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alexguirre

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  1.    Fedeik423 reacted to a file: Spike Strips V
  2. Eric brown started following alexguirre
  3.    Vagneto reacted to a file: Spotlight
  4.    Michael21107 reacted to a file: Spotlight
  5.    Michael21107 reacted to a file: Police Station Armory
  6.    Michael21107 reacted to a post in a topic: [WIP] Police Station Armory
  7.    SO18 reacted to a file: Spike Strips V
  8. Kaariim started following alexguirre
  9.    Mattymatt2475 reacted to a file: Spotlight
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  11.    SO18 reacted to a file: Spotlight
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  20. Could you post your RagePluginHook.log if it crashes again?
  21. RAGENativeUI 1.8 has been released. Changelog and Download
  22.    alexguirre reacted to a post in a topic: LSPDFR 0.4.8 - Now available!
  23. RAGENativeUI 1.7 has been released. Changelog and Download
  24. I think you didn't copy all the files when installing RAGEPluginHook, looks like you're missing the 'DefaultSkin.png' and 'cursor_32_2.png' files. Download RAGEPluginHook again and copy all the files in the .zip to your game folder.
  25. You need to add a working VEHICLE_WEAPON_SEARCHLIGHT to the car, like the polmav or the buzzard. As far as I know, the vehicle needs to have the turret_base component (and optionally a turret_barrel) and the appropriate lines in the handling.meta. Sadly, can't really help with much else, I haven't made any model myself and mostly tested it with the vanilla helis and helis included in Coastal Callouts.
  26. No, it isn't possible to change it. During testing, the new way felt better but I guess I can re-add the old way in the next version. The previous spotlight version is not fully compatible with the current game version, it doesn't crash but the corona doesn't work.
  27. If you are holding Left Control, that's what is supposed to happen. As of v1.3, the mouse controls aim the spotlight toward where the camera is looking. If that's not what you want, either disable the mouse controls by setting 'MouseControlsEnabled' to false or change the 'Modifier' key in '[Mouse]' section, in General.ini file.
  28. For the spotlight turret to move, the model itself has to support it, but no vanilla cars support it and I'm not aware of any car mods that support it. In vanilla only some helicopters (polmav, buzzard) and the dinghy have a working turret. It isn't something that can be easily changed without editing the model.
  29.    alexguirre reacted to a comment on a file: Spotlight
  30.    alexguirre reacted to a comment on a file: Spotlight
  31. If you mean the LSPDFR AI, I don't have any plans to make the spotlight usable by AI right now. Though, I think LSPDFR already enables the spotlight on helicopters if they have a VEHICLE_WEAPON_SEARCHLIGHT.
  32. @Unknown Soldier @Reddington For the turret to work the vehicle model must have the components turret_*base, weapon_* and, optionally, turret_*barrel, and in handling.meta, in its SubHandlingData, an item of type CVehicleWeaponHandlingData with VEHICLE_WEAPON_SEARCHLIGHT. As far as I know, it should work on cars but I couldn't find any car mod that had it to test it. I mostly tested it on helicopters and boats from Coastal Callouts and vanilla (with boats I mean just the dinghy variants which have a spotlight in the back).
  33.    alexguirre reacted to a comment on a file: Wilderness Callouts
  34. In your project, are you referencing an up-to-date RagePluginHookSDK.dll? From the error, I see it searches for a PlayAnimation method that returns a Rage.Task, but currently PlayAnimation returns a Rage.AnimationTask. It returned Rage.Task in really old versions of RPH (like from 2 years ago or so). Just replace the RagePluginHookSDK.dll you're referencing with the one included in the latest RPH version download.
  35. If you want the "*" key in the numpad, change it to "Multiply". Here you can see a list of key names: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx#Anchor_1
  36. RAGENativeUI 1.6.3 Changelog Fixed crashes when using the BigMessageHandler class. Download: https://github.com/alexguirre/RAGENativeUI/releases/tag/1.6.3
  37. RAGENativeUI 1.6.2 Changelog Fixed performance issues in game patch v1290. Download: https://github.com/alexguirre/RAGENativeUI/releases/tag/1.6.2
  38. The plugin was made with non ELS cars in mind(as of the first release, ELS wasn't even released), but it should work with ELS cars too, though I think ELS has an option for wig-wags too, so I just wouldn't use it with an ELS car already with wig-wags.

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