own destinations from the in-game menu. Usage Simply press the menu key (default F4) to begin using GoThere in-game! Use arrow keys to navigate the menu, just as you would with any other menu. Custom locations can be added in game or manually by modifying the CustomLocations.xml file found in Grand Theft Auto V/Plugins/GoThere. A sample location has been provided within the document that you may use as a template. Options for GoThere can be found in Grand Theft Auto V/Plugins/GoThere inside of the Options.xml file. Add a custom location by navigating to the "Custom Locations" portion of the GoThere Menu, select "Save Current Location", and give it a catchy name. Delete a custom location by pressing the remove location key (default R) once to begin deletion, and pressing again to confirm you would like to delete the location. GoThere also features preset police station destinations meant to be used in tandem with the LSPDFR modification. Navigate the "Stations" list with the left and right arrow keys and press enter to teleport to any desired police station around the map. Console commands are also a feature of this plugin! The commands TeleportTo<Station Name> are included by default in this plugin to enable users to use the console to teleport to their desired police location -- already supported by the plugin! In addition to TeleportTo, there is also a command called GetLocation that is meant to be used for debugging purposes. This command will display the player's current X,Y, and Z coordinates as well as their heading -- this works perfectly for manually adding custom locations. Requirements RageNativeUI (included in GoThere.zip) RagePluginHook Installation Once opening GoThere.zip, simply drag and drop the contents of the "Grand Theft Auto V" folder within the zip archive into your Grand Theft Auto V installation folder and start up the game! Known Bugs None at this time. Feel free to reach out if you find any! Open-Source GoThere is open-source and licensed under the GNU General Public License v3.0. Feel free to contribute to GoThere or just view the code for the plugin here.
  25. Peter Georgas     Responded to a BicycleOnFreeway in Little Seoul, Calais Ave
  26. Peter Georgas     Responded to a Active Search Los Santos in Murrieta Heights, El Rancho Blvd
  27. Peter Georgas     Responded to a PersonWithAFirearmInPublicTransport in Rockford Hills, Boulevard Del Perro
  28. Peter Georgas     Responded to a Person with a knife in Rockford Hills, Boulevard Del Perro
  29. Peter Georgas     Performed a traffic stop on a Matte Black Jester with registration 09DSB751 in Mount Chiliad, Senora Fwy
  30. Peter Georgas     Performed a traffic stop on a Black Picador with registration 04NVK849 in Mount Gordo, Senora Fwy
  31. Peter Georgas     Responded to a Driver Under The Influence in Gd. Senora Desert, Marina Dr
  32. Peter Georgas     Responded to a Traffic Stop Backup in Gd. Senora Desert, Panorama Dr
  33. Peter Georgas     Performed a traffic stop on a Worn Golden Red Voodoo with registration 62POM514 in Sandy Shores, Panorama Dr
  34. Peter Georgas     Responded to a Shots Fired on Civilians in Chamberlain Hills, Forum Dr
  35. Peter Georgas     Responded to a Pursuit in Paleto Forest, Paleto Blvd
  36. Peter Georgas     Responded to a Suspicious Vehicle in Paleto Forest, Procopio Promenade
  37. Peter Georgas     Responded to a BombingAttempt in Paleto Bay, Paleto Blvd
  38. Peter Georgas     Responded to a Person With Knife in Vinewood Hills, Los Santos Freeway
  39. Peter Georgas     Responded to a Injured Hiker in Vinewood Hills, Los Santos Freeway
  40. Peter Georgas     Performed a traffic stop on a Dark Silver Habanero with registration 68KHJ601 in Vinewood Hills, Marlowe Dr
  41. Peter Georgas     Reported a PC148 in Vinewood Hills, Marlowe Dr
  42. Peter Georgas     Performed a traffic stop on a Dark Silver Tornado with registration 80JNK448 in Vinewood Hills, Marlowe Dr
  43. Peter Georgas     Performed a traffic stop on a Worn Off White Mule with registration 81RJB444 in The Alamo Sea, Marina Dr
  44. Peter Georgas     Responded to a Illegal Immigrants in Truck in Gd. Senora Desert, Route 68
  45. This is the correct way to do this, however keep in mind that arrays are zero-indexed (meaning the first element is actually element #0). The reason your original code wasn't working was you created an array that contains Vector3 objects. (See link to learn more about what an object is) When you set the value at index 1 of the array, you didn't create an object, hence why your code worked when you used new Vector3(x, y, z) -- you created an object which could then be held in the array that stores that type of object. In your case, you have created an array that contains 3 elements. To set the first element, you would use: hotelLocation[0] = new Vector3(436.8632f, 216.6585f, 104.1104f); To set the second and third elements respectively, you would use: hotelLocation[1] = new Vector3(componentX, componentY, componentZ); hotelLocation[2] = new Vector3(componentX, componentY, componentZ); Since you created an array that contains 3 elements, if you were to attempt to set the value of index #3, you would get an IndexOutOfRangeException because the array is zero-indexed and the size is three so the largest index of the array is 2. hotelLocation[3] = new Vector3(componentX, componentY, componentZ); // Throws IndexOutOfRangeException Output: Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  46. I'm currently in the process of creating a plugin for GTA V. This is my first time ever creating a plugin with RagePluginHook / RageNativeUI but not my first time with C#. Once finished, I intend on publishing my mod on LSPDFR.com, but I was wondering if anyone could point me in the right direction as to how I could implement update checking into my plugin so I can notify the user when a new update is available. Are there any useful APIs out there that make this easy?
  47. Seems like it's not playing well with PoliceSmartRadio.
  48. Where can I get the FPIS Model for this? How do i join that guy's discord?
  49. Hey... awesome pack! Is it just me or is cvpi_sign_1 not included in the .rar file? Also, this isn't really a problem with your mod, but I installed the car to an addon slot, and everything works except the rear interior is all red when it's supposed to be black? Do you by chance know how to fix this?

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