Everything posted by goigle
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Code 3 Callouts
The Assault callout should probably be named battery, assault is creating the apprehension of physical contact while battery is actually making that contact. Assault vs battery Assault vs Battery (from Cornell)
- 422 comments
- 73 reviews
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FBI-FIB 2015 Charger TEX
This is a tad unrealistic, no? I don't know of any FBI group that uses marked vehicles in that manner, and the FBI Police are only security police with their jurisdiction limited to certain FBI facilities.
- 3 comments
- 1 review
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Vector3Extension.Around() question
What is the minimum distance and how is it calculated?
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[WIP][REL] Federal Callouts
Update is on schedule for tomorrow, just ironing out some small bugs [like armored car drivers doing drive-by shootings :^) ] Two callouts are included along with some tweaks to existing callouts.
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Make Game.DisplayNotification Show Longer
How would I do that within a plugin though?
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Make Game.DisplayNotification Show Longer
Hi, I'm currently using Game.DisplayNotification(string) to display a notification from "dispatch" in a callout. The notification goes away rather quickly, is there any way to make it stay longer? I haven't seen any relevant overloads to make it show up for longer.
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Federal Callouts - Alpha
- 204 comments
- 22 reviews
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2015 Dodge Charger RT Police
- 95 comments
- 38 reviews
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2015 Dodge Charger RT Police
This is a lighting/color issue, those are the brake lights and are red (just very washed out). The white lights for reverse are on the trunk.
- 95 comments
- 38 reviews
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[WIP][REL] Federal Callouts
I'm going to try and push an update this Thursday with at least one callout. While I'm working on that, what should I add/change to the existing 2 callouts?
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2015 Dodge Charger RT Police
Great model and work, I suggest raising the suspect raising the suspension a tad as it makes it hard to go over curbs. Also, the rear indicator lights do not function if the vehicles nighttime headlights are on. Really love the lighting package otherwise :~)
- 95 comments
- 38 reviews
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Federal Callouts - Alpha
- 204 comments
- 22 reviews
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Federal Callouts - Alpha
- 204 comments
- 22 reviews
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Federal Callouts - Alpha
- 204 comments
- 22 reviews
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Federal Callouts - Alpha
hmm I'm not sure if I'm going to do responding to an active bank robbery simply because Bank Callouts already does so. I might do my own variation but I don't want to just make a duplicate of those callouts. Investigating a bank robbery is currently a WIP, I am thinking on ways to do it that aren't too arcadey (ie not just getting the evidence and then instantly knowing where the suspects are) and of ways to show evidence like latent fingerprints Can you give me more ideas as to what you mean for investigating the various crimes? Money laundering is straightforward but how do you suggest I have the player investigate crimes like bankruptcy fraud? and as to your last idea, that's great, I'll add that to the list of variations for executing warrants!
- 204 comments
- 22 reviews
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Something is among us...
they don't look like police cars to me! I think the expedition would look better but it is what it is I guess...
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[WIP][REL] Federal Callouts
Yes, actually I have already gathered almost all of my rural spawnpoints. The trouble is getting all the ones in the city, so many damn alleyways and I want them all! Currently the spawning is just the default random that most other callouts use but I do plan on making something more logical as I gather more spawnpoints
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Federal Callouts - Alpha
They will always trigger, I plan on changing this in the future (with an option to turn that feature off of course) I really like those ideas! I'll add them to my todo list.
- 204 comments
- 22 reviews
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[WIP][REL] Federal Callouts
Yes, I believe the issue is due to me using RAR5. Updated version out!
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Federal Callouts - Alpha
I just downloaded and tested it and it is working for me. It is a RAR5, if you have an older version of winrar or a RAR program that does not support it that could be the issue. I'll upload a normal RAR Update is out, should fix the issue
- 204 comments
- 22 reviews
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Questions regarding Peds and Player
You are correct, OnOnDutyStateChanged only gives you a bool to work with
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[WIP][REL] Federal Callouts
Federal Callouts was created to give more purpose to the FIB, DOA and IAA models and let people more accurately play as federal agents in general. I released it now to get feedback as to what I can add to current callouts and what callouts I could add in the future. Current Callouts Potential drug deal - Pretty self explanatory. You're sent out to watch if a guy sells drugs, and if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it). Prevent assassination - This requires more investigation. You are given a gender of the killer and an area to look for him. The assassin will strike after 1-5 minutes so your response time can be crucial. Look for the odd man out - someone who is following another person. Armored car robbery - Robbers are moving in on an armored car. You must help the guards protect the armored vehicle. If you arrive before the robber stay with the truck and wait for them to arrive. Wanted person - (previously execute arrest warrant) There is a suspect who has a warrant out for his arrest. Arrest him. Responding code 3 may make your job harder. (This is the first few variations of the callout - eventually there will be many more. If you are looking for a callout where the suspect is in a vehicle, check out Traffic Policer). Escaped prisoner - You're given a name, description, prior and general area. You need to find the escaped fugitive. Kidnapping - There has been a kidnapping in the area. Dispatch has a list of suspect vehicles and is getting 911 calls with more suspects as well. Work with your agency to locate the kidnapper and save the victim. Current Features Agency detection - There are two name settings. Based on which model you pick when you go on duty, Federal Callouts will pick the more appropriate name. Suspect danger level - when looking for a fugitive or someone with an arrest warrant, dispatch will tell you that person's crimes and that will tell you roughly how dangerous they will be (armed crimes = armed suspect) Dynamic callout spawnpoints - As of writing this only the drug deal callout will utilize this feature. This feature lets users specify their own spawnpoints (and remove existing one) for callouts. You can find the spawnpoints in /Plugins/LSPDFR/FederalCallouts. Each folder is for a different group of spawnpoints. For example, "Drug" contains the drug deal spawnpoints. You can use this tool to created spawnpoints. File name does not matter. Tags are currently not utilized. Heading (which way you are facing in the world) is used so when creating spawnpoints for callouts that spawn a single ped like Potential drug deal make sure your character is facing the way you want the dealer to be facing. When finished, simply place the XML file in the correct folder mentioned earlier and Federal Callouts will dynamically load it the next time the game starts! Dispatch audio - All callouts support dispatch audio for when the callout pops up and many support it during the callout itself. Vehicle Repair - Just pull up to your department's garage and the mechanics will repair your car for you, good as new. I added this feature when I heard @FirstThirtyMinutes would find it useful for streams and I figured I would like it as well. More repair locations will be added as necessary. Planned Callouts Sting operations - A bunch of different types. The current WIP is one where the suspect thinks he has a bomb in his van but he really doesn't. Most (if not all) will be based on real FBI sting operations. Execute search warrant - This will be pretty simple but also take some time as I need to gather locations. Search a store or house for evidence of an alleged crime or for a wanted fugitive. Terrorist callouts - Some of these will be sting operations. Others will be real tips and you need to stop a terrorist attack, whether it be a mass shooting or a bomb. (thanks for the idea Hystery!) Bank robbery investigation - This might be a lengthy callout. You are sent out to interview some staff and other witnesses of a bank robbery. You need to interview witnesses and collect evidence. I might make this multiple callouts that work together (I have a few ways of doing this in mind) but it might also just be one big one, I'll see how it works out. Investigate corruption - It might be a dirty politician or a dirty cop. It might be nothing. You'll have to tail them and find out. Feel free to suggest more! I do have some other ideas but they're still also a work in progress and not really ready to be revealed as they are rough. Also, to save space, I am only going to put the callouts I am actively working on in the planned callouts section for now. Planned Features Better spawn locations - Drug deals will eventually spawn in alleyways and other less visible locations. Better callout AI - Suspects will see marked police vehicles and won't commit crimes in front of them. They might eventually lose the eyes in the back of their head (i.e. instead of getting too close to a drug dealer and spooking him, he'd have to see you. think how the GTA V police search system works, where they have to look for you or you lose your wanted level) Abundance of variation - Pretty straightforward. I hope to get rid of almost all predictability of all the callouts. Playstyle tuning - Are you a beginner or more experienced? Tune the settings of the individual callouts to match your playstyle and adjust realism. Don't like a callout? Turn it off. Investigation - There's a reason they're called special agents. It's because they can arrest and investigate. I will add some investigation oriented callouts and some variations of current callouts that require a little investigation (thanks for the idea Hystery!) Link to file
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Federal Callouts - Alpha
- 182,245 downloads
- Version 0.560
Federal Callouts was created to give more purpose to the FIB, DOA and IAA models. Federal Callouts was created to give more purpose to the FIB, DOA and IAA models. In it's current state it is stable but does not have all of the planned callouts. There are currently 6 callouts included in Federal Callouts, at least 9 more are planned. Current Callouts Potential drug deal - Pretty self explanatory. You're sent out to watch if a guy sells drugs, and if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it). Prevent assassination - This requires more investigation. You are given a gender of the killer and an area to look for him. The assassin will strike after 1-5 minutes so your response time can be crucial. Look for the odd man out - someone who is following another person. Armored car robbery - Robbers are moving in on an armored car. You must help the guards protect the armored vehicle. If you arrive before the robber stay with the truck and wait for them to arrive. Wanted person - (previously execute arrest warrant) There is a suspect who has a warrant out for his arrest. Arrest him. Responding code 3 may make your job harder. (This is the first few variations of the callout - eventually there will be many more. If you are looking for a callout where the suspect is in a vehicle, check out Traffic Policer). Escaped prisoner - You're given a name, description, prior and general area. You need to find the escaped fugitive. Kidnapping - Disabled in 560 by default. I'm overhauling this callout and it'll be out in a new update soon (you can enable it manually if you want cancer) Current Features Agency detection - There are two name settings. Based on which model you pick when you go on duty, Federal Callouts will pick the more appropriate name. Suspect danger level - when looking for a fugitive or someone with an arrest warrant, dispatch will tell you that person's crimes and that will tell you roughly how dangerous they will be (armed crimes = armed suspect) Customizable callout spawnpoints - As of writing this only the drug deal callout will utilize this feature. This feature lets users specify their own spawnpoints (and remove existing one) for callouts. You can find the spawnpoints in /Plugins/LSPDFR/FederalCallouts. Each folder is for a different group of spawnpoints. For example, "Drug" contains the drug deal spawnpoints. You can use this tool to created spawnpoints. File name does not matter. Tags are currently not utilized. Heading (which way you are facing in the world) is used so when creating spawnpoints for callouts that spawn a single ped like Potential drug deal make sure your character is facing the way you want the dealer to be facing. When finished, simply place the XML file in the correct folder mentioned earlier and Federal Callouts will load it the next time the game starts! Dispatch audio - All callouts support dispatch audio for when the callout pops up and many support it during the callout itself. Vehicle Repair - Just pull up to your department's garage and the mechanics will repair your car for you, good as new. I added this feature when I heard @FirstThirtyMinutes would find it useful for streams and I figured I would like it as well. More repair locations will be added as necessary. The icon will be near police stations and will look like this: Except, of course, it will be white in-game. Videos Overview Video (Thanks Jeff Favignano) Potential Drug Deal & Assassination (Thanks FirstThirtyminutes) Planned Callouts Sting operations - I will add a variety. The current WIP is one where the suspect thinks he has a bomb in his van but he really doesn't. Most (if not all) will be based on real FBI sting operations. Execute search warrant - This will be pretty simple but also take some time as I need to gather locations. Search a store or house for evidence of an alleged crime or for a wanted fugitive. Terrorist callouts - Some of these will be sting operations. Others will be real tips and you need to stop a terrorist attack, whether it be a mass shooting or a bomb. (thanks for the idea Hystery!) Bank robbery investigation - This might be a lengthy callout. You are sent out to interview some staff and other witnesses of a bank robbery. You need to interview witnesses and collect evidence. I might make this multiple callouts that work together (I have a few ways of doing this in mind) but it might also just be one big one, I'll see how it works out. More are planned... I plan on having at least 10 by the time this is finished. Some are still just ideas... some might be your ideas! Feel free to give me ideas in the forum thread. Planned Features Better callout AI - Suspects will see marked police vehicles and won't commit crimes in front of them. They might eventually lose the eyes in the back of their head (i.e. instead of getting too close to a drug dealer and spooking him, he'd have to see you. think how the GTA V police search system works, where they have to look for you or you lose your wanted level) Abundance of variation - Pretty straightforward. I hope to get rid of almost all predictability of all the callouts. Playstyle tuning - Are you a beginner or more experienced? Tune the settings of the individual callouts to match your playstyle and adjust realism. Don't like a callout? Turn it off. Wrong Jurisdiction - In the settings file you will be able to set callouts to only play for certain agencies. There will be 3 modes: all, federal, local. If you feel some callouts are better tuned to federal or local agencies then you can make them only appear when playing as those agencies. Installation REQUIREMENTS: LSPDFR 0.3.1 RagePluginHook 0.57 For an easy installation, open the FederalCallouts zip file and drag the two folders (LSPDFR and Plugins) into your GTA V root directory. The folders have been created in the download so that they correctly match the folders inside your GTA V directory. YOU DO NOT NEED TO LOAD THIS PLUGIN VIA THE CONSOLE OR STARTUP.RPHS: LSPDFR WILL DO IT AUTOMATICALLY Before asking me for help Make sure you are running RPH 0.57 and LSPDFR 0.3.1 Make sure to include RagePluginHook.log and your RPH Version What's in the next update Stingray callout Overhauled kidnapping callout Bomb sting callout Want to know what's the status of Federal Callout's development? Follow my profile for status updates.- 204 comments
- 22 reviews
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Handing Animations?
Found a decent one, no drugs, but the ones in mp_common work
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Handing Animations?
Hi, I'm new to developing with Ragehook. I have seen the list of animations but I'm having trouble finding one that is like a handing motion, a handing drugs animation is great. Does anyone know of one, or can anyone point me in the a better direction to finding one?