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Officerparks24

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  1. I as well, am in the same situation, having completed the above steps too
  2.    gta.michigan reacted to a review on a file: [MM] City Nightz Callouts
  3.    Sereous313 reacted to a review on a file: [MM] City Nightz Callouts
    More excellent content from Sereous. I was skeptical - having no experience with mission maker styled callouts. And it's clear Steve put a lot of time and thought into the callouts and scripts for each callout. The way it flows between the text and triggering between objectives feels natural and well done. I installed the regular version for the sake of being able to integrate it into normal patrol callouts which is great. These calls definitely more real, and not another repeat callout from other packs. Definitely recommend to anyone, no matter if experienced in MM or not, it's extremely simple to use.
  4. Greg Parks     Finished responding to a MoneyTruck is Robbed in Vinewood Hills, East Galileo Ave
  5. Greg Parks     Responded to a MoneyTruck is Robbed in Baytree Canyon, Lake Vinewood Dr
  6. Greg Parks     Finished responding to a Domestic disturbance (interiors) in Baytree Canyon, Lake Vinewood Dr
  7. Greg Parks     Finished responding to a Brandishing Weapon in Baytree Canyon, Lake Vinewood Dr
  8. Greg Parks     Arrested Elmo Capone in Baytree Canyon, Lake Vinewood Dr
  9. Greg Parks     Responded to a Brandishing Weapon in Vinewood Hills, Clinton Ave
  10. Greg Parks     Finished responding to a AAIC-OfficerUnderFire in Vinewood Hills, Clinton Ave
  11. Greg Parks     Responded to a AAIC-OfficerUnderFire in East Vinewood, Mirror Park Blvd
  12. Greg Parks     Finished responding to a Car Theft Attempt in Vinewood Hills, Vinewood Park Dr
  13. Greg Parks     Arrested Adrian Scarlet in Vinewood Hills, Vinewood Park Dr
  14. Greg Parks     Responded to a Car Theft Attempt in Mirror Park, Mirror Park Blvd
  15. Greg Parks     Finished responding to a Manhunt in Mirror Park, Mirror Park Blvd
  16. Greg Parks     Responded to a Manhunt in East Vinewood, Mirror Park Blvd
  17. Greg Parks     Finished responding to a Arson Attempt in East Vinewood, Mirror Park Blvd
  18. Greg Parks     Responded to a Arson Attempt in Murrieta Heights, San Andreas Ave
  19. Greg Parks     Finished responding to a Star Chase Tracker in Mirror Park, Mirror Park Blvd
  20. Greg Parks     Responded to a Star Chase Tracker in Mirror Park, Nikola Pl
  21. Greg Parks     Finished responding to a AAIC-OfficerDown in Mirror Park, Nikola Pl
  22. Greg Parks     Arrested Demarcus Mckenzie in Mirror Park, Bridge St
  23. Greg Parks     Performed a traffic stop on a Graphite Black Zion with registration 23OTL617 in Mirror Park, Bridge St
  24.    Trooper 923 reacted to a review on a file: Ultimate Questions for STP
    Adds alot of realism to the game. Rather than just cut and dry callout text.
  25. I've tried way too hard and put far too many hours into attempting to get the Realism Mod 2.21 to work and no longer wish to use it. Which files do i take out, and replace, in order to get my game back and working again without crashing on the load screen
  26. After trial and error, I understood that I cannot place a police file into a patchday folder if it does not contain that file. For example, i attempted to replace the Sheriff.ytf and Sheriff.ytd which were in the patchday3 folder. This almost worked. The vehicle attempts to load if you view it from a distance, but when my character gets up close to the vehicle, the textures revert to default and the wheels do not load. Any suggestions as to why this is?
  27. I noticed when i opened up the vehicles.rpf through that particular folder in the patchday4, it did not contain the regular police.yft file, only police3. I figured to attempt it anyways, and add the regular police.yft and .ytd files into that folder, and i ended up with this....which i had a feeling would happen.
  28. When I drag the files for example, police.yft and police.ytd into the GTA5/mods/64e.rpf/....vehicles folder using openiv, they do not load into the game. The default vehicles are still there for me. I have tried using the function in openiv to manually replace each file with the selected one by browsing but still that doesn't change anything. And of course when i drag the downloaded ytd and yft files into the NON mods folder, just into the regular 64e.rpf..then it redownloads the necessary files when i attempt to launch my game. Even though i have ASI loader. Anyone know what i'm doing wrong? I've watched several videos and they're doing exactly what i'm doing, or so it seems. I'm sure i'm making some silly mistake.
  29. I have tried what i feel, as everything. I attempt to overwrite the police.ytd and police.yft files in OpenIV with ones that i have downloaded. At first, i was doing this incorrectly, and hadn't created a "mods" folder with the x64e.rpf file within it. Also, i did not have the asi loader, which caused me to constantly have the game update everytime i would launch the game. Now that i have done all of that, i repaired the game with the necessary files, and according the several videos, installed the files through openiv, into my x64e.rpf file that is located in the "mods" folder in my GTA5 root folder. Can somebody explain, why when i run the game, is the zlib call error now becoming an issue, and telling me that i need to verify my game files once again...or at least how to fix it.
  30. You never fail to please. Downloading as we speak my friend. Peds look great
  31. Yeah Fin has been working on that and had certainly taken notice. It seems that when you're error reporter logs it, and attempts to restart your game, your backup script either doesn't load, or loads but gets an error (which isn't showing up in the console commands). Even once you are playing the game after it attempts to restore your game, if you use console commands, the callout still has no luck unfortunately.
  32.    Officerparks24 reacted to a post in a topic: why so many disregards?
  33.    FinKone reacted to a comment on a file: Backup Callout(1.0d + 1.1 LCPDFR Callout)
  34. Excellent my friend, absolutley wonderful!
  35. Damn this looks awesome! Much appreciated for the hard work that has already gone into it so far!
  36. Looks pretty good to me. Better than the last model, that's for sure!

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