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TheHC09

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  1. @RCrw notik @Tinman1287 @ASTK9 That's easy to do. Simply open up vehicles.meta and click Replace and replace 'FLAG_BIG' with blank space. That flag is what stops certain big vehicles from reacting to sirens.
  2. I'm encountering this too. Not just Bleep999 models. It's very odd indeed.
  3. @Markadaliah @Chip. I hope we get something produced out of this. We now have all the ELS siren strings that can be used in conjunction with this script if necessary. It might be a case of muting the ELS AI from playing sirens and overriding it with this script's AI siren customisation. I'm happy to help where I can, but I don't have much actual scripting experience. Let's do this!
  4. Just try to improve the original EC135 if you can with more of that 'whir' noise.
  5. Can you make EC135 sound with blade noise reduction? - like here: https://www.youtube.com/watch?v=DCfr2Z69aIQ
  6. Yes, I can confirm for the FIB sirens it is 2.0 semitone increase and a slightly decreased duration. Haven't tested the others yet.
  7. @ShotsFired932 I will PM you my UK horns and you have my permission to release them in this mod with credit.
  8. How did you do this and could you show me how? Did you modify the ASI to use the WAV sounds instead of the default beeps? I'd love it if the tap sounds could be replaced with car horns like the UK
  9. It is an RSG siren from the UK. It is in fact very unusual to hear that anywhere outside the UK. The tone heard is the UK Wail, and, along with the Yelp and Hi-Lo tones are used on the London Metropolitan Police cars and many other UK emergency vehicles. It is also very unusual that the distortion/screech of the siren is because it is using a tubular speaker, which again, is only used in the UK for budget and spacing reasons.
  10. Get a brand new vehicles.oac with the vanilla sirens and the new siren filenames. Test that first and then try your modded sirens, ensuring you don't go over 15.7MB in the archive.
  11. I will be looking into this is due course. I believe you need to increase the pitch for the FIB, Ambulance and Firetruck sirens but I'll confirm the exact semitones (I work in Sony Vegas and use built-in audio plugins for this). But as well as pitch, the duration should also be altered. Normally when changing pitch this happens automatically. Increasing pitch results in faster siren/shorter duration (the pitch and duration then gets adjusted back to normal again in-game). Forcing no change to the duration when increasing pitch will result in a too slow siren tone.
  12. I believe the strings are set within the game engine and so that wouldn’t be possible. I did think this at first too but was proved wrong by putting in the updated OpenIV main LSPD siren strings and them not working. I would ensure you have got a brand new copy of the vehicles.oac with the updated string names and then input the ones I have listed into the VCF. You can mix and match tones, there are pretty much no limits. Are they working properly now? Working for you now?
  13. @Pipeline @Albo1125 @GravelRoadCop @Giordano I've found the majority of the ELS siren strings and they're working! See post: https://www.lcpdfr.com/forums/topic/86408-i-have-found-the-els-siren-strings-100-working/
  14. After extensive research I have finally found the siren strings for ELS and all but two siren tones are now working in-game! They seem correspond to the OpenIV assigned names but they have the beginning part of the string added. These were all found by me personally through research and experimenting, so you're welcome (also would appreciate this being a pinned topic for others to find). From what I gather the string is basically referring to the location of the siren file in the game's archive ('RESIDENT' being the RESIDENT.rpf and 'VEHICLES' being vehicles.awc, followed by the siren name). Strangely, the siren names identified by OpenIV for the main LSPD tones and the Sheriff Granger tones don't work so I will need help with that. Anyway, enjoy! LSPD Main Police Siren: "VEHICLES_HORNS_SIREN_1" - Police Primary ("RESIDENT_VEHICLES_SIREN_PA20A_WAIL" doesn't work for some reason) "VEHICLES_HORNS_SIREN_2" - Police Secondary ("RESIDENT_VEHICLES_SIREN_2" doesn't work for some reason) Firetruck Siren: "RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01" - Firetruck Primary "RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01" - Firetruck Secondary Police Bike Siren: "RESIDENT_VEHICLES_SIREN_WAIL_03" - Police Bike Primary "RESIDENT_VEHICLES_SIREN_QUICK_03" - Police Bike Secondary Sheriff (Granger) Siren: "RESIDENT_VEHICLES_SIREN_WAIL_04" - Sheriff (Granger) Primary "RESIDENT_VEHICLES_SIREN_QUICK_04" - Sheriff (Granger) Secondary ^ These two aren't working for some reason FIB Siren: "RESIDENT_VEHICLES_SIREN_WAIL_02" - FIB Primary "RESIDENT_VEHICLES_SIREN_QUICK_02" - FIB Secondary Ambulance Siren: "RESIDENT_VEHICLES_SIREN_WAIL_01" - Ambulance Primary "RESIDENT_VEHICLES_SIREN_QUICK_01" - Ambulance Secondary Siren Warning/Priority Tones: "VEHICLES_HORNS_POLICE_WARNING" - Police Warning ("RESIDENT_VEHICLES_POLICE_WARNING" doesn't work for some reason) "VEHICLES_HORNS_AMBULANCE_WARNING" - Ambulance Warning ("RESIDENT_VEHICLES_AMBULANCE_WARNING" doesn't work for some reason) Siren Horns: "SIRENS_AIRHORN" - Airhorn ("RESIDENT_VEHICLES_AIRHORN_EQD" doesn't work for some reason) "VEHICLES_HORNS_FIRETRUCK_WARNING" - Firetruck Horn ("RESIDENT_VEHICLES_FIRE_TRUCK_HORN" doesn't work for some reason) My three requests are: 1. Why are a few of them not working, particuarly the Sheriff Granger ones? Could someone with knowledge help? 2. Can we get an AI Sirens mod that makes the AI change siren tones based on the vehicle's VCF siren setup? 3. Is there any way to remove the pitch filters that are applied to some of the sirens? (e.g. the ambulance and fire truck sirens in-game are lower pitched than the actual file itself) Cheers everyone.
  15. Bump again @Albo1125 @Pipeline @GravelRoadCop @Giordano I have been doing research and have come to the conclusion that the strings I listed are simply filenames assigned by OpenIV to the different sirens. Could Albo or some other coder kindly have a go at using the GET_SOUND_ID native function to identify the siren natives in-game? I am getting desperate to get the other sirens working as I really despise having only the LSPD sirens working. From my research, I believe they will be something similar to VEHICLES_HORNS_SIREN_FBI_1 or VEHICLES_SIRENS_FBI_1. Cheers all. Update: From research I also believe these siren strings may be found in the file "sounds.dat54.rel" located in x64\audio\audio_rel\config because GTA IV's siren strings were located in a very similar file. However, the names of sounds in there are encrypted with hashes and I have no idea how you would decrypt them. The missing siren strings more than likely start with VEHICLES_HORNS... or SIRENS_... Overall conclusion is that the only way to get these strings is to decrypt the sounds.dat54.rel file or use native sounds functions as mentioned above.
  16. Yes correct, but very rarely. A fairly basic script like this is unlikely to do so.
  17. Hi, thanks for the reply. As far as I know a GTA V update does not break most RagePluginHook or ScriptHookV script mods so I'm not sure who told you that. Only RPH and SHV themselves get broken which they then get updated. Would you be able to give this script a shot some time and share with us any progress? Of course anybody else who wants to give it a go is free to!
  18. There was a script back in the day for IV called AISirens that made the AI change their siren tones and blast their horns. https://www.lcpdfr.com/files/file/7152-aisirens/ Could the author @Chip. or someone else remake this for V? Cheers
  19. What about the units going to the same calls as you? I haven't seen anything that does that
  20. Any chance you could update this and make it a standalone RPH plugin plus customisation to the vehicle models that spawn and how many etc.?
  21. @OJdoesIt @Albo1125 @BejoIjo @rw18@Stealth22@Fiskey111 These guys might be able to help/provide code. I really hope we can get this project in full-flow.
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