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Winston Brown

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  1. Like
    Winston Brown reacted to LMS in Performance Issues   
    I've been working with @zombieguy over the past few days to try to narrow down the issue as it seems to only happen for a very limited number of people, but on very different systems (so not necessarily a slow system issue). We've made some good progress, but it is still not entirely clear what is causing the drops and especially why only you guys are affected.
  2. Like
    Winston Brown reacted to Albo1125 in LSPDFR 0.4 - Now Available   
    Exciting stuff!
  3. Like
    Winston Brown reacted to c13 in LSPDFR 0.4 - Coming February, 2019   
    Talk of piracy removed. Piracy is not supported on this site, so please get back to the topic at hand
  4. Like
    Winston Brown reacted to zachs33 in LSPDFR 0.4 - Coming February, 2019   
    Excellent. I'll add this to my crackpot conspiracy theory board 😛 

  5. Like
    Winston Brown reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  6. Like
    Winston Brown got a reaction from coastiestevie in LSPDFR 0.4 - Coming February, 2019   
    hehe, you and i both
  7. Like
    Winston Brown got a reaction from Officer107 in Check out ELS for V!   
    @GravelRoadCop are other officers throughout Los Santos going to be using ELS, or will they use default?
  8. Like
    Winston Brown got a reaction from xDZYx in Beginner Car Customizer   
    Alright, so lately I have been thinking if someone could work on a program that would allow most everyone on the website to be able to have the capability and skills to make their own car and design it how they wish. It would start out with a few steps and you would create an account, the author of it could decide for it to be free or paid. I would suggest free, but still, this would be used for basic car models. Yes there would be an advanced portion of the program, allowing the car to go further into dept in detail and be available to used with the better authors of vehicles such as @Bxbugs123 and @F5544, and yes there are others I just don't have time because it would take forever to list them all.
    Basically the concept of this is to allow beginner's trying out to have their own style of vehicle without having to go through some of the more advanced work in other programs. This would also be under www.lcpdfr.com allowing support to be more frequent and faster. 
     
    How it would work
    • Choose a basic car model, E.G. CVPI, Dodge Charger, Tahoe, etc.(This can also be allowed to create your own custom cars)
    •  After you would choose the car model you would use a very compatible system allowing the user to create custom designs.
    •  Then using either lights that you made, or lights that have already been made you can choose what you want it to look like via lights.
    •  Save.
    •  Import.
    •  Enjoy.
    ________________________________________________________________________________________________________________
                                                                                                                                                                                                                                   
    I hope this does get implemented because it would be a very cool feature because I am really looking forward to this if it does get into LSPDFR.

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