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Pumpk1in

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Everything posted by Pumpk1in

  1. Yeah, its maybe due to that MOD, but if your car is the only one having the problem, I can reasonably think that there is some problems with the car However, I'll try the Pinnacle of GTA because you recommanded it ^^
  2. Its the first time I have a problem with a modded car. For example, I use your Stanier, this CVPI based on your model and interceptor car without this problem. Something specific to this new sheriff CVPI ?
  3. Hi @F5544, I have this problem : I replaced the sheriff slot :) Any help ? Thank you !
  4. Thanks, I don't understand the "individual stickers" part. What do you mean ? To add stickers you just have to put them in the folder "DECALS" and place them the way you want. Disable any vector layer group to see the CJ24 template on the background and work accurately. If you need to add some "shapes" like in my sheriff template, just use the pen to draw it :) You can use decals from the internet yeah, but it needs to have a transparent background.
    • 884 downloads
    • Version 1.0.2
    Hi ! This is my first PSD gived to the community. I know that the CVPI is loved by many of us, so I wanted to do a PSD to make livery customisation easy for everyone. This PSD is provided with some folders and one vector layer for each part of the car, allowing you to change each color the easy way withat having to draw any shape. It also comes with a folder using a layer mask allowing you to draw/put stickers/decals on the car without exceeding too much the car template and have a clean looking texture. For me, its important when you share your work with people. (You also can enable the standard CJ24 template in background to work accurately and have a good idea of where your logos/unit numbers will be on the car.) The purpose of my work is only to make you gain some time while making lot of liveries. No more time spent checking if your color fits the corrects polygons. The PSD comes with a LSPD, Blaine County Sheriff and Taxi example. Look at the video to see it in action... but don't pay attention to my shitty english please :p Bye ! :) CVPI_tpl.zip
  5. Not tested ingame but seems amazing in the Youtube preview :) I'll try that IG :)
  6. Yeah its the last version. (updated yesterday after the warning from the plugin : AutoCheckForUpdates=true) Without it, I have no problem. I also use your trafficpolicer plugin with Albo1125.common but this plugin and the albo1125.common are working correctly, no bug.
  7. What have you done @GravelRoadCop ? ^^ The emergency lights power is weaker than a baby turtle with three broken legs ! You divided it by 100 ?! V5 : car.defaultlight.day.emissive.on 100.50 car.defaultlight.night.emissive.on 100.99 V6 : car.defaultlight.day.emissive.on 1.50 car.defaultlight.night.emissive.on 1.50
  8. @Albo1125 I was thinkink it was a car model problem but after lot of testing I'm sure your plugin is the problem ^^ (I suspect the "autodoorshut" function) The video showing the problem of doors opening and car jumping every time I get out/enter then drive with it (maybe when I reach the 5mph of autodoorshut) : Note : I go on duty with the shortcut (space + f9) Thanks for help :p
  9. Ok, sorry for that, after checking, it happens on any of my modded cars but ONLY if I go on duty with lspdfr. So I think its related to one of the plugins I use... shit :( I'll have to try one by one... (Arrest Manager, BankCallouts, CalloutsV, Code 3 Callouts, MoreCallouts, PoliceRadio, Traffic Policer, Wilderness Callouts) EDIT : I FOUND IT :D Its Arrest Manager... ^^
  10. Technically, if you really copy/paste the correct carvariation.meta and vehicules.meta lines from the one provided here, it should work, 100% sure. If you still have the bug, you've done it wrong :) Send me (PM) your carvariation/vehicules meta files from the mpchristmas2 dlc, I'll edit them for you :)
  11. I use the mods folder yeah :) Its strange, it appear every time I enter into the car and start driving. If I don't move, no glitch. I use the correct carvariation and vehicules.meta I have 5-6 police cars added to the game. No similar problem with other cars, only with the cvpi. (I'll double check today to make sure that I only have this problem with the cvpi) The bug of the opening doors/hood/trunk is only visible during 4-5 frames (don't remember exactly, that's why I used a slow-mo), it could be not noticeable if you don't pay attention to it Haha, If I'm the only one having this bug, I hope It can be fixed =)
  12. Hi @dbock1989 @F5544 I have this strange problem with the CVPI. F5544 I quote you because I have this problem with every CVPI based on your model. (for example I have the same problem with http://www.lcpdfr.com/files/file/8827-2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol/) As I speak shitty english, a video for you to understand ;) Thanks for help :p
  13. OK, after testing you can replace the police car slot by adding the cvpi to the mpchristmas2 dlc update :) Just add the car like you do as usual, copy/paste the correct carvariation & vehicules.meta lines and replace "crown" to "police" and it will work by overriding the police car from x64e.rpf
  14. Hi, the glass of the searchlight have a texture problem I think ;) Same problem. Replacing police slot make some lights really strange :)
  15. Limitations of the game ? Only some of the lights have textures when the led is ON... It looks very weird. The rear right blue led have texture but not the read left red for example...
  16. Hi @Lt.Caine my game crashed (to desktop, no error message) today (latest Ragehook, scripthook, game). I was driving my car. No stop, no accident, not using indicators : just driving slow. After checking Windows logs, I see that : (sorry my system is in french so the logs too...) but the interesting part is "faulty module : PLD.asi". I don't know if this is the real cause of the crash but... why not ? :p Nom du journal :Application Source : Application Error Date : 19/09/2015 15:01:09 ID de l’événement :1000 Catégorie de la tâche :(100) Niveau : Erreur Mots clés : Classique Utilisateur : N/A Ordinateur : PowerLevel Description : Nom de l’application défaillante GTA5.exe, version : 1.0.463.1, horodatage : 0x55e6c608 Nom du module défaillant : PLD.asi, version : 0.0.0.0, horodatage : 0x55bda4eb Code d’exception : 0xc0000409 Décalage d’erreur : 0x000000000000a723 ID du processus défaillant : 0x968 Heure de début de l’application défaillante : 0x01d0f2cc44b09e83 Chemin d’accès de l’application défaillante : D:\Jeux\GTAV\GTA5.exe Chemin d’accès du module défaillant: D:\Jeux\GTAV\PLD.asi ID de rapport : ba1f7e22-f444-46d6-a437-d4d463c6cf75 Nom complet du package défaillant : ID de l’application relative au package défaillant : XML de l’événement : <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2015-09-19T13:01:09.000000000Z" /> <EventRecordID>12653</EventRecordID> <Channel>Application</Channel> <Computer>PowerLevel</Computer> <Security /> </System> <EventData> <Data>GTA5.exe</Data> <Data>1.0.463.1</Data> <Data>55e6c608</Data> <Data>PLD.asi</Data> <Data>0.0.0.0</Data> <Data>55bda4eb</Data> <Data>c0000409</Data> <Data>000000000000a723</Data> <Data>968</Data> <Data>01d0f2cc44b09e83</Data> <Data>D:\Jeux\GTAV\GTA5.exe</Data> <Data>D:\Jeux\GTAV\PLD.asi</Data> <Data>ba1f7e22-f444-46d6-a437-d4d463c6cf75</Data> <Data> </Data> <Data> </Data> </EventData> </Event>Thanks ;)
  17. Not having a release date is not a problem ;) But, it could be nice to know wich features are planned to avoid some modders to spend their time working on plugins that could become useless on next lspdfr release ;)
  18. Yeah I know so I tried to use (exactly) the same vehicules.meta settings than the original police car. I made a copy/paste from the original file and only changed the name to "hwaycar3". Same problem :/ <Item> <modelName>hwaycar3</modelName> <txdName>hwaycar3</txdName> <handlingId>POLICE</handlingId> <gameName>POLICE</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 10.000000 25.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item>
  19. Hi, this https://www.youtube.com/watch?v=cignx6ml36o
  20. The drots are not working for me. Here is my meta, anything wrong ? Thank you :) <Item> <modelName>hwaycar3</modelName> <txdName>hwaycar3</txdName> <handlingId>POLICE</handlingId> <gameName>POLICE</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>police</audioNameHash> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_hwaycop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> <Item>STD_POLICE_REAR_LEFT</Item> <Item>STD_POLICE_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item>
    Very nice ! I really like the look of this lightbar !!! Thank you for the hard work :) Nice looking with the orange leds Need some tweaks (for me) to be perfect and 5 stars Textures for the leds on the bumper when they are on (not only blinking red/blue lights) More bright textures for the leds on the lightbar : some people like playing during day time and the lightbar is actually not really visible The sides of the lightbar have red/blue blinking lights that are weird looking when the white leds are off. The lights comes from nothing

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