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goigle

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Everything posted by goigle

  1. Are you sure nothing else is controlling the ped? I'm working on a callout right now and I amd using Wander() but have had no issues (ped seems to take out phone every time though), that said I did not call Dismiss() on the ped. Maybe the issue comes from dismissing them? As for the agency thing, the only thing I can see right now that would help is the PoliceAgency Enum. I am actually currently trying to do the same thing as you... PoliceAgency doesn't seem to provide any information at the moment as there are no API functions for it. I believe callouts are registered when LSPDFR is loaded, if they are not you should be able to just do an if statement in your method that handles OnOnDutyStateChanged. Otherwise, you could verify the players PoliceAgency in the callout itself and then not display the callout if they are the wrong agency. If you have multiple callouts it'd be beneficial to create a central method for this.
  2. If it works the way I think it does (haven't tested to verify, I'm basing this off of experience with other things using animation blending) low values like 0.1 would make the animation blend more slowly (and possibly extend duration of the overall animation, not sure how that works completely in GTA V) and values like 10 would pretty much get rid of noticeable blending and sort of snap between animations. Unless there's good reason it's probably best to leave it at 1 like you did.
  3. I've noticed that the lights will change based on traffic, similar to real intersections. I am not sure if it's controllable or not but I'm almost 100% certain that it is not random as I've seen it do some things that real traffic lights do. I don't know how to describe it well but I've seen the game give a green with turn arrow instead of two green turn arrows (so if there is no cars requesting to turn left but there is on another side only one side will turn green and then the cars that do not intersect with the turning cars can go). Let me MS paint this so since there was no car requesting to turn left in the top side of the picture, all lights stayed red on that side but the intersection allowed cars in the bottom lanes to go in all directions I think a better solution would be to stop all traffic around that intersection, I can't speak for other places but police around me don't really care what color the intersection is, they go to the line and when opposing traffic stops moving they go where they need to. If it's green then they just go.
  4. Assault callout should be renamed to battery, assault is only when the apprehension of a strike is created while battery is when physical contact has been made.
  5. might be an in game setting issue or graphics card/driver issue

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