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Straysify

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  1.    Noah M.1k27 reacted to a file: Speed Radar
  2.    Floppy P3nguin reacted to a file: Bait Car
  3.    triplerwaj reacted to a file: Bait Car
  4. TLBgaming0330 started following Straysify
  5.    Recoveryboy reacted to a file: Bait Car
  6.    Fedeik423 reacted to a file: Bait Car
  7.    KmaB Im Blaq reacted to a file: Speed Radar
  8.    BigSkySeabee reacted to a file: Bait Car
  9. Ligma Taint     Finished responding to a Brandishing Weapon in Mirror Park, East Mirror Dr
  10. Ligma Taint     Responded to a Brandishing Weapon in Palomino Highlands, Sustancia Rd
  11. Ligma Taint     Performed a traffic stop on a Black Alpha with registration 22MOX696 in Palomino Highlands, Palomino Fwy
  12. Ligma Taint     Finished responding to a Manslaughter in El Burro Heights, Sustancia Rd
  13. Ligma Taint     Arrested Jacob Johnson in El Burro Heights, Sustancia Rd
  14. Ligma Taint     Performed a traffic stop on a Util Off White Dilettante with registration 54UUR332 in El Burro Heights, Sustancia Rd
  15. Ligma Taint     Responded to a Manslaughter in Hawick, Elgin Ave
  16. Ligma Taint     Went on-duty at Vinewood Police Station in Mission Row, Atlee St
  17. Ligma Taint     Finished responding to a Domestic Disturbance in Davis, Grove St
  18. Ligma Taint     Responded to a Domestic Disturbance in Strawberry, Alta St
  19. Ligma Taint     Finished responding to a Arrest Warrant in Strawberry, Innocence Blvd
  20. Ligma Taint     Responded to a Arrest Warrant in Textile City, Strawberry Ave
  21. Ligma Taint     Responded to a Heavily Armored Gunman in Vinewood Hills, Whispymound Dr
  22. Ligma Taint     Finished responding to a Shots Fired in Vinewood Hills, Whispymound Dr
  23. Ligma Taint     Responded to a Shots Fired in West Vinewood, Las Lagunas Blvd
  24. Ligma Taint     Finished responding to a Drug Overdose in West Vinewood, Spanish Ave
  25. Ligma Taint     Responded to a Drug Overdose in Burton, Las Lagunas Blvd
  26. Ligma Taint     Performed a traffic stop on a Silver Dukes with registration 23UJI384 in Alta, Alta St
  27. Ligma Taint     Finished responding to a Holdup in Strawberry, Innocence Blvd
  28. Ligma Taint     Responded to a Holdup in Rancho, Macdonald St
  29.    NasserFTW reacted to a file: Bait Car
  30.    GTAKING23000 reacted to a file: Bait Car
  31.    unitedOrange66 reacted to a comment on a file: Bait Car
  32.    Straysify reacted to a review on a file: Bait Car
  33.    Straysify reacted to a review on a file: Bait Car
  34. Bait Car now has a discord! Join it here. Feel free to join for support/questions, updates, or just to talk with others. I’ll need some people to test the new garage scenarios soon, I’ll select some people from the discord. EDIT: Fixed the link
  35.    Straysify reacted to a comment on a file: Bait Car
  36. If you mean the one that was uploaded on the 2nd of this month (build 8037), the latest version of Bait Car should work fine as far as I know🙂
  37. I'm not too sure, I know the latest version works on 1.89 but crashes LSPDFR when you call for backup, so I'm not sure what issues you'll run into with 1.87. What LSPDFR version are you running?
  38.    Straysify reacted to a comment on a file: Bait Car
  39. I guess I read your mind on this one as well, that’s what I’ve been working on lately 🙂 see my comment a few posts back with some picture previews!
  40. I will add these to my list of suggestions, thank you very much for your feedback! I'd like to do something with more realistic animations such as peeking in the window, checking out the vehicle, etc, but I'm going to have to play around and find some good animations first. I'm also going to make it so there's a chance they notice the setup BEFORE entering the vehicle, and flee at that point. It would be up to the player whether to pursue them or not, by calling in the pursuit through LSPDFR.
  41.    Straysify reacted to a comment on a file: Bait Car
  42.    Straysify reacted to a review on a file: Bait Car
  43.    Straysify reacted to a review on a file: Bait Car
  44.    Straysify reacted to a post in a topic: LSPDFR 0.4.9 API Update
  45. Putting some requests here at the request of LMS: Regarding investigative mode: Add a parameter (or make it a separate function) to Mod.API.Functions.SetPursuitInvestigativeMode to disable the suspect wandering tasks. An example of when this would be useful: I have scenarios where peds are playing animations(working on cars), however investigative mode forces them to stop playing their animations and begin wandering. I attempted to get around this by disabling pursuit AI, however this seems to break investigative mode (the cops confront the suspects, endlessly. LSPD is very persistent!). A function such as Functions.IsPedBeingConfronted(Ped) or Functions.IsPedAboutToBeConfronted(Ped) would also be helpful if the above won't be added, because we could re-enable pursuit AI for that ped when that returns true Maybe add a function to force the outcome of a confrontation with a given suspect? So we could, for example, make it so that whenever the ped is confronted, it will for certain result in them being arrested. Something like Functions.SetConfrontationOutcome(Ped) I love this mode and think it has a lot of potential. It'll allow us to add a lot of realism to our events/callouts!
  46.    Straysify reacted to a comment on a file: Bait Car
  47. I just downloaded again and tested it and its working for me, can you attach your RagePluginHook.log? Edit: Try the latest release. I have changed the method by which the plugin checks whether or not you're in the bait car parking it/leaving it.
  48. Can you upload your RagePluginHook.log? That's odd. Do the prompts show up telling you to park the bait car once you first enter it?
  49. Preview of what I've been working on🙂 (will consist of more than just peds standing around, obviously)
  50. Just been super busy with college and life the past couple years! There will be plenty more updates to come 🙂 Now that I have it re-written (lost the previous project files) I'm hoping I can stay on top of it even during the semesters. Working on some big additions currently!
  51. Multiple suspects can now take the bait car, and the plugin will also save your personal vehicle so it no longer despawns while you're parking the bait car😀 Also fixed some setting changes being ignored.
  52. Appreciate it man, thank you! Edit: Excellent video 🙂
  53. Open beta testing for the next release starts today, the thread can be found here:
  54. Here is a link to the release page, the first beta release is available now. I appreciate the help! https://github.com/bmk-dev/Bait-Car/releases/
  55. Good Morning and Happy Holidays! Bait Car v0.8.2.18-beta is available for testing now. Issues (and recommendations) can be reported here: https://github.com/bmk-dev/Bait-Car/issues

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