Reputation Activity
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Synthacrat got a reaction from alweed in Units Stay On Scene - LSPDFR 0.4 VanillaA request to add an option in the settings file to keep AI Backup that either you call or enters the pursuit to stay on scene till you leave the area. I hate it when the units just pack up and leave after a scene which is to me unrealistic. I know mods like Ultimate Backup do something similar, but I am talking about the vanilla LSPDFR AI.
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Synthacrat got a reaction from Renejr in LSPDFR 0.4.2 - Now Available!The real issue that I am wondering about, does this update fix the texture loss caused by modded vehicles? LSPDFR 0.4 couldn't handle multiple vehicles and 0.4.1 didn't fix that unfortunately. @LMS
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Synthacrat got a reaction from Z3RY4B in LSPDFR 0.4.2 - Now Available!The real issue that I am wondering about, does this update fix the texture loss caused by modded vehicles? LSPDFR 0.4 couldn't handle multiple vehicles and 0.4.1 didn't fix that unfortunately. @LMS
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Synthacrat got a reaction from chnnls823 in LSPDFR 0.4.2 - Now Available!The real issue that I am wondering about, does this update fix the texture loss caused by modded vehicles? LSPDFR 0.4 couldn't handle multiple vehicles and 0.4.1 didn't fix that unfortunately. @LMS
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Synthacrat got a reaction from J T in LSPDFR 0.4.2 - Now Available!The real issue that I am wondering about, does this update fix the texture loss caused by modded vehicles? LSPDFR 0.4 couldn't handle multiple vehicles and 0.4.1 didn't fix that unfortunately. @LMS
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Synthacrat got a reaction from LostBoyLazarus in Fake Traffic Stops CrashThank goodness because it is becoming super annoying lol.
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Synthacrat reacted to RustyHarper in LSPDFR Call out ideas -
Synthacrat reacted to PenOkOh in Pursuit Option 0.4I agree with you, having a longer time to catch up is in fact a great idea. Seeing how GTA V is set in a social media age, where almost everyone have a phone. It's sure to say that some people will spot the person who ran from you and either report to 911 or post it on social media sites. Giving you an idea to catch up.
Edit: Even in real life if the police loose sight of you they will put out a BOLO on you, so other officer's can find you even if there's been days a part!
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Synthacrat reacted to LMS in Custom characters as ambient, backup, etc.That's not possible right now, however, I do like the idea.
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Synthacrat reacted to The Loot in Pursuit Option 0.4I notice that units (including called for backup) despawn quickly when contact is lost, even if they are close to the location or had just spawned in (depending on how that works) close to the suspect. It makes the search somewhat difficult, even with a helicopter (which don't seem to despawn, thankfully).
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Synthacrat got a reaction from alexxander2209 in The Shift (MOD IDEA)Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
Let me know what you guys think.
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Synthacrat reacted to ConnorB.2L147 in LSPDFR FATAL CRASH (ERROR)That hasn't changed anything. All is still working now. Just slowly putting in mods now. Tried ELS but I haven't placed script hook v in so it wasn't working.
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Synthacrat got a reaction from DaRooRoo in [Req] Austin Police department & E.U.P!!!Haha that's funny because I just downloaded this pack for personal use. Yeah this will work. It has templates.
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Synthacrat got a reaction from DaRooRoo in [Req] Austin Police department & E.U.P!!!How about this, you pick a pack and if it has templates then that's all I need. That way, you have the cars you want, and I have the templates. 🙂
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Synthacrat got a reaction from DaRooRoo in The Shift (MOD IDEA)To bring this back to life, the 0.4 update is going to bring something like this into play.
So, calls you get but didn't accept wouldn't go to the other units. They have their own calls. The point would kinda be solved with 0.4 customization. To have units doing stuff while your doing your own thing, so if you needed backup, response time would be more realistic.
Yes, but it was always a pursuit right next to you ROFL. Good times!
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Synthacrat got a reaction from DaRooRoo in The Shift (MOD IDEA)Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
Let me know what you guys think.
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Synthacrat got a reaction from mesaal666 in RAGE Plugin Hook HelpI installed all files except "licenses" and "SDK" via the instructions and ran RageHook.exe as an admin and hit F4 in game but nothing pops up. I have the latest release as well. Can I have some help before LSPDFR gets released.
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Synthacrat got a reaction from AccessAimZ in RAGE Plugin Hook HelpI installed all files except "licenses" and "SDK" via the instructions and ran RageHook.exe as an admin and hit F4 in game but nothing pops up. I have the latest release as well. Can I have some help before LSPDFR gets released.
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Synthacrat got a reaction from DazedNug in The Shift (MOD IDEA)Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
Let me know what you guys think.
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Synthacrat got a reaction from djcharlie43822 in RAGE Plugin Hook HelpYeah I got it fixed now. Was with the guys on teamviewer and got it fixed. Pretty much followed all those steps.
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Synthacrat got a reaction from GothTrad in Backup that stays until dismissedPretty much my goal here is to have tons of ambient officers in the area until the scene is clear. For emmersive purposes. Then hit a button to dismiss them. If anyone can pull that mod off, be really great.
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Synthacrat got a reaction from Kalafioor in New Callout PluginOkay, here is a list of realistic call-outs that officers deal with all the time:
Panhandling:
1. Homeless asking for money.
Tress-passing:
1. RP states an individual is on their property and has been notified to leave multiple times.
2. RP states that it's their husband/wife own their property and they have a restraining order against them.
Disturbance:
1. RP reports a couple verbally fighting.
2. RP states that loud noises are coming from nearby (Noise complain - Idea: spawn a couple or group of people nearby like in an alleyway or some shit with music or something).
Shots Fired:
1. RP states that they heard something that sounded like a gunshot. Maybe it was, maybe it wasn't
Suspicious person:
1. RP states an individual is in the parking lot looking into cars.
2. RP states a male is holding what looks to be beak-in tools of some sort (spawn them with like a hammer, or a flashlight, crowbar)
Smell Of Marijuana:
1. RP states that they smell a weird odor coming from nearby.
Possibly Stolen Vehicle:
1. Use that Crime Stoppers phone line lol. RP states that they see a parked vehicle that might be stolen when they looked at the plate. (could be stolen, or not. Hook it into Police radio and LSPDFR API.)
2. Person noticed a car driving down the road, plate matched possible stolen vehicle (so this one is mobile).
If I think of anything else, I will add more.
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Synthacrat got a reaction from 11john11 in The Shift (MOD IDEA)Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
Let me know what you guys think.
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Synthacrat got a reaction from Addminister in The Shift (MOD IDEA)Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
Let me know what you guys think.
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Synthacrat got a reaction from maxamus in The Shift (MOD IDEA)Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
Let me know what you guys think.