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Synthacrat

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Everything posted by Synthacrat

  1. Pretty much my goal here is to have tons of ambient officers in the area until the scene is clear. For emmersive purposes. Then hit a button to dismiss them. If anyone can pull that mod off, be really great.
  2. Yeah. But I found another way around it. I'm using the menyoo script to place and save objects. But your right it is a pain.
  3. Okay, here is a list of realistic call-outs that officers deal with all the time: Panhandling: 1. Homeless asking for money. Tress-passing: 1. RP states an individual is on their property and has been notified to leave multiple times. 2. RP states that it's their husband/wife own their property and they have a restraining order against them. Disturbance: 1. RP reports a couple verbally fighting. 2. RP states that loud noises are coming from nearby (Noise complain - Idea: spawn a couple or group of people nearby like in an alleyway or some shit with music or something). Shots Fired: 1. RP states that they heard something that sounded like a gunshot. Maybe it was, maybe it wasn't Suspicious person: 1. RP states an individual is in the parking lot looking into cars. 2. RP states a male is holding what looks to be beak-in tools of some sort (spawn them with like a hammer, or a flashlight, crowbar) Smell Of Marijuana: 1. RP states that they smell a weird odor coming from nearby. Possibly Stolen Vehicle: 1. Use that Crime Stoppers phone line lol. RP states that they see a parked vehicle that might be stolen when they looked at the plate. (could be stolen, or not. Hook it into Police radio and LSPDFR API.) 2. Person noticed a car driving down the road, plate matched possible stolen vehicle (so this one is mobile). If I think of anything else, I will add more.
  4. This has not solved anything because it doesn't mention ScripthookVDotNet anywhere. RPH runs fine without it. It's when I launch the game with it, then launch RPH after that it CTD. If I pull out all scripthookvdotnet files out, it works just fine.
  5. OK, so tried both of those and it still crashes. Also, every time I try to set the game folder to not read-only. It keeps reverting.
  6. Thanks. And trust me, I have looked and looked and looked and nobody said that anywhere. I will try this when I get home.
  7. So I launch GTA V with scriphookv and scripthookvdotnet together. But when I start RPH with scripthookvdotnet, it will load then crash the game. Yes everything is up to date including game version and all files. Is there a fix for this? If so please let me know. I am trying to load objects from Map Editor for my daily RP so I need either this solved, or a way to load .xml files from map editor without scripthookvdotnet. Thanks a bunch guys.
  8. So, it's been a while for those who know me, I have been busy but I'm back. This run is going to be completely different though. I have been thinking about starting a community full of serious people willing to do hardcore RP on FiveReborn. I would need help but I think it could work. In the meantime, I am going to be here building my credibility with LSPD Briefs, News Articles, & More. As always, leave me some feedback and ideas.
  9. Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division). I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods. Let me know what you guys think.
  10. Yep, agreed 100%. Also, if they are wanted suspects and there are more of them than you, it be cool if there could be an intimidation percentile that determined if the suspects would be braver to attack you if you were alone, making you always call a backup unit before performing a felony stop. Ditto to the same comment above.
  11. Yes, it would definitly have to hook into lspdfr api to work. I think just hitting backspace exits your from the computer, and N on foot. There is a panic button mod like the people above linked below. Would love to see it in effect. We love you, don't worry. I have played over 300 hours of lspdfr and never has a guy pulled a gun on me from the car. I'm talking about you pull a vehicle over, and they jump out and shoot, maybe both suspects if it's x2 occupied. They never actually bail from the car and run, and if you are walking back, they never get out and try to attack you. The point is, lots of players won't look back and check on the suspect when walking back to their car, a good time for a criminal to jump and attack the officer. They won't decide to get out and start shooting you when running a name on a computer, with this api script, they will, especially if they are wanted. Also, let's add a drive off feature when you ask them to step out. If they have a warrant and know it, they are more than likely not going to want to go back to jail. Also, the script would make the officer more aware of his surroundings. A random event of you driving by and some one shoots at your car, maybe you see the person, maybe you don't. Officers these days have a bigger and brighter red X on them and this script would make the casual lspdfr turn into a police awareness simulator.
  12. So here is some food for thought maybe down the road. We have the AI population within the world and in that population are the wanted individuals. So we pull up behind a vehicle or stop someone, and they have a warrant. Easy, go up to them and arrest them, sometimes they resist and run with the new non-lethal arrest feature. Let's say though, your running the name, and all of a sudden, instead of them standing waiting for their arrest, then flee immediately. They have a percent chance to run from the officer. Here is another example, you pull a vehicle over, the vehicle makes a complete stop, and right when you get out, they get out and either run off, start shooting at you, or drive off. Or to add on to that, you get out and they jump out of their vehicle and start shooting at you, they shoot at you within their vehicle, when you get their id and start heading back they get out and attack you. This happens sometimes in real life. What I am trying to say is, how about making an API script within LSPDFR, that makes the AI suspects more unpredictable. Make they more real when it comes to interacting with the player. Keep the player on their feet because lets face it, sometimes, we get too relaxed. Lets change that and make it to where every time you stop someone, you have no idea what they will do. Hell, maybe even get ambushed by some random pedestrians when stopping someone on the street. Like I said, some food for thought. Let me know if it's possible, and if it can be done. Let's take the AI, and make them, unpredictable!
  13. You guys know about the stupid EMS back in GTA IV, well it's the same in V. Watch me play as the PIA unit from EUP 7.0 pack and use an unmarked CVPI 08 model to reduce drug trafficking in the Vespucci area of LS.
    I want to thank the dev for creating this. Also to Guadmaz for helping with the port. This will come in handy and will prevent shit shows on my LSPDFR videos so I can in turn, create realistic content. Your the best Eddlm and I wish you the best for future modding.
  14. Ummm, yeah and whats worse is that regpluginhook.net website is no longer there.
  15. yeah same here, I hear beeps but nothing pops up!!
  16. Actually, it was Developer Mode being "True." It crashed, so I looked at the log and it said developer error or something like that. The logs actually help out.
  17. So I would love to use this but scripthookvdotnet isn't compatible with RAGE for me. Keeps crashing my game. Unless anybody here knows a fix to that, I will unfortunately not be able to use and or admire this mod.
    Only a genius made this and nothing less. Made a video review on it and will post it on my channel soon. Now we don't have to listen those default cops say "kifflom" every 10 seconds!
  18. Yeah same, didn't think about opening it via notepad++ but since it's .ymt, I don't think it's the same. Thanks for the response regardless.
  19. So I know about the carvariations.meta file that is in mpchristmas2 but it doesn't contain all the vehicles like the base game ones. I need it to add a towtruck and another polmav for the backup.xml file. Anyone know the location of the base game carvariations.meta file?
  20. Streaming LSPDFR 0.3 Live @ http://www.twitch.tv/alpha30xyz
  21. I think the devs died. Haven't heard from them in awhile lol!
  22. Okay thank you for your input. Hopefully we see something like this made.
  23. Well if you know that mod can you please link that. I thought you meant like some menu or something.

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