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Synthacrat

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Everything posted by Synthacrat

  1. Okay, so you have to be extremely careful with the .xml format because one mistake and your F**cked. Also, make sure that certain things in the vehicles.meta line or capitalized like the vehicle handling part or else it won't work. Listen to Albo's videos very carefully. You can get it to work but trust me, you can over look something very easily because I have been there and done it.
  2. @Maurice97 so with your vehicles.meta line, the vehicle flips way too easily. Any fixes for that?
  3. Perhaps when 0.4 API comes out, we can start focusing on some fire calls. Like house on fire, or building on fire, bushes on fire because some idiot threw his cigar into it, a car on fire after a major accident. Maybe created as an ambient event, others called in by 911, etc. We have mods like better EMS that use the fire dept. but only for medical calls only. I want to see all the emergency responders being utilized. I love it when we have a big scene with EMS/Fire/PD. @PNWParksFan your ems mod AI doesn't react to fire I don't believe, maybe a feature that could be implemented down the road for calls like this. Again, thanks to all who make scripts for the community and make our LSPDFR life way better!
  4. For "The Technology" segment, the screenshot where the unit was calling in "PC503" I am guessing we can change those to whatever our variant of burglary would be? Also, has search zones been implemented yet like in LCPDFR with he pursuits? Also as for as the AI customization, can I create custom characters for AI and have those AI patrol designated areas @LMS ?
  5. For me it had semi-functionality so I decided to uninstall it for now since the last update was December of last year.
  6. Oh shit I missed that part. Okay that's dope af. That's what I have been wanting for a long time. Now does the patrol areas mean that if I designate a patrol area, that an AI unit will be patrolling and doing things? @Sam maybe you could help answer this one.
  7. Okay, so will AI now be using the character creation system as well. Like will each officer look different and be using EUP assets? Because I see that the police aren't the default s_m_y_cop_01 anymore.
  8. This thing handles like a boat, any handling file that actually works with this?
  9. Okay I found it finally. The search bar for Open IV sucks.
  10. So......ummmm....I have EUP installed but the EUP is not in "mods\update\x64\dlcpacks". But I have it in game. I looked in both the "update\x64\dlcpacks" and mods version.....so where are the files?
  11. So the only issue I am having is when I call pursuit backup, they arrive but stay at the position I called the backup at. Any ideas why?
  12. Yeah sure. I was planning on doing that later on. I will also do the ones for the Tahoe too the blues and white. But I rarely see those around haha which is sadface!!
  13. Thanks, also just updated the textures to include a "Los Santos' logo!!! Updated for new logo on Los Santos variants.
  14. Thanks. Small detail. I'll change that in the next update.
  15. Yes, hopefully I can find some good pictures. You live in the city like I do?
    • 282 downloads
    • Version 0.9.7
    Corpus Christi Police Department textures. There is also a Los Santos PD variation for those who want to keep it lore friendly as well as use them in videos. Vehicles used in screenshots were fromL "LSPD Mega Pack" by JJDawkins - Vehicle textures should work on the following models: 2014 Tahoe 2015 Taurus 2016 Explorer However, vehicle templates may vary depending on the modeler. By all means use these in your YouTube videos, just add credits. If you want to request a texture, send me a PM with good pics and I'll get around to it.
  16. I am looking for someone who is willing to make 3 models from scratch with authentic lightbars, pushbars, etc. on three vehicles. I need a 2015 Tahoe, a 2016 FPIU, and a 2015 FPIS with the new CCPD black liveries. Taurus Tahoe Another Taurus Can't find the explorer's but it's the same livery and light-bar. Let me know, and we can discuss it. But if you need more angles for the vehicles, just look up "Corpus Christi Police Department vehicles" and you can get more pictures. Thanks!!
  17. A review of the LA Pack by: TwistedScopes
  18. Vinewood / Rockford Hills roaming shift.
  19. After a long break, a new PC build, and some motivation, I am back at it with my LSPDFR series. Here is the latest!! Enjoy!
  20. An .ini setting letting you choose how many calls are persistent at once. Once a 4th cal gets put out, the 1st callout despawns.
  21. So something that would be very awesome for those who like to go hardcore RP like I do, is a trainer that can spawn pedestrians and or vehicles, in a radios of the player or selected area via pause map way-point. The catch is, you can also have them do animations, such as smoking weed, have 2 random peds fighting, swinging a melee weapon hitting objects. You can also have them flee from the area or have an option for them to take cover and sneak around trying to evade you. This brings in the skills of us officers to try to look in the alleyways and find the suspects. All the options would be available like radios size, how many peds, their animations/actions, etc. Same with vehicles, spawn a reckless driver, or a vehicle with damage. In essence, we would have control of what is spawned but would have to find it in the radios and RP it out. I don't know if you understand this or if it is even possible. Shit even add your ideas and options into it but would be a cool little mod. I know the simple trainer has some of these options but they are limited to spawn right at your location. I want to look for them or have that feeling of driving up not knowing what it could be.
  22. I am sure this was covered before but I can't seem to find solutions. I installed a police6 car slot in mpchristmas2. I placed the appropriate text into the carvariations.meta and vehicles.meta. I even placed it in carcols.meta. Is there anything that I am missing? Sirens work (meaning you can hear them and traffic responds to it) so it is registered as a police vehicle, just no lights. Any help would be appreciated, I have always had problems installing add-on cars.
  23. LOS SANTOS TIMES - 10-1-2016 RACING PROBLEM IN VESPUCCI LSPD Vespucci Division in recent months have calculated a 42% increase in illegal street racing. Last month, September 24th, a female named Gail Drew contacted LSPD about two sports cars racing down Bay City Ave, one of the most popular streets to race on along with Palomino Ave. "They like those two streets due to them being long strips of road they can drive down. It's especially poplar at night due to the traffic being minimum to none. Never the less, it is still extremely dangerous and we encourage these street racers to stop what they are doing before someone gets killed," Ron Wilson, the Captain of Vespucci Division stated. Today, October 1st, 2016, The Los Santos Times was on scene at Vespucci beach near Vitus St covering the recent changes is SADOT policy on pot holes when LSPD foot beat units and a CVPI cruiser rolled down onto the beach. Our reporters followed to catch two supposed racers being contacted by the police. After about thirty minutes, the cars left the area, with both race vehicles being towed out. Our reporter, Wendy Rogers asked what they are doing to enforce the racing problem. Officer K. Ramos responded, "We have city ordinances on towing unauthorized vehicles off the beach. The fact that they were suspected of street racing is another thing. Right now, we don't have a plan yet on the racing side of things, but let the LSPD assure all citizens that we are doing everything we can to make the streets safe for people to drive on." In the coming weeks, hopefully the LSPD will be able to put this street racing trend to a screeching halt, Wendy Rogers, reporting out of Vespucci, Los Santos.
  24. I can't figure out the custom backup mod. Have it integrated maybe but as a separate file so that it can dismiss multiple plugin backups if necessary. Have it hook into LSPDFR API mainly so there are no discrepancies.

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