Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Naruto607

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Naruto607 got a reaction from Carsen21 in Riot at Mako Brimob   
    This was happened yesterday when I discovered the Breaking News on LINE TODAY chat broadcast. Most of the news I found are in Indonesian language. Google Translate it if you don't know what it is as I currently do my time on a phone.
     
    https://news.okezone.com/read/2018/05/09/337/1896348/polri-benarkan-napi-teroris-di-mako-brimob-kuasai-senjata-api-petugas
    https://m.merdeka.com/peristiwa/wakapolri-operasi-sudah-berakhir-pukul-0715-seluruh-napi-menyerahkan-diri.html?utm_source=Wakapolri:+Operasi+sudah+berakhir+pukul+07.15,+seluruh+napi+menyerahkan+diri&utm_medium=Line+News+click&utm_campaign=Line+Today+-+News
    http://aceh.tribunnews.com/2018/05/10/drama-dua-malam-kerusuhan-di-mako-brimob-lima-polisi-meninggal-dan-satu-narapidana-tewas
  2. Like
    Naruto607 reacted to Janis28 in Continuing NooseMod: Action Errors   
    Awesome, can't wait to try it out    I think It's very hard to make these mods for gta IV, I try it myself and that was impossible, people should need donate for such a job
  3. Like
    Naruto607 got a reaction from Janis28 in Continuing NooseMod: Action Errors   
    Yea, you got that right. I've already got a backup plan for creating NooseMod without LCPDFR support. Besides, I've already made other cool stuffs for this LCPDFR, one of them is the redux version of SuperVillains. Thanks for the advice.
  4. Like
    Naruto607 reacted to LtFlash in Continuing NooseMod: Action Errors   
    Okay, let's try to not to over-complicate it.
    1) Extension methods:
    create a separate static class and put your extension methods inside:
    public static class MyExtensions { public static bool Valid(this LPed ped) { return ped != null && ped.Exists(); } } then you can use Valid() on all LPeds like this:
    LPed myPed = new LPed(...); if(myPed.Valid()) { //do something } 2) You need to understand classes to break your plugin into more comprehensible parts. For now I'd say keep it as it is and get some theory on classes.
    3) You are not checking if the result of GetClosestVehicle() is a valid entity. It should be like this:
    private bool GetEnforcerArmoryState() { Vehicle v = World.GetClosestVehicle(lcpdfrPlayer.Ped.Position, 3f); if(v != null && v.Exists()) { LVehicle closestVehicle = LVehicle.FromGTAVehicle(v); return closestVehicle != null && closestVehicle.Exists() && closestVehicle.Model.ModelInfo.Hash == Enforcer; } else return false; }  
  5. Like
    Naruto607 got a reaction from PhillBellic in [REL] Realism Dispatch Enhanced 3.1.1   
    I see. Then I have something to tell ya, @Yard1
     
    My 10 minutes testing with RDE is fine. I've been testing all vehicles provided from that and seems to have no problems. Only the thing I concern is the Hunter helicopter, which weirdly was exist in Smugglers' Run DLC. I had to apply the bugfix on it since the handling and vehicles metadata are duplicated but differ in data inside (one in RDE, one in Smugglers' Run itself). I've already tested the Hunter helicopter since RDE 3.0.1, but in 3.1.1, it has conflicts with Smugglers' Run Hunter helicopter. My bugfix is that I apply the RDE's handling and vehicles into Smugglers' Run handling and vehicles, then deactivate the ones in RDE. I got this since two months ago, but I'm too shy to report in to the team developers.
     
    Also, I've been testing RDE into a prolonged use (2 hours or more of retarded fun with the cops and army), and just like you said, game crash when traveling into some parts of LS. Another thing... there are popping in textures as well as "glassy surface" (because of popping in textures) that makes you can see the underworld right under the player's feet. I've been testing it for almost more than 20 times in 2 months and my reports are more or less same. Oh yeah, I'm testing it with at least 500+ vehicle and ped add-ons; most of them are from Panico Total at 5-Mods and some are hand-picked. I also implemented his USCG Pack into the RDE to add extra variety (USCG Predator and USCG Swift are not enough). I've been including it into the proposed custom dispatch that I'll be releasing it before the New Year.
     
    In the other side, most parts of the story missions are compatible with RDE (noting that I started the new game with RDE installed), only for the Evasion Time itself takes quite longer (got Bronze in "Carbine Rifles" mission for the Jewel Heist no matter how many times I tried unless I cheated). "The Paleto Score" however, was my favorite, where I can see BCSO officers rock 'n roll when the heist happens and the Army comes for a KO. RDE should add difficulty with SWATs swarming in, but in there, LSPD SWATs? I had to say that it's a game script that spawns LSPD SWATs in LSPD Riot instead of BCSO SWATs or NOOSE SWATs. Any other missions look fine, including "The Final Score" where you rob the Union Depository.
     
    That's all I can report in for my review with RDE.
  6. Like
    Naruto607 reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah, story missions have uneditable scripts that spawn enemies, including cops. With so many vehicles, you may experience lack of memory (which is causing the popping). The Hunter being kinda broken is an oversight, we have already fixed that in our dev version.
  7. Like
    Naruto607 reacted to LtFlash in NooseMod: having trouble with main callout   
    Actually there's a much much cleaner and simpler method than RegisterCallback, switch(state)..case, ifs etc. It's called Action delegate, that's a variable which stores a pointer to a function. Here's a short example:
    Action stage; public void OnCalloutAccepted() { stage = IsPlayerClose; } public void Process() { if(stage != null) stage(); //it calls a function pointed by stage whenever Process() is called, you can also: stage.Invoke() } private void IsPlayerClose() { if(Distance(Player, point) < 50f) stage = IsPlayerVeryClose; } private void IsPlayerVeryClose() { //code } Voila, it's clean, simple and effective.
  8. Like
    Naruto607 reacted to Deactivated Member in Who's YOUR waifu?   
    The first one was almost a given due to your profile picture. xD
    Nice choice on Nico.
     
  9. Like
    Naruto607 got a reaction from Deactivated Member in Who's YOUR waifu?   
    Okay, you might want to say, Japanese name, female?
    Fine, I've been a fan of Naruto myself for years and I select one: Sakura Haruno, a woman with badass temper.

    If this isn't acceptable or break the rules, fine, I'll go for someone else. I got characters from LoveLive (my sister's favorite), and I choose Nico Yazawa, my sister's favorite char.

  10. Like
    Naruto607 reacted to Sam in Wanted Levels in LCPDFR?   
    While the pursuit system being completely overhauled in LCPDFR 1.0 has no doubt provided a much richer experience, I've been looking at ways to further enhance this, to bring out the true potential of the mod.  At the moment, my idea is to implement wanted levels in LCPDFR, similar to those in GTA IV, ranging from 1 to 6 stars.  Each ped would have a wanted level attribute so to speak, which would be 0 by default, and 6 at maximum.  In addition to this, a 'deadly force' attribute would also exist, which would be off by default, and only triggered on when necessary (e.g. the suspect shoots at officers).  This would mean that a suspect could have a 6 star wanted level, but deadly force would not be used.
     
    1 Star
    Gained for minor infractions. Nearby or responding officers will attempt to reprimand (verbal warning) the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, and then issue a warning. Determined attempts to locate the suspect will not be made and officers will give up relatively quickly. Small search area. 2 Star
    Gained for minor misdemeanors. Nearby or responding officers will attempt to reprimand and ticket the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, and then issue a ticket. Officers will be more determined to ticket the suspect. Small search area. 3 Star
    Gained for any arrestable offence, or resisting a 1 or 2 star wanted level. Officers will attempt to arrest the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect. Determined attempts will be made to locate the suspect. Specialist units will become involved if nearby. Medium sized search area. 4 Star
    Gained for serious crimes or resisting a 3 star wanted level. Officers will attempt to arrest the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect. Determined attempts will be made to locate the suspect. Advanced tactics will be used, including helicopters and roadblocks. Specialist units will be actively involved. Medium sized search area. 5 Star
    Gained at the instruction of pursuing officers. Officers will attempt to arrest the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect. Determined attempts will be made to locate the suspect. Advanced tactics will be used, including helicopters and roadblocks. Specialist units will be actively involved. Large search area. 6 Star
    Gained at the instruction of pursuing officers. Officers will attempt to arrest the suspect. If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect. Determined attempts will be made to locate the suspect. Advanced tactics will be used, including helicopters and roadblocks. LCPD units will play a lesser role. Specialist units will play a major role. Very large search area. In addition to this, enabling deadly force on a suspect will result in an instant 3 star wanted level.
     
    Anyway, the point of posting this was to get some suggestions and feedback on the proposal, which I think will be a much better way of doing things.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.