Everything posted by TheHC09
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Spawning Firetruck and Ambulance in Traffic
Haha lol would be just like the GTA 4 taxi bug again :)
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Spawning Firetruck and Ambulance in Traffic
Yeah its a shame. I'm not expecting to see them driving left right and centre, but at least see them occasionally driving and responding would be good. Maybe wait till OpenIV supports ymt files and there could be a way.
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Project proposal for Automatic Pursuits
@11john11 Haha jinx, just found it too. Looks like that's the solution then. Thanks a lot. @Albo1125 @Soley Solution has been found by 11john11! Download this decrypted randomevents.ymt here: https://gta5-mods.com/misc/tuneable-random-events and you can configure it to your liking. Find 'SpawningChasesEnabled' and change that to False to stop them. Hopefully that should all work. :)
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Project proposal for Automatic Pursuits
Thanks dude. But aren't ymt files encrypted until OpenIV supports them?
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Project proposal for Automatic Pursuits
Are you sure? There's no file you can edit that changes or disables it (eg. popcycle, scenarios)?
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Spawning Firetruck and Ambulance in Traffic
Is there a way to make the Ambulance and Firetruck spawn in traffic somehow, driving about but also responding to calls? I tried editing popgroups.dat and popcycle.dat but they do not spawn. Any help appreciated.
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Project proposal for Automatic Pursuits
@Albo1125 Yeah I think he's on about the GTA random events, do you know how to reduce or edit them in some way? I imagine its in a data file somewhere or it may be hardcoded which is unlikely.
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Project proposal for Automatic Pursuits
Yes, I would love to at least reduce these random events, although I don't think they are LSPDFR-related rather to do with GTA's spawning or popcycle. I tried looking into the popcycle.dat but no luck.
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Siren distance problem
Hi, Whenever a non-player emergency service vehicle is using lights and sirens, for whatever reason (responding, backup etc.), when it is further away from the player (say, 25m +) the siren you can hear will always be the main LSPD police siren regardless of what vehicle it is (I'm sure you know R* added multiple sirens for different services). It is like this until the vehicle gets closer (less than 25 metres) and then the correct siren will be heard. I have tried to increase draw distance with no luck. I'm not sure if this bug is just on my GTA V copy or whether it is on all copies, but I suspect the latter. I know it's not a huge problem, but it is quite irritating and I'm sure it would be better if fixed. So I was wondering if there was a fix or whether someone could report this to R* as a bug? Thanks.
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Canadian Siren Sound Pack
- 26 comments
- 3 reviews
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Canadian Siren Sound Pack
Could you tell me where you got the Wail and Phaser in the Whelen Cencom Ambulance version from? Video, author or source?
- 26 comments
- 3 reviews
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Siren Distance bug/problem And Random Audio Clicking
Hi, I have a couple of problems and was wondering whether there's a fix or what to do about them. Problem #1 - Distant siren bug Firstly, whenever a non-player emergency service vehicle is using lights and sirens, for whatever reason (responding, backup etc.), when it is further away from the player (say, 25m +) the siren you can hear will always be the main LSPD police siren regardless of what vehicle it is (I'm sure you know R* added multiple sirens for different services). It is like this until the vehicle gets closer (less than 25 metres) and then the correct siren will be heard. I have tried to increase draw distance with no luck. I'm not sure if this bug is just on my GTA V copy or whether it is on all copies, but I suspect the latter. I know it's not a huge problem, but it is quite irritating and I'm sure it would be better if fixed. So I was wondering if there was a fix or whether someone could report this to R* as a bug? Problem #2 - Audio clicking I can't really put it any simpler, whenever I'm driving, very occasionally I will hear a quiet but still fairly audible single click if you know what I mean. I'm not entirely sure, but it appears to occur when in police cars more, but I can't tell for sure. Whether this is a audio driver issue (which is very unlikely) or whether to do with the dispatch maybe or just an audio bug, I'm not sure. But again, I just wondered. Thanks.