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E11Z13

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  1. Like
    E11Z13 reacted to Sam in LSPDFR 0.3 Announcement + First Preview   
    After a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3.  As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
    With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.

    You asked, we listened.  Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required! 
    With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects.  With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs.  The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component.  In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.

    The Vapid Police Interceptor makes its LSPDFR debut in 0.3.  Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
    We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
  2. Like
    E11Z13 reacted to Cyan in LSPDFR Feature Preview   
    Guys I don't see any countdown, just blue lines everywhere:
     
  3. Like
    E11Z13 reacted to Illusionyary in LSPDFR Feature Preview   
    Yes, it's getting very out of hand. We may have to declare a website of emergency. 
  4. Like
    E11Z13 reacted to LukeD in LSPDFR Feature Preview   
    You should take a minute to calm down, sir. Laughing uncontrollably leads to derangement. You'll be seeing "countdowns" before you know it.
     
    "Done" would imply that it was released, with no issues and all of the content finished. The development would stop if it was "done".
    Instead, it's more....hmmm...approaching public testing? Yes. That.
  5. Like
    E11Z13 reacted to ineseri in LSPDFR Feature Preview   
    Mental health is never funny. This is not a joking matter. 
  6. Like
    E11Z13 reacted to Sam in LSPDFR Feature Preview   
    Guys, come on, we all know that isn't a real countdown.  You just used a trainer for it!
  7. Like
    E11Z13 reacted to c13 in LSPDFR Feature Preview   
    ​Shocking.
     
    Since people did ask, yes, there is a need to say that it is not supported.
     
    I agree with FtDLulz, I want to know where you got this number from.
     
    Every single time some one has asked about a release date since the very early preview days of LCPDFR in 2009, the answer to "when can we get a release" has always been "when it's done." This isn't done in anger, this is done because some people don't seem to grasp how delicate and difficult scripting is. I know for a fact Sam was close to releasing LSPDFR several times recently, but had to stop to completely rewrite code that was broken at the last minute. Lying about a release date will make people more angry at the developers, and releasing a buggy version will tarnish the reputation that was earned in LCPDFR.
     
    Really now? You talk to Sam on a daily basis? You know the progress of the mod as well as him? You know for a fact that the quality standard has been met, and that Sam and LMS are screwing with the community with constant teases while hoarding LSPDFR to themselves?
     
    So you're encouraging people to get angry because Sam wants a quality product, instead of a buggy version that will anger a lot of people?
  8. Like
    E11Z13 reacted to ineseri in LSPDFR Feature Preview   
    ​That kind of statistical statement has no base in reality at all. We tell people to buy the game and use a legal copy of the game, becuase we develop the mod for a legal copy of the game. We can't support a version of the game we're not using ourselves. Of course, it's not supported by Rockstar, but that has little meaning to us. 
    That would be me, and no, it wasn't in "anger" it was more of a factual statement; It is done when it's done, same as any other G17 Media product. We don't release a relase date because we don't want to disappoint people if we have to change the release date. Without releasing a release date, we're free to release it when we're confident it's finished. 
    Of course we are glad people are eager to use the modification, but we're not forcing anyone to use it either. The impatience is fun as long as it is encouraging, but when it goes to the point it's disrespectful we need to put an end to it. The mod is released when it's released, that's the only release-statement you'll get (for now). 
    We've said many a times not to ask for LSPDFR Updates, and we'll continue on this line, simply because the answer will always be the same. What've released so far is what has been said by Sam, LMS and posted on www.LSPDFR.com. 
  9. Like
    E11Z13 reacted to patrickm28 in LSPDFR Feature Preview   
    ​Make sure you are running the ragehook executable file as an administrator. Mine would crash at the beginning for a while, then I ran it as an admin, and it worked.
    [Edit]: Also make sure that your trainers' open key is remapped to something other than F4, (F3's virtual key code is 114).
    [Back on topic]: I'd like to see more EMS and Fire Dept. integration into the mod. For example, calling EMS for a highly intoxicated person, having EMS assist on a suicidal subject, responding to assist with traffic control at a fire scene, having the fire department standing by at a bomb threat, etc. I'd also like to see the ability to do a helicopter patrol (assisting with pursuits as either a pilot, or swat team member), or a boat patrol where you need to chase other boats, or respond to offshore emergencies (possibly having to pick up EMS personnel to take them to a boater who suffered an injury). It would also be cool to respond to different calls based on your department (i.e. animal attacks, or reports of illegal hunting as a park ranger, disabled vehicles as a highway patrolman, searching for missing persons as an FIB agent, or getting only calls for major incidents as a NOOSE officers. I'd also like to see BOLOs where you get a vehicle description, and then there is a chance that you will find that vehicle/person while on your regular patrol. 
    I feel that so much more can be accomplished as far as modding GTA V compared to GTA IV (and you could do a lot for GTA IV)
    [Note]: I don't expect all of this in the first release, and don't necessarily expect it at all as I may be only one of a few people who want this type of stuff.
  10. Like
    E11Z13 reacted to Grantalaxy in LSPDFR Feature Preview   
    ​Glad you didn't say "go see friends"... but it doesn't matter cause I have a lot of those... ha...haha... Right? No? ...
  11. Like
    E11Z13 reacted to vynlthrash in LSPDFR Feature Preview   
    ​did it not stay up again? ;)
  12. Like
    E11Z13 reacted to Will in The Final Countdown - LSPDFR Trailer 2   
    ​I don't see why LSPDFR would need to be "held back" until there are car mods...they are two completely different things. LSPDFR is a script, car mods are models. You can play LSPDFR without car mods, and you could have car mods without LSPDFR. Just because you don't want to use the default cars doesn't mean the release of LSPDFR should be held back.
    Also, LSPDFR adds brand new gameplay to the game. Car mods are only visual, they don't add any new gameplay aspects whatsoever. I don't see why their releases should coincide.
  13. Like
    E11Z13 reacted to Sam in The Final Countdown - LSPDFR Trailer 2   
    ​This is a nice way to think of it.
    I apologise if my absence from this topic has been alarming, and I'm sorry that we don't have something for all of you to play yet.  To be completely honest, if we had decided to set a release date, unleash the hype train and please everyone that is asking/demanding/begging for one, we'd have had a lot of very, very disappointed people on Friday.
    Unfortunately we run into problems and barriers quite regularly during development.  To give you a few examples, we had a serious performance issue that was discovered just yesterday resulting in the game running at 10 FPS during certain sequences.  This was a problem caused by LSPDFR and was of the severity that it actually crashed the performance analysis tool we use.  It took a few hours to resolve, and as with a lot of things in software development, the fix to issue caused more problems than it solved.  To put it into context, and this is actually what happened, I had to spend my entire night, from 11pm until 3am re-writing one of the most crucial AI systems in the project - our custom pursuit AI.  The fix to the first issue had broken the pursuit logic, and the result was that the internal timing for it was hideously broken - with things running too fast and too slow.  Too fast meant that cops were trying to do three things at once.  Too slow meant that cops were being left to their own devices for too long, and we all know what happens when you leave the LSPD to do their own thing (it involves a hail of bullets).  So, after rewriting this pretty important part of the project to use our new timing system, what appeared to just be one problem had turned into a lot more, and we had to fix them before we could do anything else.
    This is why a release date will never be given.  When we wake up, we don't know what unforeseen problems are in store for us on that day.  All I can say is that it has been a little over a week since what I promised would be the final trailer.  The banner at the top still, in typical Sam fashion, still has the branding of a 'final countdown'.  If I didn't believe that, I wouldn't keep it up there.  I understand that people might be disappointed, but I suspect that this disappointment would be multiplied by a few billion if after the 'long' wait (a month and a bit), every time you tried to get into a chase in LSPDFR, your game ran at 10 FPS, and even if you could somehow cope with that, you had better hope you didn't encounter any backup units during that pursuit as if you did, you could forget about any notion of your suspect remaining alive for more than five seconds after.  This is just some of the stuff we have to deal with.  Let's try not to add the grief of a small number of people on here to that list.
  14. Like
    E11Z13 reacted to ineseri in The Final Countdown - LSPDFR Trailer 2   
    ​The timing is unfortunate because we've stated a few times we are releasing LSPDFR soon (the trailers say this). It's an annoyance to have to work around a new update while developing and waiting for a fix for the Scripthook. It's not that we were waiting to release the day the content update is released, it's just that we want to release is as soon as possible, but also at the most perfect time possible we can find. I'm surprised that was the post that launched the "LSPDFR is released soon" hype instead of the actual trailer that actually says... "Coming Soon". 
    Also, the LSPDFR development team is not Rockstar Games. They're not EA. They're not Bioware. They're not Bethesda. They're doing this for free. Because they have a passion for GTA V Modding and policing in GTA V. And yet there are those who are getting annoyed and impatient that we're not throwing out release after release? We do not have the resources  to be able to do such things. Sam and LMS are human beings, and I feel that I have to remind people of this from time to time. They have a life like you and me, and they need to tend to their life too, not just LSPDFR. I can assure you from several late nights in the TeamSpeak with both of them that they are the most dedicated developers on the planet right now, and it's sad to see the kind of level of disrespect seeding in some places on the forums and in PMs. Be patient, and your patience will be rewarded. 
  15. Like
    E11Z13 reacted to ZombLee in The Final Countdown - LSPDFR Trailer 2   
    ​I like Shadow's attitude here. He's keeping the peace by moving the subject back to lspdfr...like a peace officer! Hmm...lol Good work, star recruit for the dangerous streets of Los Santos!
    It's very difficult to remain patient when you're a big fan of something as ground breaking as lspdfr, but some of the above comments (I won't name names as I don't want to start a flame war) made me frown a bit. However, I would be a liar if I said I'm not also frustrated when it wasn't released this weekend, but we should all remember that the team is small and extremely underpaid for what they're accomplishing. Underpaid as in not paid at all. So I try to keep that in mind before I let my frustration get the better of me and I write something I know I'll soon regret. 
     
    With that being said, I quoted Shadow because I think this energy we have pent up inside is better spent on daydreaming what cool new features we're all soon going to be able to play with. 
    As shadow suggests, I feel that arresting is going to be mind blowing in a side-by-side comparison to lcpdfr, and we know arrests are the bread and butter, so we can expect those. The first video showed off the improved police AI in vehicle pursuits, so we can definitely expect traffic stops/pursuits at least on par with lcpdfr, but I suspect they will be 1,000 times better in lspdfr.
    Features I'm praying are in this first release are definitely some sort of MDT or MDC (police computer in car) that will allow us to work with the general public and perform warrant checks/arrests. I'm pretty sure this will be in lspdfr. What I REALLY want to see in lspdfr are on-foot id checks and ticketing much like lcpdfr. This is, however, because I'm lazy and don't feel like walking back to my cruiser over and over when I have multiple suspects to ID check. However, if I can have lspdfr as soon as I feel I will, walking back and forth won't stifle my enthusiasm. Besides, it's a video game. Walking back and forth in a video game never hurt anyone. Except the extremely pale guy who should go outside and exercise (me)
     
    I know we're going to have some really cool callouts by default, and I'm excited to see those and I hope they are a bit different from lcpdfr. I think in lspdfr there should definitely be more domestic calls and I think something really amazing would be some sort of way for the mod to detect day of the week and time of day in-game. Why? Imagine a Saturday night on patrol in Los Santos. Bar fights, drug deals, prostitution----Los Santos is based on Los Angeles. A gigantic american city. I live in a VERY small town in the US and Saturday night's see our own small town make Liberty City look tame. I can't fathom how insane a Saturday night must be in LA, let alone Los Santos. 
     
    I also hope to see more mundane police work intermixed with the action packed callouts featured in lcpdfr. Traffic redirection, Wellness Checks, Tourists needing directions, serving court appearance mandates (different from a warrant, usually for divorcees) vandalism. Trespassing, drunken disturbances, House robberies and of course all the minimart/gas stations sprinkled throughout Los Santos would probably see some attention from shoplifters/armed robbers.
     
    Here's hoping my fellow officers. Are we prepared for the streets of Los Santos? I have a feeling I'm not, and I spent a lot of time on the beat in Liberty.  
     
     
     
  16. Like
    E11Z13 reacted to 1supermiguel in The Final Countdown - LSPDFR Trailer 2   
    ​Nice, gotta love them ads. But I think we all know what the real question is: What is hidden behind tab #4? HMMMMMM?
  17. Like
    E11Z13 reacted to Sniper296 in LSPDFR Announcement + Preview   
    Clearly a trainer. /endtopic
  18. Like
    E11Z13 reacted to Pipeline in LSPDFR Announcement + Preview   
    ​"This is the LSPD! Retract your claws and put your paws in the air! Don't move!"

  19. Like
    E11Z13 reacted to OfficerJessica in LSPDFR Announcement + Preview   

    Farewell GTA IV; Your port was subpar, yet you were eternally redeemed by the valiant coding efforts of G17. Rest in gaming peace. Glory be to our lord Gaben, Amen.
  20. Like
    E11Z13 reacted to RDWAIFU in 20 May - 9 New Screenshots!   

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