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Tukkan

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  1. [General] IntroSound=lspdfr\audio\scanner\RESIDENT\INTRO OutroSound=lspdfr\audio\scanner\RESIDENT\OUTRO DisableIntro=False DisableOutro=False DefaultScannerVolume=0.4 DisableUnneededAreaReports=True DisableLandmarks=True DontAlwaysTryToFindNearbyLandmarks=True DisableScannerResetOnPause=False SpamControl=90 [Keybinds] PoliceScannerKey=LControlKey BackgroundScannerKey=LShiftKey VolumeModifierKey=LMenu VolumeUpKey=Add VolumeDownKey=Subtract MenuKey=F6 [Relay] EnableRelay=True ForcedRelayTimeOut=10 [BackgroundScanner] EnableBackgroundScanner=True BackgroundScannerVolume=0.2 EnableBackgroundScannerWebstream=False BackgroundScannerBroadcastifyId=32602 BackgroundScannerRegionSpecificBroadcast=False BackgroundScannerRegionTimeBeforeSwap=10 BackgroundScannerWebstreamBufferSize=65536 BackgroundScannerOnlyForPlayerVehicle=False EnableBackgroundScannerOnPlayer=True EnableBackgroundScannerDuringCallouts=True EnableBackgroundScannerDuringPursuits=False ResetBackgroundScannerLineAfterGamePause=False BackgroundMinTime=15 BackgroundMaxTime=60 Disable3DBackgroundScanner=True BackgroundScannerVolumeBoost=0 CurrentlyActiveBroadcastifyID=20296 BackgroundScannerManagedBuffer=True DisableBufferSpinner=False just after I set disablelandmarks to true, I hear them just time to time ...
  2. I understand, but the dispatcher always uses them. Even if I turned it completely off ... My remark towards park and tower was in that sense, that it is kinda distant.
  3. although having scanner to intercept all audio going to "vanilla" scanner, when I request ped or vehicle check via stop the ped, it still goes thru vanilla scanner and allows xscanner play background chatter or a new call (dunno how stop the ped is scripted, though, if the check request goes thru scanner or if it just an audio playing ...) and even if I have selected option to not always use landmarks, dispatcher still uses them ... and sometimes it's super weird to hear, eg when call comes up in mirror park, the dispatcher announces it as east of ls drainage river or, more weirdly, east of fib tower ...
  4. So when I call for transport, it's always a female cop that shows up even though I have male peds in the UB files as well ... Anyone would know a fix?
  5. Anyone would know how to enable/disable railroad crossing lights and traffic lights? In Codewalker.
  6. When on duty, time to time, I encounter random ped fights, eg 2 peds coming out of a vehicle and charging each other, or several peds engaging in fight, sometimes with weapons. I suspected some callout plugin to do that, but when use CleanUp in RPH console, this does nothing, only CleanWorld eliminates these peds. Anyone has any idea how to turn these off?
  7. strangely when playing latest LSPFR (0.4.9), when in pursuit, some vehicles go lights&siren, some just have siren w/o lights (happens regularly with LSPD Scout by 11john11), I've also experienced siren issue w/ SAHP pack, sirens stutter this happens just for AI, when my character drives that vehicles, all's fine ... P.S. and yes, I first load LSPDR, then DLS
  8. i can load the plugin, but it won't show on the screen however i can still go thru the menu and operate it ... nvm, got it to work
  9. does anyone know the config for drawing a taser in the copholster mod xml?
  10. Does anybody know how/where to disable random shootouts? When I'm on patrol, after a while, dudes are jumping out of cars and atacking each other (melee/firearms). This happens usually in the city and on highways, rarely in BC and never in Vinewood Hills. (I'm using RDE, for a long time, but this is something new. IDK if it is some recently edited file by R* in the last update or what.)
  11. That's a shame. I'll probably revert to 0.3 as 0.4.1 randomly crashes and takes huge memory load.
  12. I installed GTA V: Revamped, it all worked fine with 0.3, but when I load 0.4, traffic signs and lights that come with mod dissapear. (GTA V: R is not ymap, Forests of Chilliad, which is ymap, work fine.)
  13. There are integration files, so it actually does. However, GTA Revamped was the issue ... Too much memory load I guess.
  14. When I load LSPDFR, V. Hills and other parts of map disappear. Only LS is still loaded. (I use VisualV, RDE, EUP, GTA Revamped and it never happened with v. 0.3) Perhaps some memory glitch?
  15. How exactly the system picks sentences? I use computer plus with custom charges (downloaded from here). When I charge suspect with 3 felonies, and he's convicted, i would like to get him a life sentence without a parole, like in real CA. Or death sentence/life w/o parole for murder 1.

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