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Cadaste

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  1.    Jesyx reacted to a post in a topic: Vehicles burning without exploding?
  2. FDIC1999 started following Cadaste
  3.    Cadaste reacted to a gallery image: Beta Testing EROLE Pack
  4.    Cadaste reacted to a gallery image: Modesto P.D.'s new look.
  5.    Cadaste reacted to a comment on a file: NYPD Utility DROT W. Working Highriser
  6.    Cadaste reacted to a comment on a file: NYPD Utility DROT W. Working Highriser
  7.    Cadaste reacted to a gallery image: CPD Responding
  8. Yeah, like Chevyboy said. They should be facing sideways out from the car. Thanks for taking all the feedback positively. Some modders, new ones especially, would take it that we're all just dissing your car and calling it bad. We're just trying to help, and I appreciate that you can recognize that. Other than the noted issues, it's a really nice car for your first release. Keep it up dude!!
  9.    Cadaste reacted to a comment on a file: 2011 Dodge Charger Police Pursuit Verison
  10. The side intersector lights are to intersect. They shouldnt be facing forward.
  11.    Rocking_Star101 reacted to a post in a topic: [REQ] Front Indicator Script
  12.    Sgt.Kanyo reacted to a post in a topic: [REQ] Front Indicator Script
  13.    XBR410 reacted to a post in a topic: Need help attaching parts.
  14. 10/10 modding move the part into the bumper dummy.. You cant attach a parent to a child.
  15. I know there's already an indicator script, but would it be possible for anyone to make a front-only indicator script which doesn't turn on your rear indicators? The Taurus and CVPI's parking lights are like this, and it would be a really neat feature to have.
  16.    Cadaste reacted to a gallery image: 2014 FPIU - Halton Regional Police Service
  17. Try these values. It will allow the cars to catch fire and take a longer time to blow up, I believe. Also, they are the most realistic i've found (Dc) CollisionDamageMultipler 2.0 (Dw) WeaponDamageMultipler 0.5 (Dd) DeformationDamageMultipler 2.5 (De) EngineDamageMultipler 2.0
  18. Change the handling line. Change the numbers for (Dc) CollisionDamageMultipler to 0. This will disable the damage caused by collisions, don't worry the car will still deformate. And change (Dw) WeaponDamageMultipler to 0 as well, this way you won't be able to blow up cars with weapons.
  19.    Cadaste reacted to a gallery image: 2013 McLaren P1
  20.    Cadaste reacted to a gallery image: More FSX!
  21. Cadaste started following Lccop
  22. Lccop started following Cadaste
  23. neighbog started following Cadaste
  24. Cadaste started following neighbog
  25. Cadaste started following RobotCarlos269
  26. The amount of detail you put in this mod is amazing ! Great job, really. 5/5

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