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BigDeluxe

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Everything posted by BigDeluxe

  1. Ive already replaced the sheriffs peds with blaine county ones and the vehicles too......still want SAHP!
  2. If anyone would be up to the task, I would love to be able to have a mod that replaces the current sheriffs units with highway patrol ones that have already been made by other community modders. REASON: I am tired of the Sheriffs, they don't fit in, in Blaine County since they are Los Santos County Sheriffs, and they don't fit in in LS since they all look like cowboys/Rick Grimes and talk like hillbillies. I'd rather just have some awesome SAHP peds and vehicles.
  3. A Blaine County version themed like this one to replace all the sheriffs cars would be epic.
  4. Would be cool if you had a version that had the same seal as on the one on the Blaine county uniforms.
    The only reason I can't give this mod five stars is because the patch on the left side of the uniform is backwards and the male sheriff's long sleeve variant does not work properly as in the textures is see through (arms disappear). The reason for the backward patch is most likely that author did not take into account that the patch would be reflected so. Thus, the lettering is backwards. However, this is a must have mod if you are sick and tired of seeing the Los Santos County peds in Blaine. I am about to go and check out the Blaine County vehicle textures too. I would give five stars if at least the patch wasnt backwards. Good work. Maybe look and see if you can fix the backwards patch? 3/5
  5. One thing I find very annoying when playing LSPDFR is that whenever I call in a backup unit for a pursuit, they always drive at 100000000 miles per hour ramming and plowing through everything in their path with no regard for safety whatsoever. They are even just as likely to pit the player as they are pursuing the suspect as they are to pit the actual suspect. The mod I would like to see someone make is one that makes the police ped drivers less aggressive and more "realistic" or just more sensible, when it comes to how they drive.
    Very handy mod, using the 1.1 version and everything works fine aside from a few path finding issues with the transport van driver AI. The only downside is that it seems the author of this mod may have started using rage hook 0.22 too soon, seeing how LSPDFR still uses 0.20 along with many of the other mods available to run alongside LSPDFR. Having to update every other mod (if it has been updated as of yet by its respective author) to run with 0.22 just to get the features that are in the latest update of this mod is just to much of a pain. And not worth it. I think it would have been better just to have released the updates for this mod for rage hook 0.20, so that a wider range of players could have taken full advantage of this mod. As of now, 3.5 stars imo, can't do halves of stars, so Ill just round up to four :)
  6. What would be really cool is if you added this mod together with Paleto bay SAHP highway station mod, as well as made a replacement station for the Sandy Shores Sheriffs office. To be honest I am looking for a mod that replaces all the Sheriffs peds and vehicle with SAHP ones because I am tired of the cluster f*ck that is R* terrible effort when it comes to GTAV's immersion factor. The Sheriffs peds are supposed to be Blaine County Law Enforcement but they are Los Santos County Sheriffs....(facepalm *sigh* gg R*). And I don't even feel like keeping the sheriffs at this point. A total SAHP replacement for the Sheriffs would be epic. Would make more sense immersion wise too imo, since Blaine County is almost totally highway anyways (aside from a few trailer parks here and there).
  7. Used this mod and so far it is pretty good; however, when ever I pull out a shotgun with the mod enabled, the animation for pulling out a pistol plays except the shotgun is pulled out. Also, it would be nice if you could find a way to implement this mod into LSPDFR so that it was more than just an asthetic. Maybe make it so that the intimidation mode can actually intimidate suspects into compliance when you ask them to surrender. Would be cool, because then you wouldn't have to take out your gun for every time you wanted to arrest someone with out any extra unneeded force (i.e pointing a gun at them).
    Currently, I am experiencing many issues with mod involving either crashing or the stability of the AI performance. Often, AI that is Tazed or in some other way prevented from running away can not be interacted with after. Once I uninstalled this mod, I did not have any such issues with the standard callouts of LSPDFR. Also, the callouts themselves, as they are, definitely need much more bug fixing, fine tuning and variation, which I am sure will come with later versions, as this is only 1.0. As with all of stealth's mods that I have used, I am sure this one will only improve as time goes on. ver. 1.0 = 7/10 definitely needs more work, but great start.
  8. Mine works FINALLY with issues. There is a 50/50 chance that if you have to kill an assault suspect the body will never de spawn and there will forever be a red blip on ur map from them, even after ending the callout. Also, every single altercation with a drunk person is forced to end with them or u dead because they all have knives and are master knife ninjas and instantly assault u and kill u in under two seconds if u get close , and, there is no way to communicate with them like with assaults. Just because someone is drunk should not mean you have to shoot them or even arrest them, there needs to be some reason (i.e. they are unruly and threatening people, they assault someone and they want to press charges..etc etc...). The person with gun callouts also need some variety, and as they are now, are just to easy. you literally just roll up to the big yellow dot on the map and are typically forced to shoot and kill them. If they surrender they are a 100% guaranteed to be a bugged ped that just stands there and does nothing and u have to shoot them anyway.
  9. it happened to me too, make sure that u put the callouts 3 files in the LSPDFR/Plugin folder. So go to the LSPDFR folder in ur directory and in that folder there is a plugin folder. It is not the plugin folder that is in the root directory. This was what I was doing wrong and stealth told me how to fix, hope that helps.
  10. My GTAV.exe crashed again when the "assault" callout was created. This was roughly 3 minutes after I had loaded your "keep calm" plugin through the rage console. Prior to that, the game performance had been fine. EDIT: I remember I was using keep calm 0.5.0, upgrading to 0.5.1, will see if I get the same result. EDIT 2: Callouts 3 still crashes spontaneously without any additional plugins running. Any idea why? Its always when a callout 3 callout appears or is accepted...
  11. I just replaced the naudio that was there with the one from the code3 callouts files. However, I believe I already had that one anyways, but I replaced just to be sure. Going to try it out again.
  12. just got about 20 mins of playtime with mod only to have it crash on the person with a gun callout, just thought i should report it. if i knew where to get the crash log i would post it too. EDIT: NVM I found the rage log, however, i dont think my crash was related to your mod, not sure though, will keep playing and see if it happens again. EDIT 2: RAGE LOG I believe that is the relevant information (log stop at bottom "creating assault" with no bug report of why gtav crashed. The game crashed when the "Assault" callout poped up on my screen. I did not even have time to accept it before it crashed. It is also important to highlight that there was noticeable frame stuttering for about two or so minutes before this crash occurred. EDIT 3: This time, upon loading into the game with LSPDFR, I did not load any additional plugins through the console. I was able to complete an "intoxicated person" callout and then attempted to complete a "person with gun" callout. Upon arriving at the scene for the "person with gun" callout, I got a notification from the rage console saying that LSPDFR had crashed. The log is in the spoiler. After that I reloaded LSPDFR through the rage console and kept playing. EDIT 4: After replacing the naudio file just in case, I am having no crashes with the mod. I have been able to complete multiple callouts. However, I have not been running any other plugin mods with this mod simulataneously, I am about to try the ones I use one by one to see if any end up causing errors along the line of LSPDFR crashing or, as it was orignally, GTAV.exe. Ill comment again if I find a possible compatibility issues, thanks for everything Stealth, great work :).
  13. That was the issue, thanks stealth, looking forward to trying it out!
  14. im not getting any of your callouts, are u sure Im not supposed to load the plugin manually through rage console? lel
  15. @Stealth22, do you think that you may potentially be able to add a feature that will get the ped drivers within the radius of a roadblock, primarily, a limited speed roadblock (20mph speed limit roadblock) to move around a congested lane? Because currently when I do traffic stops in some areas where I can not pull all the way over to the far right, ped drivers will not move around me, even if the roadblock is set to 20mph. This may not have anything to do with ur mod but just the AI in general, but if possible, do you think you could add a feature like this in?
    Great Mod, very few issues with it, none that are serious or game breaking
  16. I debating whether I want to stay with 0.5 or upgrade to 0.5.1. The reason being that I actually like when foot peds do not run away when I taze a suspect. In fact, I have seen a lot of them take out their phones and take pictures of me tazing suspects. Which, tbh, is what people would do in real life. EPIC MOD. I already use ur traffic control plugin and it works great except for when I do a traffic stop and forget that when u press shift +H to remove a roadblock it also ends the traffic stop. this is a bit of a hassle when I am trying to get a roablock just right before I conduct the rest of the traffic stop. However, there are easy ways around this issue which I currently use, it just a timing issue. Also, idk if there is a way to edit the radius of the roadblock, but currently, that is one of my beefs with the traffic control mod. Sometimes I want to just shut down a single lane and not a whole highway...but other than that it is great, I mainly use the limit speed to 20mph feature for traffic stops, helps a lot.
  17. got roughly three hours of playtime in with the new ver of keep calm last night. Amazing work. no lag and it does just what it says it is supposed to do. Now, if only the peds themselves were more cautious when driving, I still get run over WITHOUT my gun out, lol.
  18. I can open the rage console I just cant load LSPDFR through it Im using steam version no extra scripts or mods installed anyone have any ideas?
  19. The download link is NOT I believe, just wait for the main update post of LSPDFR to say so. If you check the top of the main page, it says they are working on getting 2a updated fully with the new RPH. However, from browsing the forums, I have found some users claiming they installed the new RPH and LSPDFR and it works fine. However many others are still claiming problems along the line of RPH console not working and LSPDFR features like radio callouts and police stations not working properly.
  20. just whitelist the file in ur anti virus settings or turn ur anti virus off temporarily
  21. not officially, no. ver 20 of RPH was released and there are still people on their forums reporting that LSPDFR does not work 100% with it. mainly problems with the police computer and radio callouts.

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