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TheHC09

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Everything posted by TheHC09

  1. Are you still going to add the Hi-Lo tone to this?
  2. This all sounds great. How far off a release date do you think?
  3. Any particular reason why? You don't deem it particularly necessary or it would be too difficult to code?
  4. This sounds amazing and I will be following it very closely. Thanks for your efforts and looking forward to release. Just some questions: will multiple AI units from across the map including yourself be sent to the same call simultaneously? Can you convoy with other units to such calls? if you request backup, will an existing AI unit on the map spawned by this script drive to the scene to help? How will this potentially clash with LSPDFR's ambient spawning system? Cheers
  5. Thank you, appreciate you as a developer taking on feedback. A couple of other ideas: On quieter roads with no traffic or when stationary, the AI are smart and turn off their siren temporarily and then back on when traffic is detected. An option for European/UK players. When the AI siren sound changes, a short horn sound can play - see here as an example: https://www.youtube.com/watch?v=PnzGjoXa1dk So horn beep once when turning on siren and changing tone, and horn double beep when turning off siren. Cheers again.
  6. Right I've got it working. Turns out I hadn't configured ELS properly. Anyway, I can see the logic behind the siren cycle script. You're basically telling the game script to mute the siren sound, then very quickly turn it back on again, and naturally ELS randomly selects one of the siren tones from the VCF each time the siren is triggered. So of course you can't choose a specific tone or cycle of tones each time this happens. It's a shame Lt. Caine hadn't setup ELS to work better with siren tones and cycling. But, firstly, it would be nice to see the AI siren cycle working on all ELS vehicles including fire and ambulance, not just police ones. Secondly, maybe you could reduce the delay time between the siren being switched off and then triggered back on again, so the cycling is a lot quicker and smooth? Finally, would be great to have some airhorn usage which I'm sure would be possible to do. Cheers.
  7. Cheers, Hi-lo tone on this siren would be cool.
  8. Excellent siren quality. Reckon you could get hold of any UK sirens to record? RSG sirens or Whelen Alpha?
  9. The AI Siren Cycle feature does not seem to be working. Would be cool if you fixed it, made it into a separate plugin and it worked on all game emergency vehicles. More options like airhorn usage would be cool too.
  10. @Double Doppler It can't be a model problem if they weren't doing that in the first place. There has to be a file that was modified in the December patch that changes something to do with car model extras or something similar.
  11. There must be fix somewhere. Some sort of setting in a file that needs modifying.
  12. @Martin951 You don't happen to have a copy of NVR? The download from GTA5Mods seems to be corrupted
  13. Sorry my friend but it works very poorly. The bloom on traffic lights, building lights and car taillights is insanely bright. And the ELS lights look no different from a distance.
  14. Okay thanks for making it clear. Just a couple of other things to clarify, sorry! So what does the graphics.ytd file do? And did you change the sprite coronas in visualsettings.dat, as I thought they weren't affected by PostFX?
  15. So what exactly have you changed in visualsettings aside from bloom exposure? What have you changed in relation to the coronas? Also, do I have to install NVR for it to work as I prefer using VisualV?
  16. Thanks for explaining. When you say 'sprite coronas', are these the coronas that appear on street lamps, headlights and includes the Non-ELS coronas that you get? I like to disable the ELS coronas that are quite buggy, so if I didn't install the visualsettings, would this affect the actual lights bloom?
  17. May I ask the workings of the mod? What is changed in the visualsettings to make the timecycle work?
  18. Looks really good. Please continue work on this as it is the fix for ELS lights I have always wanted! Would be better as a simpler mod/install though.
  19. Hi @TakeYaBackToStation4BumVio So I tried your bloom visualsettings fix and it seemed to improve it slightly but maybe the values need tweaking even more, as well as other bloom values too. However something else I noticed is that the lights also lose their colour at a distance and will become a washed out grey/purple. Again, this may be fixed somewhere in visualsettings or timecycle but I don't know.
  20. Thanks, will try this out and let you know!
  21. Wish there was a way of removing this limit altogether. Is it hardcoded somewhere? Maybe the OpenIV team can remove it?
  22. This isn't a problem on your end necessarily. It is the way GTA 5 is. The emissive bloom fades out as you walk away from the source. I've tried looking through visualsettings and timecyc files to try and fix this but with no luck. If anyone would like to help out that would be great.

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